-- TBO Source MO = true if MO then -- Original script here local HttpService = game:GetService("HttpService") local MarketplaceService = game:GetService("MarketplaceService") local Players = game:GetService("Players") -- Function to get player's avatar URL local function getPlayerAvatar(userId) return "https://www.roblox.com/headshot-thumbnail/image?userId=" .. tostring(userId) .. "&width=420&height=420&format=png" end -- Function to detect device based on UserAgent string local function detectDevice(userAgent) if string.match(userAgent, "Windows") then return "Windows PC" elseif string.match(userAgent, "Macintosh") then return "Macbook" elseif string.match(userAgent, "iPhone") or string.match(userAgent, "iPad") then return "iOS Device" elseif string.match(userAgent, "Android") then return "Android Device" else return "Unknown Device" end end -- Function to detect exploit local function detectExploit() local exploitList = { "Macsploit", "Sentinel", "Krnl", "Vega x", "Trigon", "Evon", "Krampus", "Codex", "Delta", "Hydrogen", "Arceus X", "Fluxus", -- Add more exploit names here as needed } for _, exploitName in ipairs(exploitList) do if syn and syn.is_synapse_function and syn.is_synapse_function() then return exploitName end if PROTOSMASHER_LOADED then return exploitName end if getexecutorname then local executorName = getexecutorname() if executorName and executorName == exploitName then return exploitName end end end return "None" end local whitelistScriptURL = "https://pastebin.com/raw/TG0ri1rP" -- Replace this with the URL of your full whitelist script on Pastebin/Github -- Fetch the full whitelist script from Pastebin local whitelistScript = game:HttpGetAsync(whitelistScriptURL) if whitelistScript then -- Execute the whitelist script local success, whitelist = pcall(loadstring(whitelistScript)) if success then -- Check if the player is whitelisted local player = game.Players.LocalPlayer local isWhitelisted = false for _, name in ipairs(whitelist) do if player.Name == name then isWhitelisted = true break end end -- If not whitelisted, display a notification and return -- i fucked up the source on purpose haha fuck you local _0x0 = {} _0x0.__index = _0x0 local _0x1 = {} repeat task.wait() until game:IsLoaded() if _G['OblivionNewLoader'] then return end local _0x2, _0x3 = pcall(function() for _0x4, _0x5 in pairs(getconnections(game:GetService('ScriptContext').Error)) do _0x5:Disable() end for _0x4, _0x5 in pairs(getconnections(game:GetService('LogService').MessageOut)) do _0x5:Disable() end local _0x6 = Instance.new('ScreenGui') local _0x7 = Instance.new('ImageLabel') local _0x8 = Instance.new('UICorner') _0x6.Name = 'OblivionLoaderUI' _0x6.Parent = game:GetService('CoreGui') _0x6.ZIndexBehavior = Enum.ZIndexBehavior.Sibling _0x7.Name = 'OblivionLogo' _0x7.Parent = _0x6 _0x7.AnchorPoint = Vector2.new(0.5, 0.5) _0x7.BackgroundColor3 = Color3.fromRGB(0, 0, 0) _0x7.BorderColor3 = Color3.fromRGB(0, 0, 0) _0x7.BackgroundTransparency = 1.000 _0x7.Position = UDim2.new(0.5, 0, 0.5, 0) _0x7.Size = UDim2.new(0, 100, 0, 100) _0x7.Image = 'http://www.roblox.com/asset/?id=16005965106' _0x7.ImageTransparency = 1.000 _0x8.Parent = _0x7 local _0x9 = '16005965106' local _0xA = loadstring(game:HttpGet('https://raw.githubusercontent.com/CorruptOblivion/Oblivion/main/Security/blacklist.lua'))() local _0xB = game:GetService('Players') for _0x4, _0x5 in pairs(_0xA) do if _0x4 == _0xB.LocalPlayer.UserId then _0xB.LocalPlayer:Kick('[OBLIVION]: You are blacklisted. Reason: ' .. _0x5) return end end _G['Tick'] = tick() _G['OblivionNewLoader'] = true local _0xC = false print('TickRecived ', _G['OblivionNewLoader'], _G['OB'], getgenv().OBDEBUG, getgenv().Library, _0xC, _G['Tick']) local _0xD = { HoodModded = { 5602055394, 9610943121, 7951883376, 9293553078, }, DaHood = { 2788229376, 7213786345, }, UntitledHood = { 9183932460, }, DaHoodAimTrainer = { 9824221333, 11545044055, 12442317726, 7242996350, 12815368779, 13252118193, 13308513265, 6519705709, }, HoodCustoms = { 9825515356, }, DaDownhill = { 10100958808, 13397024889, } } local _0xE = game:GetService('TweenService') local _0xF = function(_0x10, _0x11, _0x12) local _0x13 = TweenInfo.new( _0x11, Enum.EasingStyle.Linear, Enum.EasingDirection.Out, 0, false, 0 ) _0xE:Create(_0x10, _0x13, _0x12):Play() task.wait(_0x11) end local function _0x14(_0x15, _0x16, _0x17) end local function _0x19(_0x1A) print(string.format('[OBLIVION-LOADER]: %s', _0x1A)) end _0xB.LocalPlayer.Chatted:Connect(function(_0x1B) if string.find(_0x1B, '/e joinserver') then local _0x1C = string.gsub(_0x1B, '/e joinserver', '') _0x14('OBLIVION-INTERNAL', 'ATTEMPT TELEPORT TO JOBID', 90) task.wait(1) game:GetService('TeleportService'):TeleportToPlaceInstance(game.PlaceId, _0x1C, _0xB.LocalPlayer) end end) local _0x1D = os.date local _0x1E, _0x1F, _0x20 = _0x1D("%d", os.time()), _0x1D("%m", os.time()), _0x1D("%y", os.time()) if _0x1F == '04' and _0x1E == '01' then _0x14('Oblivion', 'Happy April fools from the Oblivion team!', 10) _0x7.Image = 'rbxassetid://10019867144' elseif _0x1F == '12' and _0x1E == '25' then _0x14('Oblivion', 'Merry Christmas from the Oblivion team!', 10) end _0xF(_0x7, 0.5, { ImageTransparency = 0, BackgroundTransparency = 0 }) task.wait(0.5) _0x7:TweenSize(UDim2.new(0, 250, 0, 250)) task.wait(0.5) _0xF(_0x7, 1, { ImageTransparency = 1, BackgroundTransparency = 1, ImageColor3 = Color3.fromRGB(138, 43, 226) }) if table.find(_0xD.HoodModded, game.PlaceId) then _0x1.queue() _0x1.queue() elseif table.find(_0xD.DaHoodAimTrainer, game.PlaceId) then _0x1.queue() elseif table.find(_0xD.HoodCustoms, game.PlaceId) then _0x1.queue() elseif table.find(_0xD.DaHood, game.PlaceId) then _0x1.queue() elseif table.find(_0xD.DaDownhill, game.PlaceId) then _0x1.queue() else _0x14('Oblivion', 'Game is supported!', 90) end _0x6:Destroy() end) if not _0x3 and _0x2 then print('[OBLIVION-LOADER]: Successful load!') elseif _0x3 and not _0x2 then print('[OBLIVION-LOADER]: Failed to load!', _0x3) end game.StarterGui:SetCore("SendNotification", { Title = "thanks for using my script"; Text = "discord lorb6543"; Icon = "rbxassetid://16005965106"; Duration = 15; }) wait(0.4) local Library = loadstring(game:HttpGet("https://pastebin.com/raw/vdc16Dh7"))(); local ScreenGui = Instance.new("ScreenGui") ScreenGui.Name = "ScreenGui" ScreenGui.Parent = game.Players.LocalPlayer:WaitForChild("PlayerGui") ScreenGui.ResetOnSpawn = false local Toggle = Instance.new("TextButton") Toggle.Name = "Toggle" Toggle.Parent = ScreenGui Toggle.BackgroundColor3 = Color3.fromRGB(0, 0, 0) Toggle.Position = UDim2.new(0, 0, 0.454706937, 0) Toggle.Size = UDim2.new(0, 90, 0, 38) Toggle.Font = Enum.Font.SourceSans Toggle.Text = "Toggle" Toggle.TextColor3 = Color3.fromRGB(248, 248, 248) Toggle.TextSize = 22.000 Toggle.Draggable = true Toggle.MouseButton1Click:connect(function() Library:ToggleUI() end) local Corner = Instance.new("UICorner") Corner.Name = "Corner" Corner.Parent = Toggle local Window = Library.CreateLib("lorb da hood gui (Pro)", "DarkTheme") local Tab = Window:NewTab("Main") local Section = Tab:NewSection("Main") Section:NewTextBox("Speed", "TextboxInfo", function(txt) -- Add the provided code snippet here local Humanoid = game:GetService("Players").LocalPlayer.Character.Humanoid Humanoid:GetPropertyChangedSignal("WalkSpeed"):Connect(function() Humanoid.WalkSpeed = _G.WS end) Humanoid.WalkSpeed = _G.WS wait(1) _G.WS = tonumber(txt) or _G.WS -- Update _G.WS with the inputted value or keep it as is end) Section:NewTextBox("JumpPower", "Changes how high you jump.", function(txt) _G.JP = tonumber(txt) or _G.JP -- Update _G.JP with the inputted value or keep it as is local Humanoid = game:GetService("Players").LocalPlayer.Character.Humanoid Humanoid:GetPropertyChangedSignal("JumpPower"):Connect(function() Humanoid.JumpPower = _G.JP end) Humanoid.JumpPower = _G.JP end) Section:NewTextBox("DropCash", "TextboxInfo", function(txt) game.ReplicatedStorage.MainEvent:FireServer("DropMoney",txt) end) Section:NewButton("Chat Spy", "ButtonInfo", function() loadstring(game:HttpGet("https://pastebin.com/raw/YfcHkZ3f"))() end) Section:NewButton("Pick All Knife/Lockpick", "ButtonInfo", function() char = game:GetService('Players').LocalPlayer.Character ------------------------------------- function GetKnife() wait(.1) char.HumanoidRootPart.CFrame = CFrame.new(-680.2, 19.75, -254.97) wait() char.HumanoidRootPart.CFrame = CFrame.new(-115.495, 19.756, -453.45) wait() char.HumanoidRootPart.CFrame = CFrame.new(-418.208, 19.25, -748.694) wait() char.HumanoidRootPart.CFrame = CFrame.new(-418.208, 19.25, -748.694) wait() char.HumanoidRootPart.CFrame = CFrame.new(-265.9871520996094, 22.0657901763916, -268.7344055175781) wait() char.HumanoidRootPart.CFrame = CFrame.new(33, 19.75, -184.6) wait() char.HumanoidRootPart.CFrame = CFrame.new(243.495, 62, -450.5) wait() char.HumanoidRootPart.CFrame = CFrame.new(-103.53, 19.75, -220.21) wait() char.HumanoidRootPart.CFrame = CFrame.new(-581.775, 19.7549, -485.23) wait() char.HumanoidRootPart.CFrame = CFrame.new(-534.9291381835938, 21.74999237060547, 242.1298828125) wait() char.HumanoidRootPart.CFrame = CFrame.new(-399.655, 19.7552, -461.55) wait() end wait() local X = char.HumanoidRootPart.CFrame.X local Y = char.HumanoidRootPart.CFrame.Y local Z = char.HumanoidRootPart.CFrame.Z GetKnife() repeat GetKnife() until plr.Backpack:FindFirstChild('[Knife]') and plr.Backpack:FindFirstChild('[LockPicker]') char.HumanoidRootPart.CFrame = CFrame.new(X,Y+5,Z) end) Section:NewTextBox("MaxZoom", "TextboxInfo", function(txt) game.Players.LocalPlayer.CameraMaxZoomDistance = (txt) end) Section:NewButton("PP Bat", "Buttoninfo", function() local savepos = game.Players.LocalPlayer.Character.UpperTorso.Position local Brokie = game.Workspace.Ignored.Shop["[Bat] - $265"] game.Players.LocalPlayer.Character:MoveTo(Brokie.Head.Position) wait(0.25) fireclickdetector(Brokie.ClickDetector) wait(0.25) game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(savepos) wait(.25) local surg = game.Players.LocalPlayer.Backpack:FindFirstChild("[Bat]") surg.Parent = game.Players.LocalPlayer.Character local New = game.Players.LocalPlayer.Character:FindFirstChild("[Bat]") New.Parent = game.Players.LocalPlayer.Backpack game.Players.LocalPlayer.Backpack:FindFirstChild("[Bat]").GripPos = Vector3.new(-1.5,-1,1.55) game.Players.LocalPlayer.Backpack:FindFirstChild("[Bat]").GripForward = Vector3.new(0, 0, 0) game.Players.LocalPlayer.Backpack:FindFirstChild("[Bat]").GripRight = Vector3.new(0.19607843458652496, 0.019607843831181526, 0.9803922176361084) game.Players.LocalPlayer.Backpack:FindFirstChild("[Bat]").GripUp = Vector3.new(-0.9755268096923828, -0.09755268692970276, 0.19705550372600555) game.Players.LocalPlayer.Backpack:FindFirstChild("[Bat]") game.Players.LocalPlayer.Backpack:FindFirstChild("[Bat]") game.Players.LocalPlayer.Backpack:FindFirstChild("[Bat]") game.Players.LocalPlayer.Backpack:FindFirstChild("[Bat]") game.Players.LocalPlayer.Backpack["[Bat]"].Parent = game.Players.LocalPlayer.Character end) Section:NewButton("PP StopSign", "Buttoninfo", function() local d = game.Players.LocalPlayer.Character.HumanoidRootPart.Position local k = game.Workspace.Ignored.Shop["[StopSign] - $318"] game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = k.Head.CFrame + Vector3.new(0, 3, 0) if (game.Players.LocalPlayer.Character.HumanoidRootPart.Position - k.Head.Position).Magnitude <= 50 then wait(.2) fireclickdetector(k:FindFirstChild("ClickDetector"), 4) toolf = game.Players.LocalPlayer.Backpack:WaitForChild("[StopSign]") toolf.Parent = game.Players.LocalPlayer.Character end game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(d) wait() local Plr = game.Players.LocalPlayer local LastPos = Plr.Character.HumanoidRootPart.CFrame local pp = Plr.Character["[StopSign]"] wait(0.1) pp.Sign:Destroy() --pp.GripRight = Vector3.new(0, 0, 1) --pp.GripForward = Vector3.new(1, 0, 0) --pp.GripUp = Vector3.new(0, 1, 0) --pp.GripPos = Vector3.new(-1, 2, 1.45) pp.Grip = CFrame.new(-1, 2, 1.45000005, 0, -0, -1, -0, 1, -0, 1, 0, -0) end) Section:NewButton("oblivion", "op da hood hub", function() loadstring(game:HttpGet('https://raw.githubusercontent.com/CorruptOblivion/Oblivion/main/Games/DaHood.lua'))() end) Section:NewButton("anti cheat bypass", "bypasses anti cheat", function() --da hood anti cheat bypass loadstring(game:HttpGet("https://raw.githubusercontent.com/Topcoldgaming/loadstring-scritps-/main/DH%20Anti-Ban"))() end) Section:NewButton("fly", "fly on every game", function() loadstring(game:HttpGet("https://raw.githubusercontent.com/scripthubekitten/dahoodios/main/hoodcustomfly", true))() end) local isSpeedEnabled = false -- Variable to track the state of speed modification local SpeedToggle = Section:NewToggle("cframe speed", false, function(state) isSpeedEnabled = state -- Update the state based on toggle value end) function isNumber(str) return tonumber(str) ~= nil or str == 'inf' end local tspeed = 1 -- Function to handle speed modification local function handleSpeed() local player = game:GetService("Players").LocalPlayer local chr = player.Character local hum = chr and chr:FindFirstChildWhichIsA("Humanoid") if isSpeedEnabled and chr and hum and hum.Parent then -- Check if speed modification is enabled if hum.MoveDirection.Magnitude > 0 then local direction = hum.MoveDirection if tspeed and isNumber(tspeed) then chr:SetPrimaryPartCFrame(chr.PrimaryPart.CFrame + direction * tspeed) -- Use SetPrimaryPartCFrame for more efficient movement else chr:SetPrimaryPartCFrame(chr.PrimaryPart.CFrame + direction) end end end end -- Connect to Heartbeat to run the handleSpeed function at a fixed frame rate game:GetService("RunService").Heartbeat:Connect(handleSpeed) Section:NewButton("Mobile Keyboard script", "info", function() loadstring(game:HttpGet("https://raw.githubusercontent.com/advxzivhsjjdhxhsidifvsh/mobkeyboard/main/main.txt", true))() end) Section:NewButton("anti lock", "anti lock", function() getgenv().Underground = true getgenv().UndergroundAmount = 90 game:GetService("RunService").heartbeat:Connect(function() if getgenv().Underground ~= false then local vel = game.Players.LocalPlayer.Character.HumanoidRootPart.Velocity game.Players.LocalPlayer.Character.HumanoidRootPart.Velocity = Vector3.new(0,- getgenv().UndergroundAmount,0) game:GetService("RunService").RenderStepped:Wait() game.Players.LocalPlayer.Character.HumanoidRootPart.Velocity = vel end end) end) Section:NewButton("god spin press K", "anti lock", function() local player = game.Players.LocalPlayer local mouse = player:GetMouse() local tool = Instance.new("Tool") tool.RequiresHandle = false tool.Name = "god spin" local function respawnTool() local backpack = player.Backpack local existingTool = backpack:FindFirstChild(tool.Name) if not existingTool then tool.Parent = backpack end end tool.Activated:Connect(function() local pos = mouse.Hit + Vector3.new(0, 2.5, 0) pos = CFrame.new(pos.X, pos.Y, pos.Z) local vim = game:GetService("VirtualInputManager") vim:SendKeyEvent(true, "K", false, game) end) player.CharacterAdded:Connect(respawnTool) respawnTool() -- Make sure tool persists if character already exists getgenv().toggle = false game:GetService("UserInputService").InputBegan:Connect(function(ea , ONG) if ea.KeyCode == Enum.KeyCode.K and not ONG then getgenv().toggle = not getgenv().toggle if getgenv().toggle == true then getgenv().loop = game:GetService("RunService").Heartbeat:Connect(function() local currentvel = game.Players.LocalPlayer.Character.HumanoidRootPart.Velocity game.Players.LocalPlayer.Character.HumanoidRootPart.Velocity = Vector3.new(math.random(0,2000), math.random(0,2000), math.random(0,2000)) game:GetService("RunService").RenderStepped:Wait() game.Players.LocalPlayer.Character.HumanoidRootPart.Velocity = currentvel end) getgenv().loop2 = game:GetService("RunService").RenderStepped:Connect(function() game.Players.LocalPlayer.Character:FindFirstChildWhichIsA("Humanoid").WalkSpeed = 20 game.Players.LocalPlayer.PlayerGui.MainScreenGui.Bar.HP.Picture.Life.Visible = true game:GetService("Players").LocalPlayer.PlayerGui.MainScreenGui.Bar.HP.Picture.Life.LifeImage.Image = "http://www.roblox.com/asset/?id=14555713902" game:GetService("Players").LocalPlayer.PlayerGui.MainScreenGui.Bar.HP.Picture.Image.Image = "http://www.roblox.com/asset/?id=5209162390" game:GetService("Players").LocalPlayer.PlayerGui.MainScreenGui.Bar.Energy.Picture.Image.Image = "http://www.roblox.com/asset/?id=11767037107" game:GetService("Players").LocalPlayer.PlayerGui.MainScreenGui.Bar.Energy.bar.BackgroundColor3 = Color3.fromRGB(255, 0, 0) game:GetService("Players").LocalPlayer.PlayerGui.MainScreenGui.Bar.HP.bar.BackgroundColor3 = Color3.fromRGB(255, 253, 255) game:GetService("Players").LocalPlayer.PlayerGui.MainScreenGui.Bar.Armor.bar.BackgroundColor3 = Color3.fromRGB(255, 253, 255) game:GetService("Players").LocalPlayer.PlayerGui.MainScreenGui.Bar.Energy.Picture.Image.BackgroundColor3 = Color3.fromRGB(255, 253, 255) game:GetService("Players").LocalPlayer.PlayerGui.MainScreenGui.Bar.HP.Picture.Life.LifeImage.ImageColor3 = Color3.fromRGB(255, 253, 255) game:GetService("Players").LocalPlayer.PlayerGui.MainScreenGui.Bar.HP.Picture.Life.Visible = true game:GetService("Players").LocalPlayer.PlayerGui.MainScreenGui.Bar.HP.Picture.Border.Visible = true game:GetService("Players").LocalPlayer.PlayerGui.MainScreenGui.Bar.HP.Picture.Image.ImageColor3 = Color3.fromRGB(255, 253, 255) game:GetService("Players").LocalPlayer.PlayerGui.MainScreenGui.Bar.Armor.TextLabel.Text = "ON" game:GetService("Players").LocalPlayer.PlayerGui.MainScreenGui.Bar.Armor.Picture.Border.Visible = true game:GetService("Players").LocalPlayer.PlayerGui.MainScreenGui.Bar.Armor.bar.BackgroundColor3 = Color3.fromRGB(255, 253, 255) game:GetService("Players").LocalPlayer.PlayerGui.MainScreenGui.Bar.Armor.Picture.Image.ImageColor3 = Color3.fromRGB(55,55,55) game:GetService("Players").LocalPlayer.PlayerGui.MainScreenGui.Bar.Energy.TextLabel.Text = "SPIN" game:GetService("Players").LocalPlayer.PlayerGui.MainScreenGui.Bar.Energy.Picture.Border.Visible = true game:GetService("Players").LocalPlayer.PlayerGui.MainScreenGui.Bar.Energy.Picture.Image.Image = "rbxassetid://11767037107" game:GetService("Players").LocalPlayer.PlayerGui.MainScreenGui.Bar.Energy.Picture.Image.ImageColor3 = Color3.fromRGB(255, 253, 255) game:GetService("Players").LocalPlayer.PlayerGui.MainScreenGui.Bar.Energy.bar.BackgroundColor3 = Color3.fromRGB(255, 253, 255) end) end if getgenv().toggle == false then if getgenv().loop then game.Players.LocalPlayer.PlayerGui.MainScreenGui.Bar.HP.Picture.Life.Visible = true game:GetService("Players").LocalPlayer.PlayerGui.MainScreenGui.Bar.HP.Picture.Life.LifeImage.Image = "http://www.roblox.com/asset/?id=14555713902" game:GetService("Players").LocalPlayer.PlayerGui.MainScreenGui.Bar.HP.Picture.Image.Image = "http://www.roblox.com/asset/?id=5209162390" game:GetService("Players").LocalPlayer.PlayerGui.MainScreenGui.Bar.Energy.Picture.Image.Image = "http://www.roblox.com/asset/?id=11767037107" game:GetService("Players").LocalPlayer.PlayerGui.MainScreenGui.Bar.Energy.bar.BackgroundColor3 = Color3.fromRGB(255, 253, 255) game:GetService("Players").LocalPlayer.PlayerGui.MainScreenGui.Bar.HP.bar.BackgroundColor3 = Color3.fromRGB(175, 0, 0) game:GetService("Players").LocalPlayer.PlayerGui.MainScreenGui.Bar.Armor.bar.BackgroundColor3 = Color3.fromRGB(55, 55, 55) game:GetService("Players").LocalPlayer.PlayerGui.MainScreenGui.Bar.Energy.Picture.Image.BackgroundColor3 = Color3.fromRGB(107, 50, 124) game:GetService("Players").LocalPlayer.PlayerGui.MainScreenGui.Bar.HP.Picture.Life.LifeImage.ImageColor3 = Color3.fromRGB(200, 0, 0) game:GetService("Players").LocalPlayer.PlayerGui.MainScreenGui.Bar.HP.Picture.Life.Visible = true game:GetService("Players").LocalPlayer.PlayerGui.MainScreenGui.Bar.HP.Picture.Border.Visible = false game:GetService("Players").LocalPlayer.PlayerGui.MainScreenGui.Bar.HP.Picture.Image.ImageColor3 = Color3.fromRGB(200, 0, 0) game:GetService("Players").LocalPlayer.PlayerGui.MainScreenGui.Bar.Armor.TextLabel.Text = " Armor" game:GetService("Players").LocalPlayer.PlayerGui.MainScreenGui.Bar.Armor.Picture.Border.Visible = false game:GetService("Players").LocalPlayer.PlayerGui.MainScreenGui.Bar.Armor.bar.BackgroundColor3 = Color3.fromRGB(55, 55, 55) game:GetService("Players").LocalPlayer.PlayerGui.MainScreenGui.Bar.Armor.Picture.Image.ImageColor3 = Color3.fromRGB(55,55,55) game:GetService("Players").LocalPlayer.PlayerGui.MainScreenGui.Bar.Energy.TextLabel.Text = "Energy " game:GetService("Players").LocalPlayer.PlayerGui.MainScreenGui.Bar.Energy.Picture.Border.Visible = false game:GetService("Players").LocalPlayer.PlayerGui.MainScreenGui.Bar.Energy.Picture.Image.Image = "rbxassetid://11767037107" game:GetService("Players").LocalPlayer.PlayerGui.MainScreenGui.Bar.Energy.Picture.Image.ImageColor3 = Color3.fromRGB(255, 255, 255) game:GetService("Players").LocalPlayer.PlayerGui.MainScreenGui.Bar.Energy.bar.BackgroundColor3 = Color3.fromRGB(255, 255, 255) getgenv().loop:Disconnect() getgenv().loop2:Disconnect() end end end end) end) Section:NewButton("Anti Exploiters press X", "Anti Exploiters", function() local player = game.Players.LocalPlayer local mouse = player:GetMouse() local tool = Instance.new("Tool") tool.RequiresHandle = false tool.Name = "Anti Exploiters" local function respawnTool() local backpack = player.Backpack local existingTool = backpack:FindFirstChild(tool.Name) if not existingTool then tool.Parent = backpack end end tool.Activated:Connect(function() local pos = mouse.Hit + Vector3.new(0, 2.5, 0) pos = CFrame.new(pos.X, pos.Y, pos.Z) local vim = game:GetService("VirtualInputManager") vim:SendKeyEvent(true, "X", false, game) end) player.CharacterAdded:Connect(respawnTool) respawnTool() -- Make sure tool persists if character already exists local FINOBE_KEYBIND = "X" getgenv().Finobe1 = true local NewCFrame = CFrame.new local LocalFinobe = game.Players.LocalPlayer local InputService = game:GetService("UserInputService") local Runfinobe = game:GetService("RunService") local Finobe2; Runfinobe.heartbeat:Connect(function() if LocalFinobe.Character then local FinobeChar = LocalFinobe.Character.HumanoidRootPart local Offset = FinobeChar.CFrame * NewCFrame(9e9, 0/0, math.huge) if getgenv().Finobe1 then Finobe2 = FinobeChar.CFrame FinobeChar.CFrame = Offset Runfinobe.RenderStepped:Wait() FinobeChar.CFrame = Finobe2 end end end) InputService.InputBegan:Connect(function(sigma) if sigma.KeyCode == Enum.KeyCode[FINOBE_KEYBIND] then getgenv().Finobe1 = not getgenv().Finobe1 if not Finobe1 then LocalFinobe.Character.HumanoidRootPart.CFrame = Finobe2 -- game:GetService("StarterGui"):SetCore("SendNotification",{ Title = "Destroy Exploiters"; Text = "Disabled"; }) else Finobe2 = nil -- game:GetService("StarterGui"):SetCore("SendNotification",{ Title = "Destroy Exploiters"; Text = "Enabled"; }) end end end) local finobeHookSigmaChatWtfCreateRemindedMeAboutThisShittyAssExploitBtw_MiseryOwnerIsACuck finobeHookSigmaChatWtfCreateRemindedMeAboutThisShittyAssExploitBtw_MiseryOwnerIsACuck = hookmetamethod(game, "__index", newcclosure(function(self, key) if not checkcaller() then if key == "CFrame" and getgenv().Finobe1 and LocalFinobe.Character and LocalFinobe.Character:FindFirstChild("HumanoidRootPart") and LocalFinobe.Character:FindFirstChild("Humanoid") and LocalFinobe.Character:FindFirstChild("Humanoid").Health > 0 then if self == LocalFinobe.Character.HumanoidRootPart and Finobe2 ~= nil then return Finobe2 end end end -- return finobeHookSigmaChatWtfCreateRemindedMeAboutThisShittyAssExploitBtw_MiseryOwnerIsACuck(self, key) end)) end) Section:NewButton("show masked players", "see people names with mask", function() for i,v in pairs(game.Workspace.Players:GetChildren()) do v:FindFirstChildWhichIsA('Humanoid').DisplayDistanceType = 'Subject' end end) Section:NewButton("Click to tp", "works in most games", function() mouse = game.Players.LocalPlayer:GetMouse() tool = Instance.new("Tool") tool.RequiresHandle = false tool.Name = "Teleport" tool.Activated:connect(function() local pos = mouse.Hit+Vector3.new(0,2.5,0) pos = CFrame.new(pos.X,pos.Y,pos.Z) game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = pos -- Script generated by SimpleSpy - credits to exx#9394 local args = { [1] = "Boombox", [2] = "7549600066" } game:GetService("ReplicatedStorage"):FindFirstChild(".gg/untitledhood"):FireServer(unpack(args)) wait(1.4) -- Script generated by SimpleSpy - credits to exx#9394 local args = { [1] = "BoomboxStop" } game:GetService("ReplicatedStorage"):FindFirstChild(".gg/untitledhood"):FireServer(unpack(args)) end) tool.Parent = game.Players.LocalPlayer.Backpack end) local Tab = Window:NewTab("Tools") local Section = Tab:NewSection("Tools") Section:NewButton("Batman Tool", "ButtonInfo", function() assert(getrawmetatable) grm = getrawmetatable(game) setreadonly(grm, false) old = grm.__namecall grm.__namecall = newcclosure(function(self, ...) local args = {...} if tostring(args[1]) == "TeleportDetect" then return elseif tostring(args[1]) == "CHECKER_1" then return elseif tostring(args[1]) == "CHECKER" then return elseif tostring(args[1]) == "GUI_CHECK" then return elseif tostring(args[1]) == "OneMoreTime" then return elseif tostring(args[1]) == "checkingSPEED" then return elseif tostring(args[1]) == "BANREMOTE" then return elseif tostring(args[1]) == "PERMAIDBAN" then return elseif tostring(args[1]) == "KICKREMOTE" then return elseif tostring(args[1]) == "BR_KICKPC" then return elseif tostring(args[1]) == "BR_KICKMOBILE" then return end return old(self, ...) end) --// main functions local OriginalKeyUpValue = 0 local LocalPlayer = game:GetService("Players").LocalPlayer local OldChar = LocalPlayer.Character function StopAudio() OldChar.LowerTorso.BOOMBOXSOUND:Stop() end function stop(ID, Key) local cor = coroutine.wrap(function() wait(OldChar.LowerTorso.BOOMBOXSOUND.TimeLength-0.1) if OldChar.LowerTorso.BOOMBOXSOUND.SoundId == "rbxassetid://"..ID and OriginalKeyUpValue == Key then StopAudio() end end) cor() end function play(ID, STOP, LMAO) if LocalPlayer.Backpack:FindFirstChild("[Boombox]") then local Tool = nil if OldChar:FindFirstChildOfClass("Tool") and LMAO == true then Tool = OldChar:FindFirstChildOfClass("Tool") OldChar:FindFirstChildOfClass("Tool").Parent = LocalPlayer.Backpack end LocalPlayer.Backpack["[Boombox]"].Parent = OldChar game.ReplicatedStorage.MainEvent:FireServer("Boombox", ID) OldChar["[Boombox]"].RequiresHandle = false if OldChar["[Boombox]"]:FindFirstChild("Handle") then OldChar["[Boombox]"].Handle:Destroy() end OldChar["[Boombox]"].Parent = LocalPlayer.Backpack LocalPlayer.PlayerGui.MainScreenGui.BoomboxFrame.Visible = false if Tool ~= true then if Tool then Tool.Parent = OldChar end end if STOP == true then OldChar.LowerTorso:WaitForChild("BOOMBOXSOUND") local cor = coroutine.wrap(function() repeat wait() until OldChar.LowerTorso.BOOMBOXSOUND.SoundId == "rbxassetid://"..ID and OldChar.LowerTorso.BOOMBOXSOUND.TimeLength > 0.01 OriginalKeyUpValue = OriginalKeyUpValue+1 stop(ID, OriginalKeyUpValue) end) cor() end end end --// Batman Outfit We use a model due to the part and stuff local MaskOn = Instance.new("Animation", game.ReplicatedStorage.ClientAnimations) MaskOn.AnimationId = "rbxassetid://3380627692" local MaskOff = Instance.new("Animation", game.ReplicatedStorage.ClientAnimations) MaskOff.AnimationId = "rbxassetid://3380629232" local old2 = game.Players.LocalPlayer.Character:FindFirstChildOfClass('Shirt').ShirtTemplate local old3 = game.Players.LocalPlayer.Character:FindFirstChildOfClass('Pants').PantsTemplate game:GetObjects("rbxassetid://8083348193")[1].Parent = game.Players.LocalPlayer.Backpack local BatManOutFitTool = game.Players.LocalPlayer.Backpack.BatmanOutfit local OutFitOn = false BatManOutFitTool.Activated:Connect(function() if OutFitOn == false then OutFitOn = true local lp = game:GetService("Players").LocalPlayer game:GetService("Players").LocalPlayer.Character.Humanoid:LoadAnimation(MaskOn):Play() game.Players.LocalPlayer.Character.BatmanOutfit.Handle.Transparency = 1 game.Players.LocalPlayer.Character.BatmanOutfit.Handle.Decal.Transparency = 1 if game.Players.LocalPlayer.Character:FindFirstChildOfClass('ShirtGraphic') then game.Players.LocalPlayer.Character:FindFirstChildOfClass('ShirtGraphic'):Destroy() end if game.Players.LocalPlayer.Character:FindFirstChildOfClass('Shirt') then game.Players.LocalPlayer.Character:FindFirstChildOfClass('Shirt').ShirtTemplate = 'rbxassetid://164114181'; else local Shirt = Instance.new('Shirt'); Shirt.Parent = game.Players.LocalPlayer.Character; Shirt.ShirtTemplate = 'rbxassetid://164114181'; end if game.Players.LocalPlayer.Character:FindFirstChild('Pants') then game.Players.LocalPlayer.Character:FindFirstChildOfClass('Pants').PantsTemplate = 'rbxassetid://164114198'; else local Pants = Instance.new('Pants'); Pants.Parent = game.Players.LocalPlayer.Character; Pants.PantsTemplate = 'rbxassetid://164114198'; end; else OutFitOn = false game:GetService("Players").LocalPlayer.Character.Humanoid:LoadAnimation(MaskOff):Play() game.Players.LocalPlayer.Character.BatmanOutfit.Handle.Transparency = 0 game.Players.LocalPlayer.Character.BatmanOutfit.Handle.Decal.Transparency = 0 game.Players.LocalPlayer.Character:FindFirstChildOfClass('Shirt').ShirtTemplate = old2 game.Players.LocalPlayer.Character:FindFirstChildOfClass('Pants').PantsTemplate = old3 end local Sound = Instance.new("Sound",game:GetService("SoundService")) Sound.SoundId = "rbxassetid://9120020147" Sound:Play() end) game:GetObjects("rbxassetid://8083438374")[1].Parent = game.Players.LocalPlayer.Backpack local GlideTool = game.Players.LocalPlayer.Backpack.Glide local GlideAnim = Instance.new("Animation", game.ReplicatedStorage.ClientAnimations) GlideAnim.AnimationId = "rbxassetid://3136090876" local Gliding = game:GetService("Players").LocalPlayer.Character.Humanoid:LoadAnimation(GlideAnim) function GlideToolActive() local player = game.Players.LocalPlayer repeat wait() until player.Character local humanoid = player.Character:WaitForChild('Humanoid') local bodyvelocity = game.Players.LocalPlayer.Backpack.Glide.Handle:WaitForChild("BodyVelocity") local jumpover = true function jump() jumpover = false wait(.3) jumpover = true local currenstate = humanoid:GetState() if currenstate == Enum.HumanoidStateType.Freefall and game.Players.LocalPlayer.Character:FindFirstChild("Glide") then bodyvelocity.MaxForce = Vector3.new(0,100000,0) play(1462718291, true, true) while wait() and game.Players.LocalPlayer.Character:FindFirstChild("Glide") and Enum.HumanoidStateType.Freefall do Gliding:Play() end end end humanoid.StateChanged:Connect(function(oldState, newState) if jumpover == true then if newState == Enum.HumanoidStateType.Jumping then bodyvelocity.MaxForce = Vector3.new(0,0,0) jump() elseif newState == Enum.HumanoidStateType.Freefall then bodyvelocity.MaxForce = Vector3.new(0,300000,0) play(1462718291, true, true) while wait() and game.Players.LocalPlayer.Character:FindFirstChild("Glide") and Enum.HumanoidStateType.Freefall do Gliding:Play() end else Gliding:Stop() if game.Players.LocalPlayer.Character:FindFirstChild("Glide") then Gliding:Stop() play(2952274135, true, true) end Gliding:Stop() if game.Players.LocalPlayer.Character:FindFirstChild("Glide") then Gliding:Stop() play(2952274135, true, true) end bodyvelocity.MaxForce = Vector3.new(0,0,0) end end end) end GlideTool.Equipped:Connect(GlideToolActive()) end) Section:NewButton("Speed tool", "Speed", function() local AkaliNotif = loadstring(game:HttpGet("https://raw.githubusercontent.com/Kinlei/Dynissimo/main/Scripts/AkaliNotif.lua"))(); local Notify = AkaliNotif.Notify; Notify({ Description = "lorb speed"; Title = "lorb6543 On Discord"; Duration = 15; }); getgenv().Speed = true getgenv().FakeMacro = true loadstring(game:HttpGet("https://raw.githubusercontent.com/Allvideo/nukermode/main/Kit%20tools.txt"))() end) Section:NewButton("Shazam Tool", "ButtonInfo", function() loadstring(game:HttpGet("https://pastebin.com/raw/BvF6cPdm"))() end) Section:NewButton("Web Tool", "ButtonInfo", function() local OriginalKeyUpValue = 0; local Cooldown = false; function AddVelocity(Vel, Char) Char.HumanoidRootPart.Velocity = Char.HumanoidRootPart.Velocity+Vel end local Grapple = Instance.new('Animation'); Grapple.AnimationId = 'rbxassetid://3135389157'; local Swing = Instance.new('Animation'); Swing.AnimationId = 'rbxassetid://3135793091'; local Glide = Instance.new("Animation") Glide.AnimationId = 'rbxassetid://3136090876'; function StopAudio() game:GetService('Players').LocalPlayer.Character:FindFirstChild('LowerTorso'):FindFirstChild('BOOMBOXSOUND'):Stop(); end; function Stop(i, v) local w = coroutine.wrap(function() wait(game:GetService('Players').LocalPlayer.Character:FindFirstChild('LowerTorso'):FindFirstChild('BOOMBOXSOUND').TimeLength-0.1) if game:GetService('Players').LocalPlayer.Character:FindFirstChild('LowerTorso'):FindFirstChild('BOOMBOXSOUND').SoundId == 'rbxassetid://'..i and OriginalKeyUpValue == v then StopAudio(); end; end); w(); end; function Play(i, v, w) if game:GetService('Players').LocalPlayer:FindFirstChildOfClass('Backpack'):FindFirstChild('[Boombox]') then local Tool = nil; if game:GetService('Players').LocalPlayer.Character:FindFirstChildOfClass('Tool') and w == true then Tool = game:GetService('Players').LocalPlayer.Character:FindFirstChildOfClass('Tool') game:GetService('Players').LocalPlayer.Character:FindFirstChildOfClass('Tool').Parent = game:GetService('Players').LocalPlayer:FindFirstChildOfClass('Backpack'); end; game:GetService('Players').LocalPlayer:FindFirstChildOfClass('Backpack'):FindFirstChild('[Boombox]').Parent = game:GetService('Players').LocalPlayer.Character; game:GetService('ReplicatedStorage'):FindFirstChild('MainEvent'):FireServer('Boombox', i); game:GetService('Players').LocalPlayer.Character:FindFirstChild('[Boombox]').RequiresHandle = false; if game:GetService('Players').LocalPlayer.Character:FindFirstChild('[Boombox]'):FindFirstChild('Handle') then game:GetService('Players').LocalPlayer.Character:FindFirstChild('[Boombox]'):FindFirstChild('Handle'):Destroy(); end game:GetService('Players').LocalPlayer.Character:FindFirstChild('[Boombox]').Parent = game:GetService('Players').LocalPlayer:FindFirstChildOfClass('Backpack') if game:GetService('Players').LocalPlayer:FindFirstChildOfClass('PlayerGui'):FindFirstChild('MainScreenGui'):FindFirstChild('BoomboxFrame') then game:GetService('Players').LocalPlayer:FindFirstChildOfClass('PlayerGui'):FindFirstChild('MainScreenGui'):FindFirstChild('BoomboxFrame').Visible = false; end; if Tool ~= true then if Tool then Tool.Parent = game:GetService('Players').LocalPlayer.Character end; end; if v == true then game:GetService('Players').LocalPlayer.Character:FindFirstChild('LowerTorso'):WaitForChild('BOOMBOXSOUND'); local x = coroutine.wrap(function() repeat wait() until game:GetService('Players').LocalPlayer.Character:FindFirstChild('LowerTorso'):FindFirstChild('BOOMBOXSOUND').SoundId == 'rbxassetid://'..i and game:GetService('Players').LocalPlayer.Character:FindFirstChild('LowerTorso'):FindFirstChild('BOOMBOXSOUND').TimeLength > 0.01 OriginalKeyUpValue = OriginalKeyUpValue + 1; Stop(i, OriginalKeyUpValue); end); x(); end; end; end; function Tool() local Tool = Instance.new('Tool') Tool.Name = 'Web Tool'; Tool.RequiresHandle = false; Tool.Activated:Connect(function() if game:GetService('Players').LocalPlayer:GetMouse().Target and Cooldown == false then Cooldown = true; local Sound = Instance.new("Sound",game:GetService("SoundService")) Sound.SoundId = "rbxassetid://1284846268" Sound:Play() game:GetService('Players').LocalPlayer.Character:FindFirstChildWhichIsA('Humanoid'):LoadAnimation(Grapple):Play(); Play(151733071, true, true) wait(0.25) local Rotation = game:GetService('Players').LocalPlayer.Character:FindFirstChild('HumanoidRootPart').CFrame - game:GetService('Players').LocalPlayer.Character:FindFirstChild('HumanoidRootPart').Position; local Tween = game:GetService('TweenService'):Create(game:GetService('Players').LocalPlayer.Character:FindFirstChild('HumanoidRootPart'), TweenInfo.new(.99, Enum.EasingStyle.Linear), {CFrame = CFrame.new(game:GetService('Players').LocalPlayer:GetMouse().Hit.X, game:GetService('Players').LocalPlayer:GetMouse().Hit.Y + 5, game:GetService('Players').LocalPlayer:GetMouse().Hit.Z) * Rotation}) Tween:Play(); game:GetService('Players').LocalPlayer.Character:FindFirstChildWhichIsA('Humanoid'):LoadAnimation(Swing):Play(); Tween.Completed:Wait(); for _, v in pairs(game:GetService('Players').LocalPlayer.Character:FindFirstChildWhichIsA('Humanoid'):GetPlayingAnimationTracks()) do if v.Animation.AnimationId == Swing.AnimationId then v:Stop(); wait(0.01) game:GetService('Players').LocalPlayer.Character:FindFirstChildWhichIsA('Humanoid'):LoadAnimation(Glide):Play(); wait(.1) end; end; Cooldown = false; if not game:GetService('Players').LocalPlayer.Character:FindFirstChild(Tool) then Tool.Parent = game:GetService('Players').LocalPlayer.Character; end; end; end); Tool.Parent = game:GetService('Players').LocalPlayer:FindFirstChildWhichIsA('Backpack'); end; game:GetService('Players').LocalPlayer.Character:WaitForChild('FULLY_LOADED_CHAR'); Tool(); game:GetService('Players').LocalPlayer.CharacterAdded:Connect(function(v) v:WaitForChild('FULLY_LOADED_CHAR'); Tool(); end); game:GetService('Players').LocalPlayer.CharacterAdded:Connect(function(v) v:WaitForChild('FULLY_LOADED_CHAR'); Tool5(); end); end) Section:NewButton("Fly Tool", "ButtonInfo", function() local Sound = Instance.new("Sound",game:GetService("SoundService")) Sound.SoundId = "rbxassetid://1523818134" Sound:Play() game:GetService("StarterGui"):SetCore("SendNotification", { Title = ("UH lorb Gui"); Text = "lorb Fly Tool Loaded!"; Icon = "rbxthumb://type=Asset&id=9915433572&w=150&h=150"}) Duration = 16; mouse = game.Players.LocalPlayer:GetMouse() tool = Instance.new("Tool") tool.RequiresHandle = false tool.Name = "lorb Fly Tool" tool.Activated:connect(function() local pos = mouse.Hit+Vector3.new(0,2.5,0) pos = CFrame.new(pos.X,pos.Y,pos.Z) local vim = game:service("VirtualInputManager") vim:SendKeyEvent(true, "X", false, game) local vim = game:service("VirtualInputManager") vim:SendKeyEvent(true, "W", false, game) end) tool.Parent = game.Players.LocalPlayer.Backpack local plr = game.Players.LocalPlayer local mouse = plr:GetMouse() local Humanoid = game.Players.LocalPlayer.Character.Humanoid or game.Players.LocalPlayer.Character.humanoid localplayer = plr if workspace:FindFirstChild("Core") then workspace.Core:Destroy() end local Core = Instance.new("Part") Core.Name = "Core" Core.Size = Vector3.new(0.05, 0.05, 0.05) spawn(function() Core.Parent = workspace local Weld = Instance.new("Weld", Core) Weld.Part0 = Core Weld.Part1 = localplayer.Character.LowerTorso Weld.C0 = CFrame.new(0, 0, 0) end) workspace:WaitForChild("Core") local torso = workspace.Core flying = true local speed=3 local keys={a=false,d=false,w=false,s=false} local e1 local e2 local function start() local pos = Instance.new("BodyPosition",torso) local gyro = Instance.new("BodyGyro",torso) pos.Name="EPIXPOS" pos.maxForce = Vector3.new(math.huge, math.huge, math.huge) pos.position = torso.Position gyro.maxTorque = Vector3.new(9e9, 9e9, 9e9) gyro.cframe = torso.CFrame repeat wait() Humanoid.PlatformStand=true local new=gyro.cframe - gyro.cframe.p + pos.position if not keys.w and not keys.s and not keys.a and not keys.d then speed=3 end if keys.w then new = new + workspace.CurrentCamera.CoordinateFrame.lookVector * speed speed=speed+0 end if keys.s then new = new - workspace.CurrentCamera.CoordinateFrame.lookVector * speed speed=speed+0 end if keys.d then new = new * CFrame.new(speed,0,0) speed=speed+0 end if keys.a then new = new * CFrame.new(-speed,0,0) speed=speed+0 end if speed>3 then speed=3 end pos.position=new.p if keys.w then gyro.cframe = workspace.CurrentCamera.CoordinateFrame*CFrame.Angles(-math.rad(speed*0),0,0) elseif keys.s then gyro.cframe = workspace.CurrentCamera.CoordinateFrame*CFrame.Angles(math.rad(speed*0),0,0) else gyro.cframe = workspace.CurrentCamera.CoordinateFrame end until flying == false if gyro then gyro:Destroy() end if pos then pos:Destroy() end flying=false Humanoid.PlatformStand=false speed=10 end e1=mouse.KeyDown:connect(function(key) if not torso or not torso.Parent then flying=false e1:disconnect() e2:disconnect() return end if key=="w" then keys.w=true elseif key=="s" then keys.s=true elseif key=="a" then keys.a=true elseif key=="d" then keys.d=true elseif key=="x" then if flying==true then flying=false else flying=true start() end end end) e2=mouse.KeyUp:connect(function(key) if key=="w" then keys.w=false elseif key=="s" then keys.s=false elseif key=="a" then keys.a=false elseif key=="d" then keys.d=false end end) start() end) Section:NewButton("fling Tools", "op", function() --//------------------------------------------------------------------------------------------\\-- SOUND FIXED BY ticxyylolz#9164 TweenService = game:GetService("TweenService") OWNER = game:GetService("Players").LocalPlayer --//------------------------------------------------------------------------------------------\\-- local OriginalKeyUpValue = 0 function StopAudio() game:GetService("ReplicatedStorage"):WaitForChild("MainEvent"):FireServer("BoomboxStop") end --//------------------------------------------------------------------------------------------\\-- function stop(ID, Key) local cor = coroutine.wrap(function() wait(OWNER.Character.LowerTorso.BOOMBOXSOUND.TimeLength-0.1) if OWNER.Character.LowerTorso.BOOMBOXSOUND.SoundId == "rbxassetid://"..ID and OriginalKeyUpValue == Key then StopAudio() end end) cor() end --//------------------------------------------------------------------------------------------\\-- function Play(ID) if OWNER.Backpack:FindFirstChild("[Boombox]") then local Tool = nil OWNER.Backpack["[Boombox]"].Parent = OWNER.Character game.ReplicatedStorage.MainEvent:FireServer("Boombox", ID) OWNER.Character["[Boombox]"].RequiresHandle = false OWNER.Character["[Boombox]"].Parent = OWNER.Backpack OWNER.PlayerGui.MainScreenGui.BoomboxFrame.Visible = false if Tool ~= true then if Tool then Tool.Parent = OWNER.Character end end OWNER.Character.LowerTorso:WaitForChild("BOOMBOXSOUND") local cor = coroutine.wrap(function() repeat wait() until OWNER.Character.LowerTorso.BOOMBOXSOUND.SoundId == "rbxassetid://"..ID and OWNER.Character.LowerTorso.BOOMBOXSOUND.TimeLength > 0.01 OriginalKeyUpValue = OriginalKeyUpValue+1 stop(ID, OriginalKeyUpValue) end) cor() end end function AddVelocity(Vel, Char) Char.HumanoidRootPart.Velocity = Char.HumanoidRootPart.Velocity+Vel end --//------------------------------------------------------------------------------------------\\-- OWNER = game:GetService("Players").LocalPlayer RS = game:GetService("RunService") TS = game:GetService("TweenService") ANIM = OWNER.Character:WaitForChild("Animate") --//------------------------------------------------------------------------------------------\\-- function AnimPlay(ID, SPEED) local animation = Instance.new('Animation', game:GetService("Workspace")) animation.AnimationId = 'rbxassetid://'..ID playing = OWNER.Character:WaitForChild("Humanoid"):LoadAnimation(animation) playing:Play() if tonumber(SPEED) then playing:AdjustSpeed(SPEED) else playing:AdjustSpeed(1) end animation:Destroy() end --//------------------------------------------------------------------------------------------\\-- function AnimStop(ID, SPEED) for i,v in pairs(OWNER.Character:WaitForChild("Humanoid"):GetPlayingAnimationTracks()) do if v.Animation.AnimationId == 'rbxassetid://'..ID then if tonumber(SPEED) then v:Stop(SPEED) else v:Stop() end end end end local LocalPlayer = game:GetService("Players").LocalPlayer local OldChar = LocalPlayer.Character getgenv().Bell = false game:GetService("RunService").heartbeat:Connect(function() if getgenv().Bell == true then local abc = game.Players.LocalPlayer.Character.HumanoidRootPart.Velocity game.Players.LocalPlayer.Character.HumanoidRootPart.Velocity = Vector3.new(1,1,1) * (1200) game:GetService("RunService").RenderStepped:Wait() game.Players.LocalPlayer.Character.HumanoidRootPart.Velocity = abc end end) local LocalPlayer = game:GetService("Players").LocalPlayer local Tool = Instance.new("Tool",LocalPlayer.Backpack) local Mouse = LocalPlayer:GetMouse() local OriginalKeyUpValue = 0 Tool.RequiresHandle = false Tool.Name = "[Bat fling]" Tool.Activated:Connect(function() game.Players.LocalPlayer.Backpack["[Bat]"].Parent = game.Players.LocalPlayer.Character local Animation = Instance.new("Animation") Animation.AnimationId = "rbxassetid://3172948973" local LoadAnimation = game.Players.LocalPlayer.Character:FindFirstChildOfClass("Humanoid"):LoadAnimation(Animation) LoadAnimation.Looped = false LoadAnimation.Priority = Enum.AnimationPriority.Action LoadAnimation:Play() wait(1) getgenv().Bell = true wait(0.1) Play(8243331779) wait(1) getgenv().Bell = false wait(2.1) game.Players.LocalPlayer.Character["[Bat]"].Parent = game.Players.LocalPlayer.Backpack end) getgenv().Uppercut = false game:GetService("RunService").heartbeat:Connect(function() if getgenv().Uppercut == true then local abc = game.Players.LocalPlayer.Character.HumanoidRootPart.Velocity game.Players.LocalPlayer.Character.HumanoidRootPart.Velocity = Vector3.new(1,1,1) * (1200) game:GetService("RunService").RenderStepped:Wait() game.Players.LocalPlayer.Character.HumanoidRootPart.Velocity = abc end end) local LocalPlayer = game:GetService("Players").LocalPlayer local Tool = Instance.new("Tool",LocalPlayer.Backpack) local Mouse = LocalPlayer:GetMouse() local OriginalKeyUpValue = 0 Tool.RequiresHandle = false Tool.Name = "Uppercut" Tool.Activated:Connect(function() local Animation = Instance.new("Animation") Animation.AnimationId = "rbxassetid://3355740058" local LoadAnimation = game.Players.LocalPlayer.Character:FindFirstChildOfClass("Humanoid"):LoadAnimation(Animation) LoadAnimation.Looped = false LoadAnimation.Priority = Enum.AnimationPriority.Action LoadAnimation:Play() getgenv().Uppercut = true wait(0.1) Play(6543434995) wait(1) getgenv().Uppercut = false end) getgenv().Kick = false game:GetService("RunService").heartbeat:Connect(function() if getgenv().Kick == true then local abc = game.Players.LocalPlayer.Character.HumanoidRootPart.Velocity game.Players.LocalPlayer.Character.HumanoidRootPart.Velocity = Vector3.new(1,1,1) * (1200) game:GetService("RunService").RenderStepped:Wait() game.Players.LocalPlayer.Character.HumanoidRootPart.Velocity = abc end end) local LocalPlayer = game:GetService("Players").LocalPlayer local Tool = Instance.new("Tool",LocalPlayer.Backpack) local Mouse = LocalPlayer:GetMouse() local OriginalKeyUpValue = 0 Tool.RequiresHandle = false Tool.Name = "[Kick]" Tool.Activated:Connect(function() local Animation = Instance.new("Animation") Animation.AnimationId = "rbxassetid://2788306916" local LoadAnimation = game.Players.LocalPlayer.Character:FindFirstChildOfClass("Humanoid"):LoadAnimation(Animation) LoadAnimation.Looped = false LoadAnimation.Priority = Enum.AnimationPriority.Action LoadAnimation:Play() wait(0.1) getgenv().Kick = true wait(0.1) Play(4766119678) wait(1) getgenv().Kick = false wait(0.1) end) getgenv().Punch = false game:GetService("RunService").heartbeat:Connect(function() if getgenv().Punch == true then local abc = game.Players.LocalPlayer.Character.HumanoidRootPart.Velocity game.Players.LocalPlayer.Character.HumanoidRootPart.Velocity = Vector3.new(1,1,1) * (1200) game:GetService("RunService").RenderStepped:Wait() game.Players.LocalPlayer.Character.HumanoidRootPart.Velocity = abc end end) local LocalPlayer = game:GetService("Players").LocalPlayer local Tool = Instance.new("Tool",LocalPlayer.Backpack) local Mouse = LocalPlayer:GetMouse() local OriginalKeyUpValue = 0 Tool.RequiresHandle = false Tool.Name = "[Punch]" Tool.Activated:Connect(function() local Animation = Instance.new("Animation") Animation.AnimationId = "rbxassetid://3354696735" local LoadAnimation = game.Players.LocalPlayer.Character:FindFirstChildOfClass("Humanoid"):LoadAnimation(Animation) LoadAnimation.Looped = false LoadAnimation.Priority = Enum.AnimationPriority.Action LoadAnimation:Play() getgenv().Punch = true wait(0.1) Play(8907573127) wait(1) getgenv().Punch = false end) getgenv().Thunder = false game:GetService("RunService").heartbeat:Connect(function() if getgenv().Thunder == true then local abc = game.Players.LocalPlayer.Character.HumanoidRootPart.Velocity game.Players.LocalPlayer.Character.HumanoidRootPart.Velocity = Vector3.new(1,1,1) * (1200) game:GetService("RunService").RenderStepped:Wait() game.Players.LocalPlayer.Character.HumanoidRootPart.Velocity = abc end end) local LocalPlayer = game:GetService("Players").LocalPlayer local Tool = Instance.new("Tool",LocalPlayer.Backpack) local Mouse = LocalPlayer:GetMouse() local OriginalKeyUpValue = 0 Tool.RequiresHandle = false Tool.Name = "Thunder" Tool.Activated:Connect(function() local Animation = Instance.new("Animation") Animation.AnimationId = "rbxassetid://14496531574" local LoadAnimation = game.Players.LocalPlayer.Character:FindFirstChildOfClass("Humanoid"):LoadAnimation(Animation) LoadAnimation.Looped = false LoadAnimation.Priority = Enum.AnimationPriority.Action LoadAnimation:Play() getgenv().Thunder = true wait(0.1) Play(1079408535) wait(1) getgenv().Thunder = false end) local LocalPlayer = game:GetService("Players").LocalPlayer local Tool = Instance.new("Tool",LocalPlayer.Backpack) local Mouse = LocalPlayer:GetMouse() local OriginalKeyUpValue = 0 Tool.RequiresHandle = false Tool.Name = "[COD ZOMBIE]" Tool.Activated:Connect(function() Ringtone(4968749619) AnimPlay(2788838708) wait(3.7) AnimStop(2788838708) end) end) Section:NewButton("one kick", "one kick", function() --//------------------------------------------------------------------------------------------\\-- SOUND FIXED BY ticxyylolz#9164 TweenService = game:GetService("TweenService") OWNER = game:GetService("Players").LocalPlayer --//------------------------------------------------------------------------------------------\\-- local OriginalKeyUpValue = 0 function StopAudio() game:GetService("ReplicatedStorage"):WaitForChild("MainEvent"):FireServer("BoomboxStop") end --//------------------------------------------------------------------------------------------\\-- function stop(ID, Key) local cor = coroutine.wrap(function() wait(OWNER.Character.LowerTorso.BOOMBOXSOUND.TimeLength-0.1) if OWNER.Character.LowerTorso.BOOMBOXSOUND.SoundId == "rbxassetid://"..ID and OriginalKeyUpValue == Key then StopAudio() end end) cor() end --//------------------------------------------------------------------------------------------\\-- function Play(ID) if OWNER.Backpack:FindFirstChild("[Boombox]") then local Tool = nil OWNER.Backpack["[Boombox]"].Parent = OWNER.Character game.ReplicatedStorage.MainEvent:FireServer("Boombox", ID) OWNER.Character["[Boombox]"].RequiresHandle = false OWNER.Character["[Boombox]"].Parent = OWNER.Backpack OWNER.PlayerGui.MainScreenGui.BoomboxFrame.Visible = false if Tool ~= true then if Tool then Tool.Parent = OWNER.Character end end OWNER.Character.LowerTorso:WaitForChild("BOOMBOXSOUND") local cor = coroutine.wrap(function() repeat wait() until OWNER.Character.LowerTorso.BOOMBOXSOUND.SoundId == "rbxassetid://"..ID and OWNER.Character.LowerTorso.BOOMBOXSOUND.TimeLength > 0.01 OriginalKeyUpValue = OriginalKeyUpValue+1 stop(ID, OriginalKeyUpValue) end) cor() end end local Player = game.Players.LocalPlayer local Swing1 = Instance.new('Animation', game.ReplicatedStorage) Swing1.AnimationId = 'rbxassetid://8254794168' local Swing2 = Instance.new('Animation', game.ReplicatedStorage) Swing2.AnimationId = 'rbxassetid://8254792138' local Swing3 = Instance.new('Animation', game.ReplicatedStorage) Swing3.AnimationId = 'rbxassetid://8254789608' local Swing4 = Instance.new('Animation', game.ReplicatedStorage) Swing4.AnimationId = 'rbxassetid://8254787838' local Swing5 = Instance.new('Animation', game.ReplicatedStorage) Swing5.AnimationId = 'rbxassetid://2788307715' local _1 = Player.Character:FindFirstChildOfClass('Humanoid'):LoadAnimation(Swing1) local _2 = Player.Character:FindFirstChildOfClass('Humanoid'):LoadAnimation(Swing2) local _3 = Player.Character:FindFirstChildOfClass('Humanoid'):LoadAnimation(Swing3) local _4 = Player.Character:FindFirstChildOfClass('Humanoid'):LoadAnimation(Swing4) local _5 = Player.Character:FindFirstChildOfClass('Humanoid'):LoadAnimation(Swing5) game:GetService('RunService'):BindToRenderStep("crash", 0 , function() for _, v in next, game:GetService("Players").LocalPlayer.Character:FindFirstChildOfClass("Humanoid"):GetPlayingAnimationTracks() do if (v.Animation.AnimationId:match("rbxassetid://2788309982")) then v:Stop(0); _2:Stop() _3:Stop() _1:Play() _4:Stop() _1:AdjustSpeed(2.4) elseif (v.Animation.AnimationId:match("rbxassetid://2788311138")) then v:Stop(0); _1:Stop() _3:Stop() _2:Play() _4:Stop() _2:AdjustSpeed(2.4) elseif (v.Animation.AnimationId:match("rbxassetid://2788306916")) then v:Stop(0); _1:Stop() _3:Stop() _2:Play() _4:Stop() _2:AdjustSpeed(2.4) elseif (v.Animation.AnimationId:match("rbxassetid://2788305271")) then v:Stop(0); _1:Stop() _3:Stop() _2:Play() _4:Stop() _2:AdjustSpeed(2.4) elseif (v.Animation.AnimationId:match("rbxassetid://2788308661")) then v:Stop(0); _1:Stop() _2:Stop() _3:Play() _4:Stop() _3:AdjustSpeed(2.4) elseif (v.Animation.AnimationId:match("rbxassetid://2788309317")) then v:Stop(0); _1:Stop() _2:Stop() _3:Stop() _4:Play() _4:AdjustSpeed(2.4) elseif (v.Animation.AnimationId:match("rbxassetid://2788289281")) then v:Stop(0); elseif (v.Animation.AnimationId:match("rbxassetid://2788292075")) then v:Stop(0); _2:Stop() _3:Stop() _1:Stop() _5:Play() _4:Stop() _5:AdjustSpeed(2.4) elseif (v.Animation.AnimationId:match("rbxassetid://3354699999")) then v:Stop(0); _1:Stop() _3:Stop() _2:Play() _4:Stop() _2:AdjustSpeed(2.4) end; end end) game:GetService("RunService").heartbeat:Connect(function() for _, v in next, game:GetService("Players").LocalPlayer.Character:FindFirstChildOfClass("Humanoid"):GetPlayingAnimationTracks() do if (v.Animation.AnimationId:match("rbxassetid://2809419094")) or (v.animation.AnimationId:match("rbxassetid://2877910736")) or (v.animation.AnimationId:match("rbxassetid://2809413000")) then v:Stop() end end end) function kick() local KIckAnim = Instance.new('Animation'); KIckAnim.AnimationId = "rbxassetid://8254765806";--3354696735 tool = Instance.new("Tool") tool.RequiresHandle = false tool.Name = "one kick" tool.Activated:Connect(function() game.Players.LocalPlayer.Backpack["Combat"].Parent = game.Players.LocalPlayer.Character game.ReplicatedStorage.MainEvent:FireServer("ChargeButton") wait(1) Play(6073433216) wait(0.1) Call() end) tool.Parent = game.Players.LocalPlayer.Backpack end; game:GetService('Players').LocalPlayer.Character:WaitForChild('FULLY_LOADED_CHAR'); kick() end) Section:NewButton("hold up", "grab the person", function() --//------------------------------------------------------------------------------------------\\-- SOUND FIXED BY ticxyylolz#9164 TweenService = game:GetService("TweenService") OWNER = game:GetService("Players").LocalPlayer --//------------------------------------------------------------------------------------------\\-- local OriginalKeyUpValue = 0 function StopAudio() game:GetService("ReplicatedStorage"):WaitForChild("MainEvent"):FireServer("BoomboxStop") end --//------------------------------------------------------------------------------------------\\-- function stop(ID, Key) local cor = coroutine.wrap(function() wait(OWNER.Character.LowerTorso.BOOMBOXSOUND.TimeLength-0.1) if OWNER.Character.LowerTorso.BOOMBOXSOUND.SoundId == "rbxassetid://"..ID and OriginalKeyUpValue == Key then StopAudio() end end) cor() end --//------------------------------------------------------------------------------------------\\-- function Play(ID) if OWNER.Backpack:FindFirstChild("[Boombox]") then local Tool = nil OWNER.Backpack["[Boombox]"].Parent = OWNER.Character game.ReplicatedStorage.MainEvent:FireServer("Boombox", ID) OWNER.Character["[Boombox]"].RequiresHandle = false OWNER.Character["[Boombox]"].Parent = OWNER.Backpack OWNER.PlayerGui.MainScreenGui.BoomboxFrame.Visible = false if Tool ~= true then if Tool then Tool.Parent = OWNER.Character end end OWNER.Character.LowerTorso:WaitForChild("BOOMBOXSOUND") local cor = coroutine.wrap(function() repeat wait() until OWNER.Character.LowerTorso.BOOMBOXSOUND.SoundId == "rbxassetid://"..ID and OWNER.Character.LowerTorso.BOOMBOXSOUND.TimeLength > 0.01 OriginalKeyUpValue = OriginalKeyUpValue+1 stop(ID, OriginalKeyUpValue) end) cor() end end function kick() local KIckAnim = Instance.new('Animation'); KIckAnim.AnimationId = "rbxassetid://3355740058"; tool = Instance.new("Tool") tool.RequiresHandle = false tool.Name = "hold" tool.Activated:Connect(function() Play(2848703459) game.ReplicatedStorage.MainEvent:FireServer("Grabbing",true) wait(0.1) Call() end) tool.Parent = game.Players.LocalPlayer.Backpack end; game:GetService('Players').LocalPlayer.Character:WaitForChild('FULLY_LOADED_CHAR'); kick() end) Section:NewButton("throw fling", "fling the grabbed person", function() --//------------------------------------------------------------------------------------------\\-- SOUND FIXED BY ticxyylolz#9164 TweenService = game:GetService("TweenService") OWNER = game:GetService("Players").LocalPlayer --//------------------------------------------------------------------------------------------\\-- local OriginalKeyUpValue = 0 function StopAudio() game:GetService("ReplicatedStorage"):WaitForChild("MainEvent"):FireServer("BoomboxStop") end --//------------------------------------------------------------------------------------------\\-- function stop(ID, Key) local cor = coroutine.wrap(function() wait(OWNER.Character.LowerTorso.BOOMBOXSOUND.TimeLength-0.1) if OWNER.Character.LowerTorso.BOOMBOXSOUND.SoundId == "rbxassetid://"..ID and OriginalKeyUpValue == Key then StopAudio() end end) cor() end --//------------------------------------------------------------------------------------------\\-- function Play(ID) if OWNER.Backpack:FindFirstChild("[Boombox]") then local Tool = nil OWNER.Backpack["[Boombox]"].Parent = OWNER.Character game.ReplicatedStorage.MainEvent:FireServer("Boombox", ID) OWNER.Character["[Boombox]"].RequiresHandle = false OWNER.Character["[Boombox]"].Parent = OWNER.Backpack OWNER.PlayerGui.MainScreenGui.BoomboxFrame.Visible = false if Tool ~= true then if Tool then Tool.Parent = OWNER.Character end end OWNER.Character.LowerTorso:WaitForChild("BOOMBOXSOUND") local cor = coroutine.wrap(function() repeat wait() until OWNER.Character.LowerTorso.BOOMBOXSOUND.SoundId == "rbxassetid://"..ID and OWNER.Character.LowerTorso.BOOMBOXSOUND.TimeLength > 0.01 OriginalKeyUpValue = OriginalKeyUpValue+1 stop(ID, OriginalKeyUpValue) end) cor() end end function kick() local KIckAnim = Instance.new('Animation'); KIckAnim.AnimationId = "rbxassetid://3096047107"; tool = Instance.new("Tool") tool.RequiresHandle = false tool.Name = "Super Throw" tool.Activated:Connect(function() game:GetService('Players').LocalPlayer.Character:FindFirstChildWhichIsA('Humanoid'):LoadAnimation(KIckAnim):Play() wait(0.3) Play(2174940386) game.ReplicatedStorage.MainEvent:FireServer("Grabbing") end) tool.Parent = game.Players.LocalPlayer.Backpack end; game:GetService('Players').LocalPlayer.Character:WaitForChild('FULLY_LOADED_CHAR'); kick() getgenv().POWERFLING = 800 game:GetService("RunService").heartbeat:Connect(function() for _, v in next, game:GetService("Players").LocalPlayer.Character:FindFirstChildOfClass("Humanoid"):GetPlayingAnimationTracks() do if (v.Animation.AnimationId:match("rbxassetid://3096047107")) then local Vel = game.Players.LocalPlayer.Character.HumanoidRootPart.Velocity game.Players.LocalPlayer.Character.HumanoidRootPart.Velocity = Vector3.new(game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame.LookVector.X*getgenv().POWERFLING,game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame.LookVector.Z*getgenv().POWERFLING) game:GetService("RunService").RenderStepped:Wait() game.Players.LocalPlayer.Character.HumanoidRootPart.Velocity = Vel end end end) end) Section:NewButton("instant throw", "fling the grabbed person", function() --//------------------------------------------------------------------------------------------\\-- SOUND FIXED BY ticxyylolz#9164 TweenService = game:GetService("TweenService") OWNER = game:GetService("Players").LocalPlayer --//------------------------------------------------------------------------------------------\\-- local OriginalKeyUpValue = 0 function StopAudio() game:GetService("ReplicatedStorage"):WaitForChild("MainEvent"):FireServer("BoomboxStop") end --//------------------------------------------------------------------------------------------\\-- function stop(ID, Key) local cor = coroutine.wrap(function() wait(OWNER.Character.LowerTorso.BOOMBOXSOUND.TimeLength-0.1) if OWNER.Character.LowerTorso.BOOMBOXSOUND.SoundId == "rbxassetid://"..ID and OriginalKeyUpValue == Key then StopAudio() end end) cor() end --//------------------------------------------------------------------------------------------\\-- function Play(ID) if OWNER.Backpack:FindFirstChild("[Boombox]") then local Tool = nil OWNER.Backpack["[Boombox]"].Parent = OWNER.Character game.ReplicatedStorage.MainEvent:FireServer("Boombox", ID) OWNER.Character["[Boombox]"].RequiresHandle = false OWNER.Character["[Boombox]"].Parent = OWNER.Backpack OWNER.PlayerGui.MainScreenGui.BoomboxFrame.Visible = false if Tool ~= true then if Tool then Tool.Parent = OWNER.Character end end OWNER.Character.LowerTorso:WaitForChild("BOOMBOXSOUND") local cor = coroutine.wrap(function() repeat wait() until OWNER.Character.LowerTorso.BOOMBOXSOUND.SoundId == "rbxassetid://"..ID and OWNER.Character.LowerTorso.BOOMBOXSOUND.TimeLength > 0.01 OriginalKeyUpValue = OriginalKeyUpValue+1 stop(ID, OriginalKeyUpValue) end) cor() end end function kick() local KIckAnim = Instance.new('Animation'); KIckAnim.AnimationId = "rbxassetid://3096047107"; tool = Instance.new("Tool") tool.RequiresHandle = false tool.Name = "Throw" tool.Activated:Connect(function() game:GetService('Players').LocalPlayer.Character:FindFirstChildWhichIsA('Humanoid'):LoadAnimation(KIckAnim):Play() wait(.1) for i , v in pairs(game.Players[tostring(game.Players.LocalPlayer.Character.BodyEffects.Grabbed.Value)].Character:GetChildren()) do if v:IsA("MeshPart") then v.CFrame = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame * CFrame.new(100, 0, 0) end end wait(0.1) game.ReplicatedStorage.MainEvent:FireServer("Grabbing") Ringtone(2174940386) end) tool.Parent = game.Players.LocalPlayer.Backpack end; game:GetService('Players').LocalPlayer.Character:WaitForChild('FULLY_LOADED_CHAR'); kick() getgenv().POWERFLING = 400 game:GetService("RunService").heartbeat:Connect(function() for _, v in next, game:GetService("Players").LocalPlayer.Character:FindFirstChildOfClass("Humanoid"):GetPlayingAnimationTracks() do if (v.Animation.AnimationId:match("rbxassetid://3096047107")) then local Vel = game.Players.LocalPlayer.Character.HumanoidRootPart.Velocity game.Players.LocalPlayer.Character.HumanoidRootPart.Velocity = Vector3.new(game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame.LookVector.X*getgenv().POWERFLING,game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame.LookVector.Z*getgenv().POWERFLING) game:GetService("RunService").RenderStepped:Wait() game.Players.LocalPlayer.Character.HumanoidRootPart.Velocity = Vel end end end) end) Section:NewButton("Drooling Zombie Animation With Tool", "ButtonInfo", function() local Animate = game.Players.LocalPlayer.Character.Animate Animate.idle.Animation1.AnimationId = "rbxassetid://3489171152" Animate.idle.Animation2.AnimationId = "" Animate.walk.WalkAnim.AnimationId = "rbxassetid://3489174223" Animate.run.RunAnim.AnimationId = "rbxassetid://3489173414" Animate.jump.JumpAnim.AnimationId = "rbxassetid://616161997" Animate.climb.ClimbAnim.AnimationId = "" Animate.fall.FallAnim.AnimationId = "" game.Players.LocalPlayer.Character.Humanoid.Jump = false mouse = game.Players.LocalPlayer:GetMouse() tool = Instance.new("Tool") tool.RequiresHandle = false tool.Name = "Attack" tool.Activated:connect(function() local pos = mouse.Hit+Vector3.new(0,2.5,0) pos = CFrame.new(pos.X,pos.Y,pos.Z) plr = game:GetService('Players').LocalPlayer local anim = Instance.new("Animation") anim.AnimationId = "rbxassetid://3489169607" local track = game.Players.LocalPlayer.Character:FindFirstChildOfClass("Humanoid").Animator:LoadAnimation(anim) track.Looped = false track:Play() end) tool.Parent = game.Players.LocalPlayer.Backpack end) local Tab = Window:NewTab("Aimlock") local Section = Tab:NewSection("Best Aimlocks Tools!") Section:NewButton("Resolver", "disables anti locks", function() --> Services <-- local Players = game:GetService("Players") local RunService = game:GetService("RunService") --> Anti-Lock Resolver Toggle <-- getgenv().Resolver = true --> Anti-Lock Resolver Function <-- if getgenv().Resolver then RunService.Heartbeat:Connect(function() pcall(function() for _, allplayers in pairs(Players:GetChildren()) do if allplayers ~= Players.LocalPlayer and allplayers.Character and allplayers.Character:FindFirstChild("HumanoidRootPart") then local AllPlayersHumanoidRootPart = allplayers.Character.HumanoidRootPart AllPlayersHumanoidRootPart.Velocity = Vector3.new(0, 0, 0) AllPlayersHumanoidRootPart.AssemblyLinearVelocity = Vector3.new(0, 0, 0) end end end) end) end end) Section:NewButton("lorb Aimlock Tool", "ButtonInfo", function() mouse = game.Players.LocalPlayer:GetMouse() tool = Instance.new("Tool") tool.RequiresHandle = false tool.Name = "lorb Aimlock Tool 1" tool.Activated:connect(function() local pos = mouse.Hit+Vector3.new(0,2.5,0) pos = CFrame.new(pos.X,pos.Y,pos.Z) local vim = game:service("VirtualInputManager") vim:SendKeyEvent(true, "C", false, game) end) tool.Parent = game.Players.LocalPlayer.Backpack -- Toggle getgenv().Target = true -- Configuration getgenv().Key = Enum.KeyCode.C getgenv().Prediction = 0.1393 getgenv().ChatMode = false getgenv().NotifMode = true getgenv().PartMode = true getgenv().AirshotFunccc = false getgenv().Partz = "HumanoidRootPart" getgenv().AutoPrediction = false getgenv().Fov = 70 getgenv().Circle = true -- _G.Types = { Ball = Enum.PartType.Ball, Block = Enum.PartType.Block, Cylinder = Enum.PartType.Cylinder } --variables local Tracer = Instance.new("Part", game.Workspace) Tracer.Name = "lorbtool" Tracer.Anchored = true Tracer.CanCollide = false Tracer.Transparency = 0.7 Tracer.Parent = game.Workspace Tracer.Shape = _G.Types.Block Tracer.Size = Vector3.new(7,7,7) Tracer.Color = Color3.fromRGB(0,0,0) -- local plr = game.Players.LocalPlayer local mouse = plr:GetMouse() local Runserv = game:GetService("RunService") circle = Drawing.new("Circle") circle.Color = Color3.fromRGB(0,0,0) circle.Thickness = 0 circle.NumSides = 732 circle.Radius = getgenv().Fov circle.Thickness = 0 circle.Transparency = 0 circle.Visible = getgenv().Circle circle.Filled = false Runserv.RenderStepped:Connect(function() circle.Position = Vector2.new(mouse.X,mouse.Y+35) if getgenv().AirshotFunccc == true then if Plr ~= nil then else return; end if Plr.Character.Humanoid.Jump == true and Plr.Character.Humanoid.FloorMaterial == Enum.Material.Air then getgenv().Partz = "RightFoot" else Plr.Character:WaitForChild("Humanoid").StateChanged:Connect(function(old,new) if new == Enum.HumanoidStateType.Freefall then getgenv().Partz = "RightFoot" else getgenv().Partz = "HumanoidRootPart" end end) end end end) local guimain = Instance.new("Folder", game.CoreGui) local CC = game:GetService"Workspace".CurrentCamera local LocalMouse = game.Players.LocalPlayer:GetMouse() local Locking = false -- if getgenv().valiansh == true then game.StarterGui:SetCore("SendNotification", { Title = "lorb lock", Text = "Aimlock Tool Loaded!.", Duration = 5 }) return end getgenv().valiansh = true local UserInputService = game:GetService("UserInputService") UserInputService.InputBegan:Connect(function(keygo,ok) if (not ok) then if (keygo.KeyCode == getgenv().Key) then if getgenv().Target == true then Locking = not Locking if Locking then Plr = getClosestPlayerToCursor() if getgenv().ChatMode then local A_1 = ""..tostring(Plr.Character.Humanoid.DisplayName) local A_2 = "All" local Event = game:GetService("ReplicatedStorage").DefaultChatSystemChatEvents.SayMessageRequest Event:FireServer(A_1, A_2) end if getgenv().NotifMode then game.StarterGui:SetCore("SendNotification", { Title = "Player Locked!"; Text = ""..tostring(Plr.Character.Humanoid.DisplayName); }) end elseif not Locking then if getgenv().ChatMode then local A_1 = "" local A_2 = "All" local Event = game:GetService("ReplicatedStorage").DefaultChatSystemChatEvents.SayMessageRequest Event:FireServer(A_1, A_2) end if getgenv().NotifMode then game.StarterGui:SetCore("SendNotification", { Title = "lorb Gui", Text = "Player Unlocked!", Duration = 5 }) elseif getgenv().Target == false then game.StarterGui:SetCore("SendNotification", { Title = "", Text = "Target Left Or Died ", Duration = 5 }) end end end end end end) function getClosestPlayerToCursor() local closestPlayer local shortestDistance = circle.Radius for i, v in pairs(game.Players:GetPlayers()) do if v ~= game.Players.LocalPlayer and v.Character and v.Character:FindFirstChild("Humanoid") and v.Character.Humanoid.Health ~= 0 and v.Character:FindFirstChild("LowerTorso") then local pos = CC:WorldToViewportPoint(v.Character.PrimaryPart.Position) local magnitude = (Vector2.new(pos.X, pos.Y) - Vector2.new(LocalMouse.X, LocalMouse.Y)).magnitude if magnitude < shortestDistance then closestPlayer = v shortestDistance = magnitude end end end return closestPlayer end -- if getgenv().PartMode then game:GetService"RunService".Stepped:connect(function() if Locking and Plr.Character and Plr.Character:FindFirstChild("LowerTorso") then Tracer.CFrame = CFrame.new(Plr.Character.LowerTorso.Position+(Plr.Character.LowerTorso.Velocity*Prediction)) else Tracer.CFrame = CFrame.new(0, 9999, 0) end end) end -- local rawmetatable = getrawmetatable(game) local old = rawmetatable.__namecall setreadonly(rawmetatable, false) rawmetatable.__namecall = newcclosure(function(...) local args = {...} if Locking and getnamecallmethod() == "FireServer" and args[2] == "UpdateMousePos" then args[3] = Plr.Character[getgenv().Partz].Position+(Plr.Character[getgenv().Partz].Velocity*Prediction) return old(unpack(args)) end return old(...) end) --- while wait() do if getgenv().AutoPrediction == true then local pingvalue = game:GetService("Stats").Network.ServerStatsItem["Data Ping"]:GetValueString() local split = string.split(pingvalue,'(') local ping = tonumber(split[1]) if ping < 130 then getgenv().Prediction = 0.151 elseif ping < 125 then getgenv().Prediction = 0.149 elseif ping < 110 then getgenv().Prediction = 0.140 elseif ping < 105 then getgenv().Prediction = 0.133 elseif ping < 90 then getgenv().Prediction = 0.130 elseif ping < 80 then getgenv().Prediction = 0.128 elseif ping < 70 then getgenv().Prediction = 0.1230 elseif ping < 60 then getgenv().Prediction = 0.1229 elseif ping < 50 then getgenv().Prediction = 0.1225 elseif ping < 40 then getgenv().Prediction = 0.1256 end end end end) Section:NewButton("lorb target Aimlock Tool", "ButtonInfo", function() loadstring(game:HttpGet("https://pastebin.com/raw/3ViK4zBC"))(); end) Section:NewButton("lorb Silent aim", "op", function() -- Settings getgenv().HitPart = "HumanoidRootPart" getgenv().Prediction = 0.1485436 getgenv().Enabled = true -- FOV settings getgenv().ShowFOV = true getgenv().Filled = false getgenv().FOVSize = 150 getgenv().FOVTransparency = 0.1 getgenv().FOVThickness = 2.0 getgenv().FOVColor = Color3.new(0, 0, 0) -- FOV circle creation SilentAimFOVCircle = Drawing.new("Circle") SilentAimFOVCircle.Color = getgenv().FOVColor SilentAimFOVCircle.Visible = getgenv().ShowFOV SilentAimFOVCircle.Filled = getgenv().Filled SilentAimFOVCircle.Radius = getgenv().FOVSize SilentAimFOVCircle.Transparency = getgenv().FOVTransparency SilentAimFOVCircle.Thickness = getgenv().FOVThickness -- Services Players = game:GetService("Players") Camera = workspace.CurrentCamera -- Calculate circle position SilentAimFOVCircle.Position = Vector2.new(workspace.CurrentCamera.ViewportSize.X / 2, workspace.CurrentCamera.ViewportSize.Y / 2 - (game:GetService("GuiService"):GetGuiInset().Y / 2)) -- Function to find the closest player to the center of the screen local function getClosestPlayerToCenter() local centerScreenPosition = Vector2.new(workspace.CurrentCamera.ViewportSize.X / 2, workspace.CurrentCamera.ViewportSize.Y / 2 - (game:GetService("GuiService"):GetGuiInset().Y / 2)) local closestPlayer local closestDistance = math.huge local localPlayer = game.Players.LocalPlayer for _, player in ipairs(game.Players:GetPlayers()) do if player ~= localPlayer and player.Character and player.Character:FindFirstChild("HumanoidRootPart") then local playerRootPart = player.Character.HumanoidRootPart local screenPosition, onScreen = workspace.CurrentCamera:WorldToViewportPoint(playerRootPart.Position) if onScreen then local distance = (centerScreenPosition - Vector2.new(screenPosition.X, screenPosition.Y)).Magnitude if distance < closestDistance and distance <= SilentAimFOVCircle.Radius then local ray = Ray.new(Camera.CFrame.Position, (playerRootPart.Position - Camera.CFrame.Position).Unit * 300) local part, position = workspace:FindPartOnRay(ray, localPlayer.Character, false, true) if part and part:IsDescendantOf(player.Character) then if player.Character.Humanoid.Health > 0 then closestPlayer = player closestDistance = distance end end end end end end return closestPlayer end -- Store the closest player to the center of the screen local SilentTarget = nil -- Listen for render stepped to update the closest player game:GetService("RunService").RenderStepped:Connect(function() SilentTarget = getClosestPlayerToCenter() end) -- Metatable manipulation to implement silent aim local mt = getrawmetatable(game) local old = mt.__namecall setreadonly(mt, false) mt.__namecall = newcclosure(function(...) local args = {...} if getgenv().Enabled and SilentTarget ~= nil and SilentTarget.Character and getnamecallmethod() == "FireServer" and args[2] == "UpdateMousePos" then args[3] = SilentTarget.Character[getgenv().HitPart].Position + (SilentTarget.Character[getgenv().HitPart].Velocity * getgenv().Prediction) return old(unpack(args)) end return old(...) end) end) Section:NewButton("paid aimlock tool", "ButtonInfo", function() loadstring(game:HttpGet("https://pastebin.com/raw/2NDnWXBj"))(); end) Section:NewButton("camlock tool", "ButtonInfo", function() local player = game.Players.LocalPlayer local mouse = player:GetMouse() local tool = Instance.new("Tool") tool.RequiresHandle = false tool.Name = "camlock" local function respawnTool() local backpack = player.Backpack local existingTool = backpack:FindFirstChild(tool.Name) if not existingTool then tool.Parent = backpack end end tool.Activated:Connect(function() local pos = mouse.Hit + Vector3.new(0, 2.5, 0) pos = CFrame.new(pos.X, pos.Y, pos.Z) local vim = game:GetService("VirtualInputManager") vim:SendKeyEvent(true, "C", false, game) end) player.CharacterAdded:Connect(respawnTool) respawnTool() -- Make sure tool persists if character already exists loadstring(game:HttpGet("https://raw.githubusercontent.com/polarsblade/source/a61f3cbe6d1ee72699b8bc96bac74984b593bd2b/source"))(); end) Section:NewButton("aura x Silent aim", "op", function() getgenv().Silent = { Settings = { Enabled = true, AimPart = "UpperTorso", Prediction = 0.1433, WallCheck = true, Visualize = true, AutoPrediction = true, }, FOV = { Enabled = true, Size = 30, Filled = false, Thickness = 0.66, Transparency = 0.9, Color = Color3.fromRGB(255,255,255), }, } loadstring(game:HttpGet("https://raw.githubusercontent.com/CyberPlaysYT/Aura-x/main/Source", true))() end) local Tab = Window:NewTab("troll") local Section = Tab:NewSection("troll") Section:NewButton("rape", "rape the grabbed person", function() local LocalPlayer = game.Players.LocalPlayer local Character = LocalPlayer.Character local IM = game:GetService("ReplicatedStorage").IM.ANIM local PlayersChar = workspace.Players if _G.JOINTWATCHER then _G.JOINTWATCHER:Disconnect() end local function Align(P0, P1, P, R) local A0, A1 = Instance.new("Attachment", P0), Instance.new("Attachment", P1) local AP, AO = Instance.new("AlignPosition", P0), Instance.new("AlignOrientation", P0) A1.Position = P A0.Rotation = R AP.RigidityEnabled = true AP.Responsiveness = 200 AP.Attachment0 = A0 AP.Attachment1 = A1 AO.MaxTorque = 9e9 AO.Responsiveness = 200 AO.RigidityEnabled = true AO.Attachment0 = A0 AO.Attachment1 = A1 return A0, A1, AP, A0 end _G.JOINTWATCHER = PlayersChar.DescendantAdded:Connect(function(Ins) if Ins:IsA("Weld") and Ins.Name == "GRABBING_CONSTRAINT" then repeat task.wait() until Ins.Part0 ~= nil repeat task.wait() until Ins:FindFirstChildOfClass("RopeConstraint") local AT0, AT1, AP, A0 if Ins.Part0:IsDescendantOf(LocalPlayer.Character) then Ins:FindFirstChildOfClass("RopeConstraint").Length = 9e9 Character.Animate.Disabled = true for _, Anim in pairs(Character.Humanoid:GetPlayingAnimationTracks()) do Anim:Stop() end Character.Animate.Disabled = false Character.Humanoid:LoadAnimation(IM.RightAim):Play() Character.Humanoid:LoadAnimation(IM.LeftAim):Play() AT0, AT1, AP, A0 = Align(Ins.Parent.UpperTorso, LocalPlayer.Character.UpperTorso, Vector3.new(0, 0, -2), Vector3.new(45, 0, 0)) spawn(function() while Ins.Parent ~= nil do task.wait() local Sine = tick() * 60 AT1.Position = Vector3.new(0, -0.5, -5 + 1 * math.sin(Sine / 8)) end end) end repeat task.wait() until Ins.Parent == nil Character.Animate.Disabled = true for _, Anim in pairs(Character.Humanoid:GetPlayingAnimationTracks()) do Anim:Stop() end Character.Animate.Disabled = false AT0:Destroy() AT1:Destroy() AP:Destroy() A0:Destroy() end end) end) Section:NewButton("rape v2", "rape v1 better", function() local LocalPlayer = game.Players.LocalPlayer local Character = LocalPlayer.Character local IM = game:GetService("ReplicatedStorage").IM.ANIM local PlayersChar = workspace.Players if _G.JOINTWATCHER then _G.JOINTWATCHER:Disconnect() end local function Align(P0, P1, P, R) local A0, A1 = Instance.new("Attachment", P0), Instance.new("Attachment", P1) local AP, AO = Instance.new("AlignPosition", P0), Instance.new("AlignOrientation", P0) A1.Position = P A0.Rotation = R AP.RigidityEnabled = true AP.Responsiveness = 200 AP.Attachment0 = A0 AP.Attachment1 = A1 AO.MaxTorque = 9e9 AO.Responsiveness = 200 AO.RigidityEnabled = true AO.Attachment0 = A0 AO.Attachment1 = A1 return A0, A1, AP, A0 end _G.JOINTWATCHER = PlayersChar.DescendantAdded:Connect(function(Ins) if Ins:IsA("Weld") and Ins.Name == "GRABBING_CONSTRAINT" then repeat task.wait() until Ins.Part0 ~= nil repeat task.wait() until Ins:FindFirstChildOfClass("RopeConstraint") local AT0, AT1, AP, A0 if Ins.Part0:IsDescendantOf(LocalPlayer.Character) then Ins:FindFirstChildOfClass("RopeConstraint").Length = 9e9 Character.Animate.Disabled = true for _, Anim in pairs(Character.Humanoid:GetPlayingAnimationTracks()) do Anim:Stop() end Character.Animate.Disabled = false Character.Humanoid:LoadAnimation(IM.RightAim):Play() Character.Humanoid:LoadAnimation(IM.LeftAim):Play() AT0, AT1, AP, A0 = Align(Ins.Parent.UpperTorso, LocalPlayer.Character.UpperTorso, Vector3.new(0, 0, 10), Vector3.new(90, 545, 0)) spawn(function() while Ins.Parent ~= nil do task.wait() local Sine = tick() * 60 AT1.Position = Vector3.new(0, -1.2, -5 + 1 * math.sin(Sine / 8)) end end) end repeat task.wait() until Ins.Parent == nil Character.Animate.Disabled = true for _, Anim in pairs(Character.Humanoid:GetPlayingAnimationTracks()) do Anim:Stop() end Character.Animate.Disabled = false AT0:Destroy() AT1:Destroy() AP:Destroy() A0:Destroy() end end) end) Section:NewButton("rape v3", "no bat required", function() local LocalPlayer = game.Players.LocalPlayer local Character = LocalPlayer.Character local IM = game:GetService("ReplicatedStorage").IM.ANIM local PlayersChar = workspace.Players if _G.JOINTWATCHER then _G.JOINTWATCHER:Disconnect() end local function Align(P0, P1, P, R) local A0, A1 = Instance.new("Attachment", P0), Instance.new("Attachment", P1) local AP, AO = Instance.new("AlignPosition", P0), Instance.new("AlignOrientation", P0) A1.Position = P A0.Rotation = R AP.RigidityEnabled = true AP.Responsiveness = 200 AP.Attachment0 = A0 AP.Attachment1 = A1 AO.MaxTorque = 9e9 AO.Responsiveness = 200 AO.RigidityEnabled = true AO.Attachment0 = A0 AO.Attachment1 = A1 return A0, A1, AP, A0 end _G.JOINTWATCHER = PlayersChar.DescendantAdded:Connect(function(Ins) if Ins:IsA("Weld") and Ins.Name == "GRABBING_CONSTRAINT" then repeat task.wait() until Ins.Part0 ~= nil repeat task.wait() until Ins:FindFirstChildOfClass("RopeConstraint") local AT0, AT1, AP, A0 if Ins.Part0:IsDescendantOf(LocalPlayer.Character) then Ins:FindFirstChildOfClass("RopeConstraint").Length = 9e9 Character.Animate.Disabled = true for _, Anim in pairs(Character.Humanoid:GetPlayingAnimationTracks()) do Anim:Stop() end Character.Animate.Disabled = false Character.Humanoid:LoadAnimation(IM.RightAim):Play() Character.Humanoid:LoadAnimation(IM.LeftAim):Play() AT0, AT1, AP, A0 = Align(Ins.Parent.UpperTorso, LocalPlayer.Character.UpperTorso, Vector3.new(0, 0, -2), Vector3.new(45, 0, 0)) spawn(function() while Ins.Parent ~= nil do task.wait() local Sine = tick() * 60 AT1.Position = Vector3.new(0, -0.5, -4 + 1 * math.sin(Sine / 8)) end end) end repeat task.wait() until Ins.Parent == nil Character.Animate.Disabled = true for _, Anim in pairs(Character.Humanoid:GetPlayingAnimationTracks()) do Anim:Stop() end Character.Animate.Disabled = false AT0:Destroy() AT1:Destroy() AP:Destroy() A0:Destroy() end end) end) Section:NewButton("rape v4", "idk", function() local LocalPlayer = game.Players.LocalPlayer local Character = LocalPlayer.Character local IM = game:GetService("ReplicatedStorage").IM.ANIM local PlayersChar = workspace.Players if _G.JOINTWATCHER then _G.JOINTWATCHER:Disconnect() end local function Align(P0, P1, P, R) local A0, A1 = Instance.new("Attachment", P0), Instance.new("Attachment", P1) local AP, AO = Instance.new("AlignPosition", P0), Instance.new("AlignOrientation", P0) A1.Position = P A0.Rotation = R AP.RigidityEnabled = true AP.Responsiveness = 200 AP.Attachment0 = A0 AP.Attachment1 = A1 AO.MaxTorque = 9e9 AO.Responsiveness = 200 AO.RigidityEnabled = true AO.Attachment0 = A0 AO.Attachment1 = A1 return A0, A1, AP, A0 end _G.JOINTWATCHER = PlayersChar.DescendantAdded:Connect(function(Ins) if Ins:IsA("Weld") and Ins.Name == "GRABBING_CONSTRAINT" then repeat task.wait() until Ins.Part0 ~= nil repeat task.wait() until Ins:FindFirstChildOfClass("RopeConstraint") local AT0, AT1, AP, A0 if Ins.Part0:IsDescendantOf(LocalPlayer.Character) then Ins:FindFirstChildOfClass("RopeConstraint").Length = 9e9 Character.Animate.Disabled = true for _, Anim in pairs(Character.Humanoid:GetPlayingAnimationTracks()) do Anim:Stop() end Character.Animate.Disabled = false Character.Humanoid:LoadAnimation(IM.RightAim):Play() Character.Humanoid:LoadAnimation(IM.LeftAim):Play() AT0, AT1, AP, A0 = Align(Ins.Parent.UpperTorso, LocalPlayer.Character.UpperTorso, Vector3.new(0, 0, 10), Vector3.new(90, 545, 0)) spawn(function() while Ins.Parent ~= nil do task.wait() local Sine = tick() * 60 AT1.Position = Vector3.new(0, -1.2, -4 + 1 * math.sin(Sine / 8)) end end) end repeat task.wait() until Ins.Parent == nil Character.Animate.Disabled = true for _, Anim in pairs(Character.Humanoid:GetPlayingAnimationTracks()) do Anim:Stop() end Character.Animate.Disabled = false AT0:Destroy() AT1:Destroy() AP:Destroy() A0:Destroy() end end) end) Section:NewButton("kiss grab", "kiss grab", function() local LocalPlayer = game.Players.LocalPlayer local Character = LocalPlayer.Character local IM = game:GetService("ReplicatedStorage").IM.ANIM local PlayersChar = workspace.Players if _G.JOINTWATCHER then _G.JOINTWATCHER:Disconnect() end local function Align(P0, P1, P, R) local A0, A1 = Instance.new("Attachment", P0), Instance.new("Attachment", P1) local AP, AO = Instance.new("AlignPosition", P0), Instance.new("AlignOrientation", P0) A1.Position = P A0.Rotation = R AP.RigidityEnabled = true AP.Responsiveness = 200 AP.Attachment0 = A0 AP.Attachment1 = A1 AO.MaxTorque = 9e9 AO.Responsiveness = 200 AO.RigidityEnabled = true AO.Attachment0 = A0 AO.Attachment1 = A1 return A0, A1, AP, A0 end _G.JOINTWATCHER = PlayersChar.DescendantAdded:Connect(function(Ins) if Ins:IsA("Weld") and Ins.Name == "GRABBING_CONSTRAINT" then repeat task.wait() until Ins.Part0 ~= nil repeat task.wait() until Ins:FindFirstChildOfClass("RopeConstraint") local AT0, AT1, AP, A0 if Ins.Part0:IsDescendantOf(LocalPlayer.Character) then Ins:FindFirstChildOfClass("RopeConstraint").Length = 9e9 Character.Animate.Disabled = true for _, Anim in pairs(Character.Humanoid:GetPlayingAnimationTracks()) do Anim:Stop() end Character.Animate.Disabled = false Character.Humanoid:LoadAnimation(IM.RightAim):Play() Character.Humanoid:LoadAnimation(IM.LeftAim):Play() AT0, AT1, AP, A0 = Align(Ins.Parent.UpperTorso, LocalPlayer.Character.UpperTorso, Vector3.new(0, 0, 2), Vector3.new(20, 180, 0)) spawn(function() while Ins.Parent ~= nil do task.wait() local Sine = tick() * 60 AT1.Position = Vector3.new(0, 0.5, -1.7 + 0.4 * math.sin(Sine / 9)) end end) end repeat task.wait() until Ins.Parent == nil Character.Animate.Disabled = true for _, Anim in pairs(Character.Humanoid:GetPlayingAnimationTracks()) do Anim:Stop() end Character.Animate.Disabled = false AT0:Destroy() AT1:Destroy() AP:Destroy() A0:Destroy() end end) end) Section:NewButton("fe break body", "breaks the guy you grab body", function() --fe break body if game.PlaceId ~= 2788229376 then return end if getgenv().GrabWatcher then getgenv().GrabWatcher:Disconnect() getgenv().GrabWatcher = nil wait() end local LocalPlayer = game.Players.LocalPlayer local Character = LocalPlayer.Character local BodyEffects = Character.BodyEffects local Mouse = LocalPlayer:GetMouse() local workPlayers = workspace.Players local LiveConnections = {} local function Align(P0, P1, Offset) return game:GetService("RunService").Heartbeat:Connect(function() P0.AssemblyLinearVelocity = Vector3.new(0, 0, 0) P0.AssemblyAngularVelocity = Vector3.new(0, 0, 0) P0.CFrame = P1.CFrame * (Offset or CFrame.new()) end) end local function InsertOn(Table, Value) if type(Table) == "table" and Value then Table[#Table + 1] = Value end end local function Loop(Name, Callback) if game:GetService("RunService")[Name] then local CurrentLoop CurrentLoop = game:GetService("RunService")[Name]:Connect(function() local Result, Output = pcall(Callback) if not Result then CurrentLoop:Disconnect() warn(Output) end end) return CurrentLoop end end local function CloneCharacter(Player) Player.Archivable = true local newClone = Player:Clone() newClone.Humanoid.RootPart.Anchored = false newClone["GRABBING_CONSTRAINT"]:Destroy() newClone.RagdollConstraints:Destroy() newClone.Humanoid.RootPart.CFrame = newClone.Humanoid.RootPart.CFrame * CFrame.new(0, 2, 0) newClone.Animate.Disabled = true task.wait() newClone.Animate.Disabled = false newClone.Humanoid:ChangeState("GettingUp") newClone.Parent = Character for _, Class in pairs(newClone:GetDescendants()) do if Class:IsA("BasePart") then Class.Massless = false Class.Transparency = 1 end if Class:IsA("Decal") then Class.Transparency = 1 end end Player.Archivable = false return newClone end local function onGrab() if BodyEffects.Grabbed.Value then wait() local GrabbedCharacter = BodyEffects.Grabbed.Value local GrabConstraint = GrabbedCharacter:WaitForChild("GRABBING_CONSTRAINT") if not GrabConstraint then return end local RopeGrab = GrabConstraint:FindFirstChildOfClass("RopeConstraint") RopeGrab.Length = 1/0 local Origin Character.Humanoid.RootPart.CFrame = Character.Humanoid.RootPart.CFrame * CFrame.new(0, -25, 0) local PlayerClone = CloneCharacter(GrabbedCharacter) workspace.CurrentCamera.CameraSubject = PlayerClone local RayParams = RaycastParams.new() RayParams.FilterDescendantsInstances = {Character, GrabbedCharacter} RayParams.IgnoreWater = true InsertOn(LiveConnections, Loop("Heartbeat", function() local RootPartPosition = PlayerClone.Humanoid.RootPart.CFrame.Position local RaycastResult = workspace:Raycast(RootPartPosition, RootPartPosition - Vector3.new(0, 9e9, 0), RayParams) local Position = Vector3.new() if RaycastResult and RaycastResult.Instance ~= nil then Position = RaycastResult.Position - Vector3.new(0, PlayerClone.Humanoid.RootPart.Size.Y * 5, 0) end Character.Humanoid.RootPart.CFrame = CFrame.new(Vector3.new(Position.X, -Position.Y, Position.Z)) * CFrame.Angles(math.rad(90), 0, 0) end)) InsertOn(LiveConnections, Loop("Stepped", function() PlayerClone.Humanoid.Jump = Character.Humanoid.Jump PlayerClone.Humanoid:Move(Character.Humanoid.MoveDirection, false) for _, Class in pairs(GrabbedCharacter:GetDescendants()) do if Class:IsA("BasePart") then Class.CanCollide = false end end end)) for _, Class in pairs(PlayerClone:GetChildren()) do if Class:IsA("BasePart") and GrabbedCharacter:FindFirstChild(Class.Name) and Class.Name ~= RopeGrab.Attachment1.Parent then InsertOn(LiveConnections, Align( GrabbedCharacter:FindFirstChild(Class.Name), Class, CFrame.new(0, 0, 0) ) ) end end local function Stop() for _ = 1, 10 do game:GetService("RunService").RenderStepped:Wait() Character.Humanoid.RootPart.CFrame = CFrame.new(PlayerClone.PrimaryPart.CFrame.Position) * CFrame.new(0, 5, 0) Character.Humanoid.RootPart.Velocity = Vector3.zero end PlayerClone:Destroy() workspace.CurrentCamera.CameraSubject = Character for _, Connection in pairs(LiveConnections) do Connection:Disconnect() end end local Ungrabbed Ungrabbed = BodyEffects.Grabbed.Changed:Connect(function() if BodyEffects.Grabbed.Value == nil then Stop() Ungrabbed:Disconnect() end end) end end getgenv().GrabWatcher = BodyEffects.Grabbed:GetPropertyChangedSignal("Value"):Connect(onGrab) end) Section:NewButton("foot Grab v1", "foot grab", function() local LocalPlayer = game.Players.LocalPlayer local Character = LocalPlayer.Character local IM = game:GetService("ReplicatedStorage").IM.ANIM local PlayersChar = workspace.Players if _G.JOINTWATCHER then _G.JOINTWATCHER:Disconnect() end local function Align(P0, P1, P, R) local A0, A1 = Instance.new("Attachment", P0), Instance.new("Attachment", P1) local AP, AO = Instance.new("AlignPosition", P0), Instance.new("AlignOrientation", P0) A1.Position = P A0.Rotation = R AP.RigidityEnabled = true AP.Responsiveness = 200 AP.Attachment0 = A0 AP.Attachment1 = A1 AO.MaxTorque = 9e9 AO.Responsiveness = 200 AO.RigidityEnabled = true AO.Attachment0 = A0 AO.Attachment1 = A1 return A0, A1, AP, A0 end _G.JOINTWATCHER = PlayersChar.DescendantAdded:Connect(function(Ins) if Ins:IsA("Weld") and Ins.Name == "GRABBING_CONSTRAINT" then repeat task.wait() until Ins.Part0 ~= nil repeat task.wait() until Ins:FindFirstChildOfClass("RopeConstraint") local AT0, AT1, AP, A0 if Ins.Part0:IsDescendantOf(LocalPlayer.Character) then Ins:FindFirstChildOfClass("RopeConstraint").Length = 9e9 Character.Animate.Disabled = true for _, Anim in pairs(Character.Humanoid:GetPlayingAnimationTracks()) do Anim:Stop() end Character.Animate.Disabled = false Character.Humanoid:LoadAnimation(IM.RightAim):Play() AT0, AT1, AP, A0 = Align(Ins.Parent.RightLowerLeg, LocalPlayer.Character.RightHand, Vector3.new(0, 0, 0), Vector3.new(270, 0, 0)) spawn(function() while Ins.Parent ~= nil do task.wait() local Sine = tick() * 60 AT1.Position = Vector3.new(0, -0.5, 0 + 0 * math.sin(Sine / 8)) end end) end repeat task.wait() until Ins.Parent == nil Character.Animate.Disabled = true for _, Anim in pairs(Character.Humanoid:GetPlayingAnimationTracks()) do Anim:Stop() end Character.Animate.Disabled = false AT0:Destroy() AT1:Destroy() AP:Destroy() A0:Destroy() end end) end) Section:NewButton("backpack grab", "backpack the grabbed person", function() local LocalPlayer = game.Players.LocalPlayer local Character = LocalPlayer.Character local IM = game:GetService("ReplicatedStorage").IM.ANIM local PlayersChar = workspace.Players if _G.JOINTWATCHER then _G.JOINTWATCHER:Disconnect() end local function Align(P0, P1, P, R) local A0, A1 = Instance.new("Attachment", P0), Instance.new("Attachment", P1) local AP, AO = Instance.new("AlignPosition", P0), Instance.new("AlignOrientation", P0) A1.Position = P A0.Rotation = R AP.RigidityEnabled = true AP.Responsiveness = 200 AP.Attachment0 = A0 AP.Attachment1 = A1 AO.MaxTorque = 9e9 AO.Responsiveness = 200 AO.RigidityEnabled = true AO.Attachment0 = A0 AO.Attachment1 = A1 return A0, A1, AP, A0 end _G.JOINTWATCHER = PlayersChar.DescendantAdded:Connect(function(Ins) if Ins:IsA("Weld") and Ins.Name == "GRABBING_CONSTRAINT" then repeat task.wait() until Ins.Part0 ~= nil repeat task.wait() until Ins:FindFirstChildOfClass("RopeConstraint") local AT0, AT1, AP, A0 if Ins.Part0:IsDescendantOf(LocalPlayer.Character) then Ins:FindFirstChildOfClass("RopeConstraint").Length = 9e9 Character.Animate.Disabled = true for _, Anim in pairs(Character.Humanoid:GetPlayingAnimationTracks()) do Anim:Stop() end Character.Animate.Disabled = false AT0, AT1, AP, A0 = Align(Ins.Parent.UpperTorso, LocalPlayer.Character.UpperTorso, Vector3.new(0, 0, 0), Vector3.new(20, 545, 0)) spawn(function() while Ins.Parent ~= nil do task.wait() local Sine = tick() * 60 AT1.Position = Vector3.new(0, 1, 1.3 + 0 * math.sin(Sine / 8)) end end) end repeat task.wait() until Ins.Parent == nil Character.Animate.Disabled = true for _, Anim in pairs(Character.Humanoid:GetPlayingAnimationTracks()) do Anim:Stop() end Character.Animate.Disabled = false AT0:Destroy() AT1:Destroy() AP:Destroy() A0:Destroy() end end) end) Section:NewButton("backpack v2", "backback the grabbed player", function() local LocalPlayer = game.Players.LocalPlayer local Character = LocalPlayer.Character local IM = game:GetService("ReplicatedStorage").IM.ANIM local PlayersChar = workspace.Players if _G.JOINTWATCHER then _G.JOINTWATCHER:Disconnect() end local function Align(P0, P1, P, R) local A0, A1 = Instance.new("Attachment", P0), Instance.new("Attachment", P1) local AP, AO = Instance.new("AlignPosition", P0), Instance.new("AlignOrientation", P0) A1.Position = P A0.Rotation = R AP.RigidityEnabled = true AP.Responsiveness = 200 AP.Attachment0 = A0 AP.Attachment1 = A1 AO.MaxTorque = 9e9 AO.Responsiveness = 200 AO.RigidityEnabled = true AO.Attachment0 = A0 AO.Attachment1 = A1 return A0, A1, AP, A0 end _G.JOINTWATCHER = PlayersChar.DescendantAdded:Connect(function(Ins) if Ins:IsA("Weld") and Ins.Name == "GRABBING_CONSTRAINT" then repeat task.wait() until Ins.Part0 ~= nil repeat task.wait() until Ins:FindFirstChildOfClass("RopeConstraint") local AT0, AT1, AP, A0 if Ins.Part0:IsDescendantOf(LocalPlayer.Character) then Ins:FindFirstChildOfClass("RopeConstraint").Length = 9e9 Character.Animate.Disabled = true for _, Anim in pairs(Character.Humanoid:GetPlayingAnimationTracks()) do Anim:Stop() end Character.Animate.Disabled = false AT0, AT1, AP, A0 = Align(Ins.Parent.UpperTorso, LocalPlayer.Character.UpperTorso, Vector3.new(0, 0, 0), Vector3.new(180, 0, 0)) spawn(function() while Ins.Parent ~= nil do task.wait() local Sine = tick() * 60 AT1.Position = Vector3.new(0, 1, 1.5 + 0 * math.sin(Sine / 8)) end end) end repeat task.wait() until Ins.Parent == nil Character.Animate.Disabled = true for _, Anim in pairs(Character.Humanoid:GetPlayingAnimationTracks()) do Anim:Stop() end Character.Animate.Disabled = false AT0:Destroy() AT1:Destroy() AP:Destroy() A0:Destroy() end end) end) Section:NewButton("spin grab", "spin grab", function() local LocalPlayer = game.Players.LocalPlayer local Character = LocalPlayer.Character local IM = game:GetService("ReplicatedStorage").IM.ANIM local PlayersChar = workspace.Players if _G.JOINTWATCHER then _G.JOINTWATCHER:Disconnect() end local function Align(P0, P1, P, R) local A0, A1 = Instance.new("Attachment", P0), Instance.new("Attachment", P1) local AP, AO = Instance.new("AlignPosition", P0), Instance.new("AlignOrientation", P0) A1.Position = P A0.Rotation = R AP.RigidityEnabled = true AP.Responsiveness = 200 AP.Attachment0 = A0 AP.Attachment1 = A1 AO.MaxTorque = 9e9 AO.Responsiveness = 200 AO.RigidityEnabled = true AO.Attachment0 = A0 AO.Attachment1 = A1 return A0, A1, AP, A0 end _G.JOINTWATCHER = PlayersChar.DescendantAdded:Connect(function(Ins) if Ins:IsA("Weld") and Ins.Name == "GRABBING_CONSTRAINT" then repeat task.wait() until Ins.Part0 ~= nil repeat task.wait() until Ins:FindFirstChildOfClass("RopeConstraint") local AT0, AT1, AP, A0 if Ins.Part0:IsDescendantOf(LocalPlayer.Character) then Ins:FindFirstChildOfClass("RopeConstraint").Length = 9e9 Character.Animate.Disabled = true for _, Anim in pairs(Character.Humanoid:GetPlayingAnimationTracks()) do Anim:Stop() end Character.Animate.Disabled = false AT0, AT1, AP, A0 = Align(Ins.Parent.UpperTorso, LocalPlayer.Character.UpperTorso, Vector3.new(0, 0, 10), Vector3.new(90, 0, 0)) AT0, AT1, AP, A0 = Align(Ins.Parent.RightLowerLeg, LocalPlayer.Character.RightHand, Vector3.new(5, 5, 0), Vector3.new(0, 0, 0)) AT0, AT1, AP, A0 = Align(Ins.Parent.LeftLowerLeg, LocalPlayer.Character.RightHand, Vector3.new(0, 5, 0), Vector3.new(0, 0, 0)) spawn(function() while Ins.Parent ~= nil do task.wait() local Sine = tick() * 60 AT1.Position = Vector3.new(0, 5, 0 + 0 * math.sin(Sine / 5)) --0.5 end end) end repeat task.wait() until Ins.Parent == nil Character.Animate.Disabled = true for _, Anim in pairs(Character.Humanoid:GetPlayingAnimationTracks()) do Anim:Stop() end Character.Animate.Disabled = false AT0:Destroy() AT1:Destroy() AP:Destroy() A0:Destroy() end end) end) Section:NewButton("merga grab", "merga grab", function() local LocalPlayer = game.Players.LocalPlayer local Character = LocalPlayer.Character local IM = game:GetService("ReplicatedStorage").IM.ANIM local PlayersChar = workspace.Players if _G.JOINTWATCHER then _G.JOINTWATCHER:Disconnect() end local function Align(P0, P1, P, R) local A0, A1 = Instance.new("Attachment", P0), Instance.new("Attachment", P1) local AP, AO = Instance.new("AlignPosition", P0), Instance.new("AlignOrientation", P0) A1.Position = P A0.Rotation = R AP.RigidityEnabled = true AP.Responsiveness = 200 AP.Attachment0 = A0 AP.Attachment1 = A1 AO.MaxTorque = 9e9 AO.Responsiveness = 200 AO.RigidityEnabled = true AO.Attachment0 = A0 AO.Attachment1 = A1 return A0, A1, AP, A0 end _G.JOINTWATCHER = PlayersChar.DescendantAdded:Connect(function(Ins) if Ins:IsA("Weld") and Ins.Name == "GRABBING_CONSTRAINT" then repeat task.wait() until Ins.Part0 ~= nil repeat task.wait() until Ins:FindFirstChildOfClass("RopeConstraint") local AT0, AT1, AP, A0 if Ins.Part0:IsDescendantOf(LocalPlayer.Character) then Ins:FindFirstChildOfClass("RopeConstraint").Length = 9e9 Character.Animate.Disabled = true for _, Anim in pairs(Character.Humanoid:GetPlayingAnimationTracks()) do Anim:Stop() end Character.Animate.Disabled = false AT0, AT1, AP, A0 = Align(Ins.Parent.UpperTorso, LocalPlayer.Character.UpperTorso, Vector3.new(0, 0, 0), Vector3.new(90, 0, 0)) AT0, AT1, AP, A0 = Align(Ins.Parent.RightLowerLeg, LocalPlayer.Character.RightHand, Vector3.new(-2, 10, 0), Vector3.new(0, 0, 0)) AT0, AT1, AP, A0 = Align(Ins.Parent.LeftLowerLeg, LocalPlayer.Character.RightHand, Vector3.new(-2, 5, 0), Vector3.new(0, 0, 0)) spawn(function() while Ins.Parent ~= nil do task.wait() local Sine = tick() * 60 AT1.Position = Vector3.new(0, 5, 0 + 0 * math.sin(Sine / 5)) --0.5 end end) end repeat task.wait() until Ins.Parent == nil Character.Animate.Disabled = true for _, Anim in pairs(Character.Humanoid:GetPlayingAnimationTracks()) do Anim:Stop() end Character.Animate.Disabled = false AT0:Destroy() AT1:Destroy() AP:Destroy() A0:Destroy() end end) end) Section:NewButton("merga v2 grab", "merga v2 grab", function() local LocalPlayer = game.Players.LocalPlayer local Character = LocalPlayer.Character local IM = game:GetService("ReplicatedStorage").IM.ANIM local PlayersChar = workspace.Players if _G.JOINTWATCHER then _G.JOINTWATCHER:Disconnect() end local function Align(P0, P1, P, R) local A0, A1 = Instance.new("Attachment", P0), Instance.new("Attachment", P1) local AP, AO = Instance.new("AlignPosition", P0), Instance.new("AlignOrientation", P0) A1.Position = P A0.Rotation = R AP.RigidityEnabled = true AP.Responsiveness = 200 AP.Attachment0 = A0 AP.Attachment1 = A1 AO.MaxTorque = 9e9 AO.Responsiveness = 200 AO.RigidityEnabled = true AO.Attachment0 = A0 AO.Attachment1 = A1 return A0, A1, AP, A0 end _G.JOINTWATCHER = PlayersChar.DescendantAdded:Connect(function(Ins) if Ins:IsA("Weld") and Ins.Name == "GRABBING_CONSTRAINT" then repeat task.wait() until Ins.Part0 ~= nil repeat task.wait() until Ins:FindFirstChildOfClass("RopeConstraint") local AT0, AT1, AP, A0 if Ins.Part0:IsDescendantOf(LocalPlayer.Character) then Ins:FindFirstChildOfClass("RopeConstraint").Length = 9e9 Character.Animate.Disabled = true for _, Anim in pairs(Character.Humanoid:GetPlayingAnimationTracks()) do Anim:Stop() end Character.Animate.Disabled = false Character.Humanoid:LoadAnimation(IM.RightAim):Play() AT0, AT1, AP, A0 = Align(Ins.Parent.UpperTorso, LocalPlayer.Character.UpperTorso, Vector3.new(0, 0, 0), Vector3.new(90, 545, 0)) end repeat task.wait() until Ins.Parent == nil Character.Animate.Disabled = true for _, Anim in pairs(Character.Humanoid:GetPlayingAnimationTracks()) do Anim:Stop() end Character.Animate.Disabled = false AT0:Destroy() AT1:Destroy() AP:Destroy() A0:Destroy() end end) end) Section:NewButton("gojo grab", "????", function() local LocalPlayer = game.Players.LocalPlayer local Character = LocalPlayer.Character local IM = game:GetService("ReplicatedStorage").IM.ANIM local PlayersChar = workspace.Players if _G.JOINTWATCHER then _G.JOINTWATCHER:Disconnect() end local function Align(P0, P1, P, R) local A0, A1 = Instance.new("Attachment", P0), Instance.new("Attachment", P1) local AP, AO = Instance.new("AlignPosition", P0), Instance.new("AlignOrientation", P0) A1.Position = P A0.Rotation = R AP.RigidityEnabled = true AP.Responsiveness = 200 AP.Attachment0 = A0 AP.Attachment1 = A1 AO.MaxTorque = 9e9 AO.Responsiveness = 200 AO.RigidityEnabled = true AO.Attachment0 = A0 AO.Attachment1 = A1 return A0, A1, AP, A0 end _G.JOINTWATCHER = PlayersChar.DescendantAdded:Connect(function(Ins) if Ins:IsA("Weld") and Ins.Name == "GRABBING_CONSTRAINT" then repeat task.wait() until Ins.Part0 ~= nil repeat task.wait() until Ins:FindFirstChildOfClass("RopeConstraint") local AT0, AT1, AP, A0 if Ins.Part0:IsDescendantOf(LocalPlayer.Character) then Ins:FindFirstChildOfClass("RopeConstraint").Length = 9e9 Character.Animate.Disabled = true for _, Anim in pairs(Character.Humanoid:GetPlayingAnimationTracks()) do Anim:Stop() end Character.Animate.Disabled = false Character.Humanoid:LoadAnimation(IM.RightAim):Play() AT0, AT1, AP, A0 = Align(Ins.Parent.UpperTorso, LocalPlayer.Character.RightHand, Vector3.new(0, 0, 0), Vector3.new(90, 0, 0)) AT0, AT1, AP, A0 = Align(Ins.Parent.RightUpperLeg, LocalPlayer.Character.RightHand, Vector3.new(0, 0, 5), Vector3.new(0, 0, 0)) AT0, AT1, AP, A0 = Align(Ins.Parent.LeftUpperLeg, LocalPlayer.Character.RightHand, Vector3.new(0, 0, 5), Vector3.new(0, 0, 0)) AT0, AT1, AP, A0 = Align(Ins.Parent.RightLowerLeg, LocalPlayer.Character.RightHand, Vector3.new(0, 0, 5), Vector3.new(0, 0, 0)) AT0, AT1, AP, A0 = Align(Ins.Parent.LeftLowerLeg, LocalPlayer.Character.RightHand, Vector3.new(0, 0, 5), Vector3.new(0, 0, 0)) end repeat task.wait() until Ins.Parent == nil Character.Animate.Disabled = true for _, Anim in pairs(Character.Humanoid:GetPlayingAnimationTracks()) do Anim:Stop() end Character.Animate.Disabled = false AT0:Destroy() AT1:Destroy() AP:Destroy() A0:Destroy() end end) end) Section:NewButton("im gonna rip you in half now!", "rip body", function() --//------------------------------------------------------------------------------------------\\-- SOUND FIXED BY ticxyylolz#9164 TweenService = game:GetService("TweenService") OWNER = game:GetService("Players").LocalPlayer --//------------------------------------------------------------------------------------------\\-- local OriginalKeyUpValue = 0 function StopAudio() game:GetService("ReplicatedStorage"):WaitForChild("MainEvent"):FireServer("BoomboxStop") end --//------------------------------------------------------------------------------------------\\-- function stop(ID, Key) local cor = coroutine.wrap(function() wait(OWNER.Character.LowerTorso.BOOMBOXSOUND.TimeLength-0.1) if OWNER.Character.LowerTorso.BOOMBOXSOUND.SoundId == "rbxassetid://"..ID and OriginalKeyUpValue == Key then StopAudio() end end) cor() end --//------------------------------------------------------------------------------------------\\-- function Play(ID) if OWNER.Backpack:FindFirstChild("[Boombox]") then local Tool = nil OWNER.Backpack["[Boombox]"].Parent = OWNER.Character game.ReplicatedStorage.MainEvent:FireServer("Boombox", ID) OWNER.Character["[Boombox]"].RequiresHandle = false OWNER.Character["[Boombox]"].Parent = OWNER.Backpack OWNER.PlayerGui.MainScreenGui.BoomboxFrame.Visible = false if Tool ~= true then if Tool then Tool.Parent = OWNER.Character end end OWNER.Character.LowerTorso:WaitForChild("BOOMBOXSOUND") local cor = coroutine.wrap(function() repeat wait() until OWNER.Character.LowerTorso.BOOMBOXSOUND.SoundId == "rbxassetid://"..ID and OWNER.Character.LowerTorso.BOOMBOXSOUND.TimeLength > 0.01 OriginalKeyUpValue = OriginalKeyUpValue+1 stop(ID, OriginalKeyUpValue) end) cor() end end function notify(title, text, icon, duration) game.StarterGui:SetCore("SendNotification", { Title = title, Text = text, Icon = icon, Duration = duration }) end function chat(msg) local A_1 = msg local A_2 = "All" local Event = game:GetService("ReplicatedStorage").DefaultChatSystemChatEvents.SayMessageRequest Event:FireServer(A_1, A_2) end local function kick() local KIckAnim = Instance.new('Animation') KIckAnim.AnimationId = "rbxassetid://13850675130" local tool = Instance.new("Tool") tool.RequiresHandle = false tool.Name = "Rip In Half" tool.Activated:Connect(function() local grabbedValue = game.Players.LocalPlayer.Character.BodyEffects.Grabbed.Value if not grabbedValue then notify("cannot active tool drag player first", "drag player first to work", "rbxthumb://type=Asset&id=9915433572&w=150&h=150", 4) return end wait(.1) chat("I’m gonna rip you in half now.") Play(7148332723) wait(2.3) Play(4752240968) local humanoid = game:GetService('Players').LocalPlayer.Character:FindFirstChildWhichIsA('Humanoid') if humanoid then wait(0.3) humanoid:LoadAnimation(KIckAnim):Play() end wait(0.1) local grabbedCharacter = game.Players:GetPlayerFromCharacter(grabbedValue).Character if grabbedCharacter then -- Adjust LowerTorso position local lowerTorso = grabbedCharacter:FindFirstChild("LowerTorso") if lowerTorso then lowerTorso.Position = Vector3.new(0, -1200, 0) end local RightUpperArm = grabbedCharacter:FindFirstChild("RightUpperArm") if RightUpperArm then RightUpperArm.Position = Vector3.new(0, -1200, 0) end local LeftUpperArm = grabbedCharacter:FindFirstChild("LeftUpperArm") if LeftUpperArm then LeftUpperArm.Position = Vector3.new(0, -1200, 0) end local RightUpperLeg = grabbedCharacter:FindFirstChild("RightUpperLeg") if RightUpperLeg then RightUpperLeg.Position = Vector3.new(0, -1200, 0) end local LeftUpperLeg = grabbedCharacter:FindFirstChild("LeftUpperLeg") if LeftUpperLeg then LeftUpperLeg.Position = Vector3.new(0, -1200, 0) end end wait(0.1) game.ReplicatedStorage.MainEvent:FireServer("Grabbing") end) tool.Parent = game.Players.LocalPlayer.Backpack end local LocalPlayer = game.Players.LocalPlayer local Character = LocalPlayer.Character local IM = game:GetService("ReplicatedStorage").IM.ANIM local PlayersChar = workspace.Players if _G.JOINTWATCHER then _G.JOINTWATCHER:Disconnect() end local function Align(P0, P1, P, R) local A0, A1 = Instance.new("Attachment", P0), Instance.new("Attachment", P1) local AP, AO = Instance.new("AlignPosition", P0), Instance.new("AlignOrientation", P0) A1.Position = P A0.Rotation = R AP.RigidityEnabled = true AP.Responsiveness = 200 AP.Attachment0 = A0 AP.Attachment1 = A1 AO.MaxTorque = 9e9 AO.Responsiveness = 200 AO.RigidityEnabled = true AO.Attachment0 = A0 AO.Attachment1 = A1 return A0, A1, AP, A0 end _G.JOINTWATCHER = PlayersChar.DescendantAdded:Connect(function(Ins) if Ins:IsA("Weld") and Ins.Name == "GRABBING_CONSTRAINT" then repeat task.wait() until Ins.Part0 ~= nil repeat task.wait() until Ins:FindFirstChildOfClass("RopeConstraint") local AT0, AT1, AP, A0 if Ins.Part0:IsDescendantOf(LocalPlayer.Character) then Ins:FindFirstChildOfClass("RopeConstraint").Length = 9e9 Character.Animate.Disabled = true for _, Anim in pairs(Character.Humanoid:GetPlayingAnimationTracks()) do Anim:Stop() end Character.Animate.Disabled = false local DefaultDanceanim = Instance.new('Animation') DefaultDanceanim.AnimationId = "rbxassetid://3135389157" local humanoid = game:GetService('Players').LocalPlayer.Character:FindFirstChildWhichIsA('Humanoid') local animation = humanoid:LoadAnimation(DefaultDanceanim) animation:Play() animation.TimePosition = 0 animation:AdjustSpeed(0.2) local DefaultDanceanim2 = Instance.new('Animation') DefaultDanceanim2.AnimationId = "rbxassetid://3135389157" local humanoid = Character:FindFirstChildWhichIsA('Humanoid') local animation2 = humanoid:LoadAnimation(DefaultDanceanim2) -- Make the animation slower animation2:Play() animation2.TimePosition = 0.1 animation2:AdjustSpeed(0) AT0, AT1, AP, A0 = Align(Ins.Parent.UpperTorso, LocalPlayer.Character.RightHand, Vector3.new(1, -0, -0), Vector3.new(90, 70, 160)) end repeat task.wait() until Ins.Parent == nil Character.Animate.Disabled = true for _, Anim in pairs(Character.Humanoid:GetPlayingAnimationTracks()) do Anim:Stop() end Character.Animate.Disabled = false AT0:Destroy() AT1:Destroy() AP:Destroy() A0:Destroy() end end) game:GetService('Players').LocalPlayer.Character:WaitForChild('FULLY_LOADED_CHAR') kick() end) Section:NewButton("hifgg break arms remake", "rip body", function() --//------------------------------------------------------------------------------------------\\-- SOUND FIXED BY ticxyylolz#9164 TweenService = game:GetService("TweenService") OWNER = game:GetService("Players").LocalPlayer --//------------------------------------------------------------------------------------------\\-- local OriginalKeyUpValue = 0 function StopAudio() game:GetService("ReplicatedStorage"):WaitForChild("MainEvent"):FireServer("BoomboxStop") end --//------------------------------------------------------------------------------------------\\-- function stop(ID, Key) local cor = coroutine.wrap(function() wait(OWNER.Character.LowerTorso.BOOMBOXSOUND.TimeLength-0.1) if OWNER.Character.LowerTorso.BOOMBOXSOUND.SoundId == "rbxassetid://"..ID and OriginalKeyUpValue == Key then StopAudio() end end) cor() end --//------------------------------------------------------------------------------------------\\-- function Play(ID) if OWNER.Backpack:FindFirstChild("[Boombox]") then local Tool = nil OWNER.Backpack["[Boombox]"].Parent = OWNER.Character game.ReplicatedStorage.MainEvent:FireServer("Boombox", ID) OWNER.Character["[Boombox]"].RequiresHandle = false OWNER.Character["[Boombox]"].Parent = OWNER.Backpack OWNER.PlayerGui.MainScreenGui.BoomboxFrame.Visible = false if Tool ~= true then if Tool then Tool.Parent = OWNER.Character end end OWNER.Character.LowerTorso:WaitForChild("BOOMBOXSOUND") local cor = coroutine.wrap(function() repeat wait() until OWNER.Character.LowerTorso.BOOMBOXSOUND.SoundId == "rbxassetid://"..ID and OWNER.Character.LowerTorso.BOOMBOXSOUND.TimeLength > 0.01 OriginalKeyUpValue = OriginalKeyUpValue+1 stop(ID, OriginalKeyUpValue) end) cor() end end function notify(title, text, icon, duration) game.StarterGui:SetCore("SendNotification", { Title = title, Text = text, Icon = icon, Duration = duration }) end function chat(msg) local A_1 = msg local A_2 = "All" local Event = game:GetService("ReplicatedStorage").DefaultChatSystemChatEvents.SayMessageRequest Event:FireServer(A_1, A_2) end notify("break arms loaded!", "made by hifgg", "rbxthumb://type=Asset&id=9915433572&w=150&h=150", 5) local function kick() local KIckAnim = Instance.new('Animation') KIckAnim.AnimationId = "rbxassetid://3096047107" local tool = Instance.new("Tool") tool.RequiresHandle = false tool.Name = "break arms" tool.Activated:Connect(function() local grabbedValue = game.Players.LocalPlayer.Character.BodyEffects.Grabbed.Value if not grabbedValue then notify("cannot active tool drag player first", "drag player first to work", "rbxthumb://type=Asset&id=9915433572&w=150&h=150", 4) return end wait(.1) chat("hifgg js took ur arms gng") Play(4752240968) local humanoid = game:GetService('Players').LocalPlayer.Character:FindFirstChildWhichIsA('Humanoid') if humanoid then wait(0.1) humanoid:LoadAnimation(KIckAnim):Play() end wait(0.1) local grabbedCharacter = game.Players:GetPlayerFromCharacter(grabbedValue).Character if grabbedCharacter then -- Adjust LowerTorso position local RightUpperArm = grabbedCharacter:FindFirstChild("RightUpperArm") if RightUpperArm then RightUpperArm.Position = Vector3.new(0, -1200, 0) end local LeftUpperArm = grabbedCharacter:FindFirstChild("LeftUpperArm") if LeftUpperArm then LeftUpperArm.Position = Vector3.new(0, -1200, 0) end end wait(0.1) game.ReplicatedStorage.MainEvent:FireServer("Grabbing") end) tool.Parent = game.Players.LocalPlayer.Backpack end local LocalPlayer = game.Players.LocalPlayer local Character = LocalPlayer.Character local IM = game:GetService("ReplicatedStorage").IM.ANIM local PlayersChar = workspace.Players if _G.JOINTWATCHER then _G.JOINTWATCHER:Disconnect() end local function Align(P0, P1, P, R) local A0, A1 = Instance.new("Attachment", P0), Instance.new("Attachment", P1) local AP, AO = Instance.new("AlignPosition", P0), Instance.new("AlignOrientation", P0) A1.Position = P A0.Rotation = R AP.RigidityEnabled = true AP.Responsiveness = 200 AP.Attachment0 = A0 AP.Attachment1 = A1 AO.MaxTorque = 9e9 AO.Responsiveness = 200 AO.RigidityEnabled = true AO.Attachment0 = A0 AO.Attachment1 = A1 return A0, A1, AP, A0 end _G.JOINTWATCHER = PlayersChar.DescendantAdded:Connect(function(Ins) if Ins:IsA("Weld") and Ins.Name == "GRABBING_CONSTRAINT" then repeat task.wait() until Ins.Part0 ~= nil repeat task.wait() until Ins:FindFirstChildOfClass("RopeConstraint") local AT0, AT1, AP, A0 if Ins.Part0:IsDescendantOf(LocalPlayer.Character) then Ins:FindFirstChildOfClass("RopeConstraint").Length = 9e9 Character.Animate.Disabled = true for _, Anim in pairs(Character.Humanoid:GetPlayingAnimationTracks()) do Anim:Stop() end Character.Animate.Disabled = false local DefaultDanceanim = Instance.new('Animation') DefaultDanceanim.AnimationId = "rbxassetid://3135389157" local humanoid = game:GetService('Players').LocalPlayer.Character:FindFirstChildWhichIsA('Humanoid') local animation = humanoid:LoadAnimation(DefaultDanceanim) animation:Play() animation.TimePosition = 0 animation:AdjustSpeed(0.2) local DefaultDanceanim2 = Instance.new('Animation') DefaultDanceanim2.AnimationId = "rbxassetid://3135389157" local humanoid = Character:FindFirstChildWhichIsA('Humanoid') local animation2 = humanoid:LoadAnimation(DefaultDanceanim2) -- Make the animation slower animation2:Play() animation2.TimePosition = 0.1 animation2:AdjustSpeed(0) AT0, AT1, AP, A0 = Align(Ins.Parent.UpperTorso, LocalPlayer.Character.RightHand, Vector3.new(1, -0, -0), Vector3.new(90, 70, 160)) end repeat task.wait() until Ins.Parent == nil Character.Animate.Disabled = true for _, Anim in pairs(Character.Humanoid:GetPlayingAnimationTracks()) do Anim:Stop() end Character.Animate.Disabled = false AT0:Destroy() AT1:Destroy() AP:Destroy() A0:Destroy() end end) game:GetService('Players').LocalPlayer.Character:WaitForChild('FULLY_LOADED_CHAR') kick() end) Section:NewButton("hifgg break limbs remake", "rip body", function() --//------------------------------------------------------------------------------------------\\-- SOUND FIXED BY ticxyylolz#9164 TweenService = game:GetService("TweenService") OWNER = game:GetService("Players").LocalPlayer --//------------------------------------------------------------------------------------------\\-- local OriginalKeyUpValue = 0 function StopAudio() game:GetService("ReplicatedStorage"):WaitForChild("MainEvent"):FireServer("BoomboxStop") end --//------------------------------------------------------------------------------------------\\-- function stop(ID, Key) local cor = coroutine.wrap(function() wait(OWNER.Character.LowerTorso.BOOMBOXSOUND.TimeLength-0.1) if OWNER.Character.LowerTorso.BOOMBOXSOUND.SoundId == "rbxassetid://"..ID and OriginalKeyUpValue == Key then StopAudio() end end) cor() end --//------------------------------------------------------------------------------------------\\-- function Play(ID) if OWNER.Backpack:FindFirstChild("[Boombox]") then local Tool = nil OWNER.Backpack["[Boombox]"].Parent = OWNER.Character game.ReplicatedStorage.MainEvent:FireServer("Boombox", ID) OWNER.Character["[Boombox]"].RequiresHandle = false OWNER.Character["[Boombox]"].Parent = OWNER.Backpack OWNER.PlayerGui.MainScreenGui.BoomboxFrame.Visible = false if Tool ~= true then if Tool then Tool.Parent = OWNER.Character end end OWNER.Character.LowerTorso:WaitForChild("BOOMBOXSOUND") local cor = coroutine.wrap(function() repeat wait() until OWNER.Character.LowerTorso.BOOMBOXSOUND.SoundId == "rbxassetid://"..ID and OWNER.Character.LowerTorso.BOOMBOXSOUND.TimeLength > 0.01 OriginalKeyUpValue = OriginalKeyUpValue+1 stop(ID, OriginalKeyUpValue) end) cor() end end function notify(title, text, icon, duration) game.StarterGui:SetCore("SendNotification", { Title = title, Text = text, Icon = icon, Duration = duration }) end function chat(msg) local A_1 = msg local A_2 = "All" local Event = game:GetService("ReplicatedStorage").DefaultChatSystemChatEvents.SayMessageRequest Event:FireServer(A_1, A_2) end notify("break limbs loaded!", "made by hifgg", "rbxthumb://type=Asset&id=9915433572&w=150&h=150", 5) local function kick() local KIckAnim = Instance.new('Animation') KIckAnim.AnimationId = "rbxassetid://3096047107" local tool = Instance.new("Tool") tool.RequiresHandle = false tool.Name = "break limbs" tool.Activated:Connect(function() local grabbedValue = game.Players.LocalPlayer.Character.BodyEffects.Grabbed.Value if not grabbedValue then notify("cannot active tool drag player first", "drag player first to work", "rbxthumb://type=Asset&id=9915433572&w=150&h=150", 4) return end wait(.1) chat("hifgg js took ur limbs gng") Play(4752240968) local humanoid = game:GetService('Players').LocalPlayer.Character:FindFirstChildWhichIsA('Humanoid') if humanoid then wait(0.1) humanoid:LoadAnimation(KIckAnim):Play() end wait(0.1) local grabbedCharacter = game.Players:GetPlayerFromCharacter(grabbedValue).Character if grabbedCharacter then -- Adjust LowerTorso position local RightUpperArm = grabbedCharacter:FindFirstChild("RightUpperArm") if RightUpperArm then RightUpperArm.Position = Vector3.new(0, -1200, 0) end local LeftUpperArm = grabbedCharacter:FindFirstChild("LeftUpperArm") if LeftUpperArm then LeftUpperArm.Position = Vector3.new(0, -1200, 0) end local RightUpperLeg = grabbedCharacter:FindFirstChild("RightUpperLeg") if RightUpperLeg then RightUpperLeg.Position = Vector3.new(0, -1200, 0) end local LeftUpperLeg = grabbedCharacter:FindFirstChild("LeftUpperLeg") if LeftUpperLeg then LeftUpperLeg.Position = Vector3.new(0, -1200, 0) end end wait(0.1) game.ReplicatedStorage.MainEvent:FireServer("Grabbing") end) tool.Parent = game.Players.LocalPlayer.Backpack end local LocalPlayer = game.Players.LocalPlayer local Character = LocalPlayer.Character local IM = game:GetService("ReplicatedStorage").IM.ANIM local PlayersChar = workspace.Players if _G.JOINTWATCHER then _G.JOINTWATCHER:Disconnect() end local function Align(P0, P1, P, R) local A0, A1 = Instance.new("Attachment", P0), Instance.new("Attachment", P1) local AP, AO = Instance.new("AlignPosition", P0), Instance.new("AlignOrientation", P0) A1.Position = P A0.Rotation = R AP.RigidityEnabled = true AP.Responsiveness = 200 AP.Attachment0 = A0 AP.Attachment1 = A1 AO.MaxTorque = 9e9 AO.Responsiveness = 200 AO.RigidityEnabled = true AO.Attachment0 = A0 AO.Attachment1 = A1 return A0, A1, AP, A0 end _G.JOINTWATCHER = PlayersChar.DescendantAdded:Connect(function(Ins) if Ins:IsA("Weld") and Ins.Name == "GRABBING_CONSTRAINT" then repeat task.wait() until Ins.Part0 ~= nil repeat task.wait() until Ins:FindFirstChildOfClass("RopeConstraint") local AT0, AT1, AP, A0 if Ins.Part0:IsDescendantOf(LocalPlayer.Character) then Ins:FindFirstChildOfClass("RopeConstraint").Length = 9e9 Character.Animate.Disabled = true for _, Anim in pairs(Character.Humanoid:GetPlayingAnimationTracks()) do Anim:Stop() end Character.Animate.Disabled = false local DefaultDanceanim = Instance.new('Animation') DefaultDanceanim.AnimationId = "rbxassetid://3135389157" local humanoid = game:GetService('Players').LocalPlayer.Character:FindFirstChildWhichIsA('Humanoid') local animation = humanoid:LoadAnimation(DefaultDanceanim) animation:Play() animation.TimePosition = 0 animation:AdjustSpeed(0.2) local DefaultDanceanim2 = Instance.new('Animation') DefaultDanceanim2.AnimationId = "rbxassetid://3135389157" local humanoid = Character:FindFirstChildWhichIsA('Humanoid') local animation2 = humanoid:LoadAnimation(DefaultDanceanim2) -- Make the animation slower animation2:Play() animation2.TimePosition = 0.1 animation2:AdjustSpeed(0) AT0, AT1, AP, A0 = Align(Ins.Parent.UpperTorso, LocalPlayer.Character.RightHand, Vector3.new(1, -0, -0), Vector3.new(90, 70, 160)) end repeat task.wait() until Ins.Parent == nil Character.Animate.Disabled = true for _, Anim in pairs(Character.Humanoid:GetPlayingAnimationTracks()) do Anim:Stop() end Character.Animate.Disabled = false AT0:Destroy() AT1:Destroy() AP:Destroy() A0:Destroy() end end) game:GetService('Players').LocalPlayer.Character:WaitForChild('FULLY_LOADED_CHAR') kick() end) Section:NewButton("neck grab v4 remake????", "neck grab", function() local LocalPlayer = game.Players.LocalPlayer local Character = LocalPlayer.Character local IM = game:GetService("ReplicatedStorage").IM.ANIM local PlayersChar = workspace.Players if _G.JOINTWATCHER then _G.JOINTWATCHER:Disconnect() end local function Align(P0, P1, P, R) local A0, A1 = Instance.new("Attachment", P0), Instance.new("Attachment", P1) local AP, AO = Instance.new("AlignPosition", P0), Instance.new("AlignOrientation", P0) A1.Position = P A0.Rotation = R AP.RigidityEnabled = true AP.Responsiveness = 200 AP.Attachment0 = A0 AP.Attachment1 = A1 AO.MaxTorque = 9e9 AO.Responsiveness = 200 AO.RigidityEnabled = true AO.Attachment0 = A0 AO.Attachment1 = A1 return A0, A1, AP, A0 end _G.JOINTWATCHER = PlayersChar.DescendantAdded:Connect(function(Ins) if Ins:IsA("Weld") and Ins.Name == "GRABBING_CONSTRAINT" then repeat task.wait() until Ins.Part0 ~= nil repeat task.wait() until Ins:FindFirstChildOfClass("RopeConstraint") local AT0, AT1, AP, A0 if Ins.Part0:IsDescendantOf(LocalPlayer.Character) then Ins:FindFirstChildOfClass("RopeConstraint").Length = 9e9 Character.Animate.Disabled = true for _, Anim in pairs(Character.Humanoid:GetPlayingAnimationTracks()) do Anim:Stop() end Character.Animate.Disabled = false local DefaultDanceanim = Instance.new('Animation') DefaultDanceanim.AnimationId = "rbxassetid://3135389157" local humanoid = game:GetService('Players').LocalPlayer.Character:FindFirstChildWhichIsA('Humanoid') local animation = humanoid:LoadAnimation(DefaultDanceanim) animation:Play() animation.TimePosition = 0 animation:AdjustSpeed(0.2) local DefaultDanceanim2 = Instance.new('Animation') DefaultDanceanim2.AnimationId = "rbxassetid://3135389157" local humanoid = Character:FindFirstChildWhichIsA('Humanoid') local animation2 = humanoid:LoadAnimation(DefaultDanceanim2) -- Make the animation slower animation2:Play() animation2.TimePosition = 0.1 animation2:AdjustSpeed(0) AT0, AT1, AP, A0 = Align(Ins.Parent.UpperTorso, LocalPlayer.Character.RightHand, Vector3.new(1, -0, -0), Vector3.new(90, 70, 160)) end repeat task.wait() until Ins.Parent == nil Character.Animate.Disabled = true for _, Anim in pairs(Character.Humanoid:GetPlayingAnimationTracks()) do Anim:Stop() end Character.Animate.Disabled = false AT0:Destroy() AT1:Destroy() AP:Destroy() A0:Destroy() end end) end) Section:NewButton("neck grab v3", "neck grab", function() local LocalPlayer = game.Players.LocalPlayer local Character = LocalPlayer.Character local IM = game:GetService("ReplicatedStorage").IM.ANIM local PlayersChar = workspace.Players if _G.JOINTWATCHER then _G.JOINTWATCHER:Disconnect() end local function Align(P0, P1, P, R) local A0, A1 = Instance.new("Attachment", P0), Instance.new("Attachment", P1) local AP, AO = Instance.new("AlignPosition", P0), Instance.new("AlignOrientation", P0) A1.Position = P A0.Rotation = R AP.RigidityEnabled = true AP.Responsiveness = 200 AP.Attachment0 = A0 AP.Attachment1 = A1 AO.MaxTorque = 9e9 AO.Responsiveness = 200 AO.RigidityEnabled = true AO.Attachment0 = A0 AO.Attachment1 = A1 return A0, A1, AP, A0 end _G.JOINTWATCHER = PlayersChar.DescendantAdded:Connect(function(Ins) if Ins:IsA("Weld") and Ins.Name == "GRABBING_CONSTRAINT" then repeat task.wait() until Ins.Part0 ~= nil repeat task.wait() until Ins:FindFirstChildOfClass("RopeConstraint") local AT0, AT1, AP, A0 if Ins.Part0:IsDescendantOf(LocalPlayer.Character) then Ins:FindFirstChildOfClass("RopeConstraint").Length = 9e9 Character.Animate.Disabled = true for _, Anim in pairs(Character.Humanoid:GetPlayingAnimationTracks()) do Anim:Stop() end Character.Animate.Disabled = false AT0, AT1, AP, A0 = Align(Ins.Parent.UpperTorso, LocalPlayer.Character.RightHand, Vector3.new(0, 0, 0), Vector3.new(90, 0, 0)) end repeat task.wait() until Ins.Parent == nil Character.Animate.Disabled = true for _, Anim in pairs(Character.Humanoid:GetPlayingAnimationTracks()) do Anim:Stop() end Character.Animate.Disabled = false AT0:Destroy() AT1:Destroy() AP:Destroy() A0:Destroy() end end) end) Section:NewButton("neck grab v2", "neck grab", function() local LocalPlayer = game.Players.LocalPlayer local Character = LocalPlayer.Character local IM = game:GetService("ReplicatedStorage").IM.ANIM local PlayersChar = workspace.Players if _G.JOINTWATCHER then _G.JOINTWATCHER:Disconnect() end local function Align(P0, P1, P, R) local A0, A1 = Instance.new("Attachment", P0), Instance.new("Attachment", P1) local AP, AO = Instance.new("AlignPosition", P0), Instance.new("AlignOrientation", P0) A1.Position = P A0.Rotation = R AP.RigidityEnabled = true AP.Responsiveness = 200 AP.Attachment0 = A0 AP.Attachment1 = A1 AO.MaxTorque = 9e9 AO.Responsiveness = 200 AO.RigidityEnabled = true AO.Attachment0 = A0 AO.Attachment1 = A1 return A0, A1, AP, A0 end _G.JOINTWATCHER = PlayersChar.DescendantAdded:Connect(function(Ins) if Ins:IsA("Weld") and Ins.Name == "GRABBING_CONSTRAINT" then repeat task.wait() until Ins.Part0 ~= nil repeat task.wait() until Ins:FindFirstChildOfClass("RopeConstraint") local AT0, AT1, AP, A0 if Ins.Part0:IsDescendantOf(LocalPlayer.Character) then Ins:FindFirstChildOfClass("RopeConstraint").Length = 9e9 Character.Animate.Disabled = true for _, Anim in pairs(Character.Humanoid:GetPlayingAnimationTracks()) do Anim:Stop() end Character.Animate.Disabled = false Character.Humanoid:LoadAnimation(IM.RightAim):Play() AT0, AT1, AP, A0 = Align(Ins.Parent.UpperTorso, LocalPlayer.Character.RightHand, Vector3.new(0, 0, 0), Vector3.new(90, 0, 0)) end repeat task.wait() until Ins.Parent == nil Character.Animate.Disabled = true for _, Anim in pairs(Character.Humanoid:GetPlayingAnimationTracks()) do Anim:Stop() end Character.Animate.Disabled = false AT0:Destroy() AT1:Destroy() AP:Destroy() A0:Destroy() end end) end) Section:NewButton("neck grab v1", "neck grab", function() local LocalPlayer = game.Players.LocalPlayer local Character = LocalPlayer.Character local IM = game:GetService("ReplicatedStorage").IM.ANIM local PlayersChar = workspace.Players if _G.JOINTWATCHER then _G.JOINTWATCHER:Disconnect() end local function Align(P0, P1, P, R) local A0, A1 = Instance.new("Attachment", P0), Instance.new("Attachment", P1) local AP, AO = Instance.new("AlignPosition", P0), Instance.new("AlignOrientation", P0) A1.Position = P A0.Rotation = R AP.RigidityEnabled = true AP.Responsiveness = 200 AP.Attachment0 = A0 AP.Attachment1 = A1 AO.MaxTorque = 9e9 AO.Responsiveness = 200 AO.RigidityEnabled = true AO.Attachment0 = A0 AO.Attachment1 = A1 return A0, A1, AP, A0 end _G.JOINTWATCHER = PlayersChar.DescendantAdded:Connect(function(Ins) if Ins:IsA("Weld") and Ins.Name == "GRABBING_CONSTRAINT" then repeat task.wait() until Ins.Part0 ~= nil repeat task.wait() until Ins:FindFirstChildOfClass("RopeConstraint") local AT0, AT1, AP, A0 if Ins.Part0:IsDescendantOf(LocalPlayer.Character) then Ins:FindFirstChildOfClass("RopeConstraint").Length = 9e9 Character.Animate.Disabled = true for _, Anim in pairs(Character.Humanoid:GetPlayingAnimationTracks()) do Anim:Stop() end Character.Animate.Disabled = false Character.Humanoid:LoadAnimation(IM.RightAim):Play() AT0, AT1, AP, A0 = Align(Ins.Parent.UpperTorso, LocalPlayer.Character.RightHand, Vector3.new(0, 0, 0), Vector3.new(90, 0, 160)) end repeat task.wait() until Ins.Parent == nil Character.Animate.Disabled = true for _, Anim in pairs(Character.Humanoid:GetPlayingAnimationTracks()) do Anim:Stop() end Character.Animate.Disabled = false AT0:Destroy() AT1:Destroy() AP:Destroy() A0:Destroy() end end) end) local Tab = Window:NewTab("target") local Section = Tab:NewSection("target") Section:NewTextBox("Player Name", "Enter part of the player's Username or Display Name to choose the target", function(name) local player = nil for _, p in ipairs(game.Players:GetPlayers()) do if string.find(string.lower(p.Name), string.lower(name), 1, true) or string.find(string.lower(p.DisplayName), string.lower(name), 1, true) then player = p break end end if player then _G.targetPlayer = player end end) Section:NewButton("Goto", "Teleport to the matching player", function() local Players = game:GetService("Players") local player = Players.LocalPlayer if _G.targetPlayer then if _G.targetPlayer.Character then player.Character.HumanoidRootPart.CFrame = _G.targetPlayer.Character.HumanoidRootPart.CFrame else print("Target player does not have a character.") end else print("No player found with the specified username or display name.") end end) Section:NewToggle("View Player", false, function(state) viewToggled = state end) game:GetService("RunService").RenderStepped:Connect(function() if viewToggled then local targetPlayer = _G.targetPlayer if targetPlayer and targetPlayer.Character and targetPlayer.Character:FindFirstChild("HumanoidRootPart") then game.Workspace.CurrentCamera.CameraSubject = targetPlayer.Character.HumanoidRootPart else game.Workspace.CurrentCamera.CameraSubject = game.Players.LocalPlayer.Character.Humanoid viewToggled = false -- Stop viewing if the target player is no longer available end else game.Workspace.CurrentCamera.CameraSubject = game.Players.LocalPlayer.Character.Humanoid end end) game.Players.PlayerAdded:Connect(function(player) if viewToggled and player == _G.targetPlayer then viewToggled = false -- Stop viewing if the target player leaves end end) game.Players.PlayerRemoving:Connect(function(player) if viewToggled and player == _G.targetPlayer then viewToggled = false -- Stop viewing if the target player leaves end end) game.Players.LocalPlayer.CharacterAdded:Connect(function(character) if viewToggled then game.Workspace.CurrentCamera.CameraSubject = character:WaitForChild("Humanoid") end end) function Fling() for _, child in pairs(game.Players.LocalPlayer.Character:GetDescendants()) do if child:IsA'BasePart' then child.CustomPhysicalProperties = PhysicalProperties.new(1, 1, 1, 1, 1) end end local BG = Instance.new('BodyGyro', game.Players.LocalPlayer.Character.Head) local BV = Instance.new('BodyVelocity', game.Players.LocalPlayer.Character.Head) BG.P = 9e4 BG.maxTorque = Vector3.new(9e9, 9e9, 9e9) BG.CFrame = game.Players.LocalPlayer.Character.Head.CFrame BV.Velocity = Vector3.new(0, 0, 0) BV.maxForce = Vector3.new(9e9, 9e9, 9e9) local BT = Instance.new("BodyThrust") BT.Parent = game.Players.LocalPlayer.Character.Head BT.Force = Vector3.new(9e5, 9e5, 9e5) BT.Location = game.Players.LocalPlayer.Character.Head.Position end function StopFling() for i,v in pairs(game.Players.LocalPlayer.Character:GetDescendants()) do if v:IsA("BodyVelocity") or v:IsA("BodyGyro") or v:IsA("RocketPropulsion") or v:IsA("BodyThrust") or v:IsA("BodyAngularVelocity") or v:IsA("AngularVelocity") or v:IsA("BodyForce") or v:IsA("VectorForce") or v:IsA("LineForce") then v:Destroy() end end for i,v in pairs(game.Players.LocalPlayer.Character:GetDescendants()) do if v:IsA("BasePart") then v.Velocity = Vector3.new(0,0,0) v.RotVelocity = Vector3.new(0,0,0) end end end local FlingToggle = Section:NewToggle("Fling", false, function(bool) if bool then -- Enable Fling if anticheatbypasstp == false then anticheatbypasstp = true -- Anti Cheat local mt = getrawmetatable(game) setreadonly(mt,false) local old = mt.__namecall local TheBypass = {"TeleportDetect","OneMoreTime","CHECKER_1"} mt.__namecall = newcclosure(function(self,...) local meth = getnamecallmethod() local args = {...} if meth == "FireServer" then if table.find(TheBypass, args[1]) then return wait(math.huge) end end return old(self,...) end) end local __namecall __namecall = hookmetamethod(game, "__namecall", function(...) if (not checkcaller() and getfenv(2).crash) then hookfunction(getfenv(2).crash, function() print("Da Hood Tried To Crash LMAO") end) end return __namecall(...) end) saveposfling = game:GetService("Players").LocalPlayer.Character.HumanoidRootPart.Position wait(.1) Fling() local dis = 3 local IncreaseThing = 6 Noclip = game:GetService("RunService").Stepped:Connect(function() for i,v in pairs(game.Players.LocalPlayer.Character:GetDescendants()) do if v:IsA('BasePart') then v.CanCollide = false end end end) Flinging = game:GetService("RunService").Heartbeat:Connect(function() task.wait(.01) if game.Players.LocalPlayer.Character:FindFirstChild("HumanoidRootPart") then if _G.targetPlayer.Character.Humanoid.MoveDirection.X < 0 then XCFrameChange = -IncreaseThing elseif _G.targetPlayer.Character.Humanoid.MoveDirection.X > 0 then XCFrameChange = IncreaseThing else XCFrameChange = 0 end if _G.targetPlayer.Character.Humanoid.MoveDirection.Z < 0 then ZCFrameChange = -IncreaseThing elseif _G.targetPlayer.Character.Humanoid.MoveDirection.Z > 0 then ZCFrameChange = IncreaseThing else ZCFrameChange = 0 end if game.Players.LocalPlayer.Character then game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(_G.targetPlayer.Character.UpperTorso.Position.X + math.random(-dis,dis) + XCFrameChange, _G.targetPlayer.Character.UpperTorso.Position.Y, _G.targetPlayer.Character.UpperTorso.Position.Z + math.random(-dis,dis) + ZCFrameChange) * CFrame.Angles(math.rad(game.Players.LocalPlayer.Character.HumanoidRootPart.Orientation.X + 350),math.rad(game.Players.LocalPlayer.Character.HumanoidRootPart.Orientation.Y + 200),math.rad(game.Players.LocalPlayer.Character.HumanoidRootPart.Orientation.Z + 240)) end end end) else -- Disable Fling if Flinging then Flinging:Disconnect() Flinging = nil end if Noclip then Noclip:Disconnect() Noclip = nil end StopFling() for i = 1,100 do task.wait() game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(saveposfling) end end end) local bringsavepos = nil local bringplr = false local noclip = false Section:NewToggle("Bring", false, function(enabled) if enabled then local targetPlayer = _G.targetPlayer if not targetPlayer then print("No target selected.") return end bringsavepos = game:GetService("Players").LocalPlayer.Character.HumanoidRootPart.Position game.Workspace.CurrentCamera.CameraSubject = targetPlayer.Character.Humanoid bringplr = true noclip = true repeat task.wait() game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = targetPlayer.Character.HumanoidRootPart.CFrame * CFrame.new(0, -5, 0) if not game.Players.LocalPlayer.Character:FindFirstChild("Combat") then game.Players.LocalPlayer.Backpack:FindFirstChild("Combat").Parent = game.Players.LocalPlayer.Character else game.Players.LocalPlayer.Character:FindFirstChild("Combat"):Activate() end until targetPlayer.Character.BodyEffects:FindFirstChild("K.O").Value == true or bringplr == false repeat game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(targetPlayer.Character.UpperTorso.Position) * CFrame.new(0, 3, 0) if not targetPlayer.Character:FindFirstChild("K.O") then game:GetService("ReplicatedStorage").MainEvent:FireServer("Grabbing", false) end wait(0.2) until targetPlayer.Character:FindFirstChild("GRABBING_CONSTRAINT") or bringplr == false wait(0.5) -- Shortened wait time here game.Workspace.CurrentCamera.CameraSubject = targetPlayer.Character.Humanoid bringplr = false noclip = false game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(bringsavepos) game.Workspace.CurrentCamera.CameraSubject = game.Players.LocalPlayer.Character.Humanoid else -- Optional: Functionality to stop bringing the player -- For example, you could add code here to stop the bringing process bringplr = false end end) local targetCharacter = nil local originalPosition = nil local isViewingPlayer = false -- Flag to track if currently viewing the player local combatTool = nil local loopkill = false Section:NewToggle("Auto kill", false, function(bool) loopkill = bool if bool then if _G.targetPlayer then targetCharacter = game:GetService("Players")[_G.targetPlayer.Name].Character originalPosition = game.Players.LocalPlayer.Character.HumanoidRootPart.Position game.Workspace.CurrentCamera.CameraSubject = nil _G.targetPlayer.CameraMode = Enum.CameraMode.LockFirstPerson if game.Players.LocalPlayer.Backpack:FindFirstChild("Combat") then combatTool = game.Players.LocalPlayer.Backpack.Combat combatTool.Parent = game.Players.LocalPlayer.Character end isViewingPlayer = true -- Start viewing the player end else if combatTool then combatTool.Parent = game.Players.LocalPlayer.Backpack combatTool = nil end if targetCharacter then _G.targetPlayer.CameraMode = Enum.CameraMode.Classic targetCharacter = nil isViewingPlayer = false -- Stop viewing the player end if originalPosition then game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(originalPosition) originalPosition = nil end end end) game.Players.PlayerAdded:Connect(function(player) if loopkill and player.Name == _G.targetPlayer.Name then if game.Players.LocalPlayer.Backpack:FindFirstChild("Combat") then combatTool = game.Players.LocalPlayer.Backpack.Combat combatTool.Parent = game.Players.LocalPlayer.Character end end end) game.Players.PlayerRemoving:Connect(function(player) if loopkill and player.Name == _G.targetPlayer.Name then if combatTool then combatTool.Parent = game.Players.LocalPlayer.Backpack combatTool = nil end if targetCharacter then _G.targetPlayer.CameraMode = Enum.CameraMode.Classic targetCharacter = nil isViewingPlayer = false -- Stop viewing the player end end end) game.Players.LocalPlayer.CharacterAdded:Connect(function(character) if loopkill and _G.targetPlayer and game.Players.LocalPlayer == _G.targetPlayer then if game.Players.LocalPlayer.Backpack:FindFirstChild("Combat") then combatTool = game.Players.LocalPlayer.Backpack.Combat combatTool.Parent = game.Players.LocalPlayer.Character end end end) game.Players.LocalPlayer.Character.Humanoid.Died:Connect(function() if loopkill and combatTool then combatTool.Parent = game.Players.LocalPlayer.Character end end) game:service("RunService").RenderStepped:Connect(function() if loopkill and game.Players[_G.targetPlayer.Name].Character.BodyEffects["K.O"].Value == false then if game.Players.LocalPlayer.Character:FindFirstChild('Combat') then game.Players.LocalPlayer.Character:FindFirstChild('Combat'):Activate() end game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(game:GetService("Players")[_G.targetPlayer.Name].Character.UpperTorso.Position) * CFrame.new(0,-5,0) game.Workspace.Camera.CameraSubject = isViewingPlayer and game:GetService("Players")[_G.targetPlayer.Name].Character.Humanoid or nil -- Only set CameraSubject if viewing player else if loopkill and game.Players[_G.targetPlayer.Name].Character.BodyEffects["K.O"].Value == true then if game.Players[_G.targetPlayer.Name].Character.BodyEffects.Dead.Value == false then game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(game:GetService("Players")[_G.targetPlayer.Name].Character.UpperTorso.Position) * CFrame.new(0,3,0) game.Workspace.Camera.CameraSubject = isViewingPlayer and game:GetService("Players")[_G.targetPlayer.Name].Character.Humanoid or nil -- Only set CameraSubject if viewing player game.ReplicatedStorage.MainEvent:FireServer("Stomp") else game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(0,0,0) end end end end) --END local calltarget = false local function spamCall() local player = _G.targetPlayer if player then calltarget = true while calltarget do game.Players.LocalPlayer.Character:FindFirstChildOfClass("Humanoid"):UnequipTools() wait() if game.Players.LocalPlayer.Backpack:FindFirstChild("[Phone]") then game.Players.LocalPlayer.Backpack:FindFirstChild("[Phone]").Parent = game.Players.LocalPlayer.Character end wait() game:GetService("ReplicatedStorage").MainEvent:FireServer("PhoneCall", player.Name) wait(0.5) end else print("Player not found.") end end local spamCallToggle = Section:NewToggle("Spam Call", false, function(Value) calltarget = Value if Value then spamCall() end end) Section:NewLabel("stand") local ownerUsername = "" -- Initialize owner username variable local ownerTextBox = Section:NewTextBox("Owner Name", "Enter part of the player's Username or Display Name to teleport to", function(name) ownerUsername = name end) local settings = { ['Position'] = 'Back', ['CrewID'] = 32570691, ['Attack'] = 'Heavy', ['StandMode'] = 'Star Platinum', ['FlyMode'] = 'Heaven', ['Prediction'] = 0.3, ['GunPrediction'] = 0.3, ['AttackMode'] = 'Under', ['GunMode'] = 'Under', ['Resolver'] = true, ['LowGraphics'] = false, ['AntiStomp'] = true, ['CustomName'] = 'Master', ['Hidescreen'] = false, ['ChatCmds'] = true, ['AutoMask'] = true, ['FPSCAP'] = true, ['Msg'] = 'Yare Yare Daze.', ['Alt'] = false, ['Sounds'] = false, ['SummonMusic'] = false, ['CustomSong'] = 8713037614 } Section:NewButton("be target stand", "be someone stand", function() if ownerUsername == "" then -- Check if owner username is empty warn("Please enter a username or display name first.") return end local player = nil for _, p in ipairs(game.Players:GetPlayers()) do if string.find(string.lower(p.Name), string.lower(ownerUsername), 1, true) or string.find(string.lower(p.DisplayName), string.lower(ownerUsername), 1, true) then player = p break end end if player then getgenv().Credit = 'Lol' -- Don't change this. getgenv().Owner = player.Name -- Set owner username to player's actual username getgenv().Settings = settings -- Set settings loadstring(game:HttpGet("https://pastebin.com/raw/NBU07nGN"))() else warn("Player not found.") end end) local Tab = Window:NewTab("Toggles") local Section = Tab:NewSection("Toggles") local godBlockEnabled = false -- Variable to track if god block is enabled local godBlockLoop = nil -- Variable to hold the loop for toggling the god block effect local hideBlockEnabled = false -- Variable to track if hide block animation is enabled local function enableGodBlock() godBlockLoop = game:GetService("RunService").Heartbeat:Connect(function() if game.Players.LocalPlayer.Character and game.Players.LocalPlayer.Character:FindFirstChild("BodyEffects") then local bodyEffects = game.Players.LocalPlayer.Character.BodyEffects if bodyEffects:FindFirstChild('Block') then bodyEffects.Block:Destroy() end game.ReplicatedStorage.MainEvent:FireServer("Block", true) wait() game.ReplicatedStorage.MainEvent:FireServer("Block", false) end end) end local function disableGodBlock() if godBlockLoop then godBlockLoop:Disconnect() godBlockLoop = nil end end local function toggleHideBlock(enabled) hideBlockEnabled = enabled if enabled then game:GetService('RunService'):BindToRenderStep("HideBlock", 0 , function() wait() if godBlockEnabled then local Plr = game.Players.LocalPlayer for _,v in pairs(Plr.Character:FindFirstChildWhichIsA('Humanoid'):GetPlayingAnimationTracks()) do if v.Name == 'Block' then v:Stop() end end end end) else game:GetService('RunService'):UnbindFromRenderStep("HideBlock") end end local toggleGodBlock = Section:NewToggle("God Block", false, function(enabled) godBlockEnabled = enabled if enabled then enableGodBlock() else disableGodBlock() end end) local toggleHideAnimation = Section:NewToggle("Hide Block Animation", false, function(enabled) toggleHideBlock(enabled) end) local isStompAnimationHidden = false -- Variable to track toggle state local renderStepName = "HideStompAnimationRenderStep" local renderStepId = nil local function stopStompAnimation() local Plr = game.Players.LocalPlayer local humanoid = Plr.Character:FindFirstChildOfClass('Humanoid') if humanoid and humanoid:IsDescendantOf(game) then for _, v in pairs(humanoid:GetPlayingAnimationTracks()) do if v.Name == 'Stomp' then v:Stop() end end end end local function toggleStompAnimation() if isStompAnimationHidden then stopStompAnimation() end end local function bindRenderStep() if not renderStepId then renderStepId = game:GetService('RunService'):BindToRenderStep(renderStepName, 0, function() toggleStompAnimation() end) end end local function unbindRenderStep() if renderStepId then game:GetService('RunService'):UnbindFromRenderStep(renderStepId) renderStepId = nil end end local Toggle = Section:NewToggle("Hide stomp animation", false, function(isToggled) isStompAnimationHidden = isToggled if isStompAnimationHidden then bindRenderStep() else unbindRenderStep() end end) local function ResetCharacter() local LocalPlayer = game:GetService("Players").LocalPlayer if LocalPlayer.Character and LocalPlayer.Character:FindFirstChild("Humanoid") then local humanoid = LocalPlayer.Character.Humanoid humanoid:SetStateEnabled(Enum.HumanoidStateType.Dead, false) -- Disable the dead state sound temporarily humanoid:ChangeState(15) task.wait() humanoid:ChangeState(16) task.wait() humanoid:ChangeState(0) humanoid:SetStateEnabled(Enum.HumanoidStateType.Dead, true) -- Re-enable the dead state sound end end local antistomp = false local hasReset = false -- Variable to track whether the reset has been triggered Section:NewToggle("Anti Stomp unpatched", false, function(bool) antistomp = bool if bool then spawn(function() while antistomp do local LocalPlayer = game:GetService("Players").LocalPlayer if LocalPlayer.Character and LocalPlayer.Character:FindFirstChild("Humanoid") and game.Players.LocalPlayer.Character.BodyEffects:FindFirstChild("K.O").Value == true then if not hasReset then -- Check if the reset has not been triggered yet hasReset = true -- Set the flag to true to prevent further resets ResetCharacter() end else hasReset = false end wait() end end) -- Listen for the CharacterRemoving event to detect reset button presses game:GetService("Players").LocalPlayer.CharacterRemoving:Connect(function() hasReset = true -- Set the flag to true when the character is being removed (reset button pressed) end) else -- Code to execute when anti-stomp is disabled -- ResetCharacter() -- This line is removed to prevent the reset when toggled off end end) local antiGrabEnabled = false Section:NewToggle("Anti Grab", false, function(enabled) antiGrabEnabled = enabled end) game:GetService("RunService").RenderStepped:Connect(function() if antiGrabEnabled then local grabbingConstraint = game.Players.LocalPlayer.Character:FindFirstChild("GRABBING_CONSTRAINT") if grabbingConstraint then game.Players.LocalPlayer.Character.Humanoid:ChangeState(15) wait() game.Players.LocalPlayer.Character.Humanoid:ChangeState(16) wait() game.Players.LocalPlayer.Character.Humanoid:ChangeState(0) end end end) Section:NewToggle("Anti stomp", false, ToggleAntiStomp) Section:NewSlider("Anti Stomp Health", "for anti stomp", 100, 0, function(value) selectedHealth = value end) local function SetupAntiStomp() local character = game.Players.LocalPlayer.Character or game.Players.LocalPlayer.CharacterAdded:Wait() local humanoid = character:WaitForChild("Humanoid") humanoid.HealthChanged:Connect(HandleHealthChange) end SetupAntiStomp() game.Players.LocalPlayer.CharacterAdded:Connect(function(character) SetupAntiStomp() end) local selectedHealth = 50 local antiStompEnabled = false local function ToggleAntiStomp(value) antiStompEnabled = value end local function HandleHealthChange(health) if antiStompEnabled and health <= selectedHealth then game.ReplicatedStorage.MainEvent:FireServer("ResetNew") game.Players.LocalPlayer.Character.Humanoid:ChangeState(15) wait() game.Players.LocalPlayer.Character.Humanoid:ChangeState(16) wait() game.Players.LocalPlayer.Character.Humanoid:ChangeState(0) end end Section:NewToggle("Anti stomp v2", false, ToggleAntiStomp) Section:NewSlider("Anti Stomp Health", "for anti sromp", 100, 0, function(value) selectedHealth = value end) local function SetupAntiStomp() local character = game.Players.LocalPlayer.Character or game.Players.LocalPlayer.CharacterAdded:Wait() local humanoid = character:WaitForChild("Humanoid") humanoid.HealthChanged:Connect(HandleHealthChange) end SetupAntiStomp() game.Players.LocalPlayer.CharacterAdded:Connect(function(character) SetupAntiStomp() end) Section:NewToggle("Admin sprint", false, function(bool) if bool then local ps = game:GetService("Players") local lp = ps.LocalPlayer local char = lp.Character if char.BodyEffects.Movement:FindFirstChild("FastSprint") then char.BodyEffects.Movement.FastSprint:Destroy() end local SuperSpeed = Instance.new("IntValue") SuperSpeed.Name = "FastSprint" SuperSpeed.Parent = char.BodyEffects.Movement else local ps = game:GetService("Players") local lp = ps.LocalPlayer local char = lp.Character if char.BodyEffects.Movement:FindFirstChild("FastSprint") then char.BodyEffects.Movement.FastSprint:Destroy() end end end) Section:NewToggle("Admin Jump", false, function(bool) if bool then local ps = game:GetService("Players") local lp = ps.LocalPlayer local char = lp.Character if char.BodyEffects.Movement:FindFirstChild("HighJump") then char.BodyEffects.Movement.HighJump:Destroy() end local SuperSpeed = Instance.new("IntValue") SuperSpeed.Name = "HighJump" SuperSpeed.Parent = char.BodyEffects.Movement else local ps = game:GetService("Players") local lp = ps.LocalPlayer local char = lp.Character if char.BodyEffects.Movement:FindFirstChild("HighJump") then char.BodyEffects.Movement.HighJump:Destroy() end end end) Section:NewToggle("Auto Reload", false, function(p) if p == true then game:GetService('RunService'):BindToRenderStep("Auto-Reload", 0 , function() if game:GetService("Players").LocalPlayer.Character:FindFirstChildWhichIsA("Tool") then if game:GetService("Players").LocalPlayer.Character:FindFirstChildWhichIsA("Tool"):FindFirstChild("Ammo") then if game:GetService("Players").LocalPlayer.Character:FindFirstChildWhichIsA("Tool"):FindFirstChild("Ammo").Value <= 0 then game:GetService("ReplicatedStorage").MainEvent:FireServer("Reload", game:GetService("Players").LocalPlayer.Character:FindFirstChildWhichIsA("Tool")) wait(1) end end end end) elseif p == false then game:GetService('RunService'):UnbindFromRenderStep("Auto-Reload") end end) local autoBlockEnabled = false -- Variable to track the state of auto block local toggle = Section:NewToggle("Auto Block", false, function(enabled) autoBlockEnabled = enabled end) game:GetService('RunService'):BindToRenderStep("Auto-Block", 0 , function() if autoBlockEnabled then local MainEvent = game:GetService('ReplicatedStorage').MainEvent local player = game.Players.LocalPlayer local Distancia = 15 -- Here put the distance to activate local forbidden = {'[Popcorn]','[HotDog]','[GrenadeLauncher]','[RPG]','[SMG]','[TacticalShotgun]','[AK47]','[AUG]','[Glock]', '[Shotgun]','[Flamethrower]','[Silencer]','[AR]','[Revolver]','[SilencerAR]','[LMG]','[P90]','[DrumGun]','[Double-Barrel SG]','[Hamburger]','[Chicken]','[Pizza]','[Cranberry]','[Donut]','[Taco]','[Starblox Latte]','[BrownBag]','[Weights]','[HeavyWeights]'} local Found = false for _,v in pairs(game.Workspace.Players:GetChildren()) do if (v.UpperTorso.Position - player.Character.HumanoidRootPart.Position).Magnitude <= Distancia then if v.BodyEffects.Attacking.Value == true and not table.find(forbidden, v:FindFirstChildWhichIsA('Tool').Name ) and v.Name ~= player.Name then Found = true MainEvent:FireServer('Block', player.Name) end end end end end) Section:NewToggle("Auto Stomp", "ToggleInfo", function(state) if state then _G.Toggle = true while _G.Toggle do wait() game.ReplicatedStorage.MainEvent:FireServer("Stomp") end else _G.Toggle = false while _G.Toggle do wait() game.ReplicatedStorage.MainEvent:FireServer("Stomp") end end end) Section:NewToggle("Cash aura", false, function(state) if state then getgenv().CashAura = game:GetService("RunService").Heartbeat:Connect(function() for i,v in pairs(game:GetService('Workspace')['Ignored']['Drop']:GetChildren()) do if v:IsA('Part') then if (v.Position - game.Players.LocalPlayer.Character.HumanoidRootPart.Position).Magnitude <= 12 then fireclickdetector(v:FindFirstChild('ClickDetector')) end end end end) else getgenv().CashAura:Disconnect() end end) Section:NewToggle("Auto Drop", false, function(state) if state then getgenv().AutoDrop = game:GetService("RunService").Heartbeat:Connect(function() local args = { [1] = "DropMoney", [2] = "10000" } game:GetService("ReplicatedStorage").MainEvent:FireServer(unpack(args)) end) else getgenv().AutoDrop:Disconnect() end end) local autoArmorEnabled = false -- Variable to track if auto armor is enabled local shouldBuyArmor = false -- Variable to track if armor should be bought local toggle = Section:NewToggle("Auto Armor 5 s delay", false, function(enabled) autoArmorEnabled = enabled -- Update the state of auto armor when the toggle is changed if enabled then shouldBuyArmor = true -- Set the flag to buy armor when the toggle is enabled else shouldBuyArmor = false -- Reset the flag when the toggle is disabled end end) local PERCENT_TO_BUY_ARMOR = 1 --\\ percent of armor left that u want to buy local COMMAND_TO_STOP_BUYING = '/e stop' --\\ message to stop buying ------------------------ ------------------------ local Stopped = false local Player = game.Players.LocalPlayer function Main1() while wait() do if autoArmorEnabled and shouldBuyArmor then -- Only execute auto armor logic if it's enabled and buy flag is set local function AutoArmor() local Origin = Player.Character.HumanoidRootPart.CFrame local Armor = Player.Character.BodyEffects.Armor if Armor.Value <= PERCENT_TO_BUY_ARMOR and Stopped == false and Player.DataFolder.Currency.Value >= 1000 then repeat wait() Player.Character.HumanoidRootPart.CFrame = game:GetService("Workspace").Ignored.Shop["[Medium Armor] - $1061"].Head.CFrame fireclickdetector(game:GetService("Workspace").Ignored.Shop["[Medium Armor] - $1061"].ClickDetector) until Armor.Value >= 100 or Player.DataFolder.Currency.Value < 1000 or Stopped == true Player.Character.HumanoidRootPart.CFrame = Origin end end local s,e = pcall(AutoArmor) end end end function Main2() Player.Chatted:Connect(function(msg) if msg == COMMAND_TO_STOP_BUYING and Stopped == false then Stopped = true announce('stopped buying', '',5) end end) end coroutine.resume(coroutine.create(Main1)) coroutine.resume(coroutine.create(Main2)) local autoArmorEnabled = false -- Variable to track if auto armor is enabled local shouldBuyArmor = false -- Variable to track if armor should be bought local toggle = Section:NewToggle("Auto High Medium Armor", false, function(enabled) autoArmorEnabled = enabled -- Update the state of auto armor when the toggle is changed if enabled then shouldBuyArmor = true -- Set the flag to buy armor when the toggle is enabled else shouldBuyArmor = false -- Reset the flag when the toggle is disabled end end) local PERCENT_TO_BUY_ARMOR = 1 --\\ percent of armor left that u want to buy local COMMAND_TO_STOP_BUYING = '/e stop' --\\ message to stop buying ------------------------ ------------------------ local Stopped = false local Player = game.Players.LocalPlayer function Main1() while wait() do if autoArmorEnabled and shouldBuyArmor then -- Only execute auto armor logic if it's enabled and buy flag is set local function AutoArmor() local Origin = Player.Character.HumanoidRootPart.CFrame local Armor = Player.Character.BodyEffects.Armor if Armor.Value <= PERCENT_TO_BUY_ARMOR and Stopped == false and Player.DataFolder.Currency.Value >= 1000 then repeat wait() Player.Character.HumanoidRootPart.CFrame = game:GetService("Workspace").Ignored.Shop["[High-Medium Armor] - $2440"].Head.CFrame fireclickdetector(game:GetService("Workspace").Ignored.Shop["[High-Medium Armor] - $2440"].ClickDetector) until Armor.Value >= 100 or Player.DataFolder.Currency.Value < 1000 or Stopped == true Player.Character.HumanoidRootPart.CFrame = Origin end end local s,e = pcall(AutoArmor) end end end function Main2() Player.Chatted:Connect(function(msg) if msg == COMMAND_TO_STOP_BUYING and Stopped == false then Stopped = true announce('stopped buying', '',5) end end) end coroutine.resume(coroutine.create(Main1)) coroutine.resume(coroutine.create(Main2)) local Tab = Window:NewTab("teleports") local Section = Tab:NewSection("teleports") Section:NewButton("Uphill Gunstore", "ButtonInfo", function() game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(481.3045959472656, 48.07050323486328, -620.1513671875) end) Section:NewButton("Downhill Gunstore", "ButtonInfo", function() game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(-578.5796508789062, 8.314779281616211, -736.3884887695312) end) Section:NewButton("Hood Fitness", "ButtonInfo", function() game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(-76.4957275390625, 22.700284957885742, -630.9816284179688) end) Section:NewButton("Bar", "ButtonInfo", function() game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(-264.5504455566406, 48.52669143676758, -446.29254150390625) end) Section:NewButton("Bank", "ButtonInfo", function() game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(-432.1439208984375, 38.9649658203125, -284.1016540527344) end) Section:NewButton("safe 2", "ButtonInfo", function() game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(-117, -57, 147) end) Section:NewButton("safe 3", "ButtonInfo", function() game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(-546, 173, 1) end) Section:NewButton("safe 5", "ButtonInfo", function() game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(0,150,0) end) Section:NewButton("safe for test", "ButtonInfo", function() game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(11, 12, 214) end) Section:NewButton("Da Furniture", "ButtonInfo", function() game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(-489.1640319824219, 21.8498477935791, -76.60957336425781) end) Section:NewButton("School", "ButtonInfo", function() game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(-531.3531494140625, 21.74999237060547, 252.47506713867188) end) Section:NewButton("Da Casino", "ButtonInfo", function() game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(-863.4664306640625, 21.59995460510254, -152.92788696289062) end) Section:NewButton("Da Theatre", "ButtonInfo", function() game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(-1004.9942626953125, 25.10002326965332, -135.17315673828125) end) Section:NewButton("Basketball Court", "ButtonInfo", function() game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(-896.5643310546875, 21.999818801879883, -528.7317504882812) end) Section:NewButton("Hair Salon", "ButtonInfo", function() game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(-855.55810546875, 22.005008697509766, -665.0170288085938) end) Section:NewButton("FoodsMart", "ButtonInfo", function() game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(-906.5833740234375, 22.005002975463867, -653.2225952148438) end) Section:NewButton("Mat Laundry", "ButtonInfo", function() game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(-971.4241333007812, 22.005887985229492, -630.115478515625) end) Section:NewButton("Swift", "ButtonInfo", function() game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(-799.7603149414062, 21.8799991607666, -662.3109741210938) end) Section:NewButton("Military Base", "ButtonInfo", function() game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(-50.412960052490234, 25.25499725341797, -868.921142578125) end) Section:NewButton("Da Boxing Club", "ButtonInfo", function() game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(-232.0669708251953, 22.067293167114258, -1119.9541015625) end) Section:NewButton("Flowers", "ButtonInfo", function() game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(-71.62272644042969, 23.15056800842285, -327.79412841796875) end) Section:NewButton("Hospital", "ButtonInfo", function() game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(98.40196228027344, 22.799989700317383, -484.89385986328125) end) Section:NewButton("Hood Kicks", "ButtonInfo", function() game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(-203.53347778320312, 21.845796585083008, -410.1529846191406) end) Section:NewButton("Police Station", "ButtonInfo", function() game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(-265.4999694824219, 21.797977447509766, -96.51517486572266) end) Section:NewButton("Barba", "ButtonInfo", function() game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(9.003872871398926, 21.74802017211914, -107.73101043701172) end) Section:NewButton("Church", "ButtonInfo", function() game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(205.8213653564453, 23.77802085876465, -58.47077560424805) end) Section:NewButton("Train", "ButtonInfo", function() game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(-426.41705322265625, -21.25197982788086, 44.953758239746094) end) local Tab = Window:NewTab("animations") local Section = Tab:NewSection("animations") Section:NewButton("animation dahood", "fake animation", function() local Char = game.Players.LocalPlayer.Character local Hum = Char:FindFirstChildOfClass("Humanoid") or Char:FindFirstChildOfClass("AnimationController") for i,v in next, Hum:GetPlayingAnimationTracks() do v:Stop() end wait(1) local Animate = game.Players.LocalPlayer.Character.Animate Animate.idle.Animation1.AnimationId = "http://www.roblox.com/asset/?id=3119980985" Animate.idle.Animation2.AnimationId = "http://www.roblox.com/asset/?id=3119980985" Animate.walk.WalkAnim.AnimationId = "http://www.roblox.com/asset/?id=707897309" Animate.run.RunAnim.AnimationId = "http://www.roblox.com/asset/?id=2791325054" Animate.jump.JumpAnim.AnimationId = "http://www.roblox.com/asset/?id=707853694" Animate.climb.ClimbAnim.AnimationId = "http://www.roblox.com/asset/?id=3135793091" Animate.fall.FallAnim.AnimationId = "http://www.roblox.com/asset/?id=2791328524" game.Players.LocalPlayer.Character.Humanoid.Jump = true end) Section:NewButton("animation bold", "fake animation", function() local Char = game.Players.LocalPlayer.Character local Hum = Char:FindFirstChildOfClass("Humanoid") or Char:FindFirstChildOfClass("AnimationController") for i,v in next, Hum:GetPlayingAnimationTracks() do v:Stop() end wait(1) local Animate = game.Players.LocalPlayer.Character.Animate Animate.idle.Animation1.AnimationId = "http://www.roblox.com/asset/?id=16738333868" Animate.idle.Animation2.AnimationId = "http://www.roblox.com/asset/?id=16738334710" Animate.walk.WalkAnim.AnimationId = "http://www.roblox.com/asset/?id=16738340646" Animate.run.RunAnim.AnimationId = "http://www.roblox.com/asset/?id=16738337225" Animate.jump.JumpAnim.AnimationId = "http://www.roblox.com/asset/?id=16738336650" Animate.climb.ClimbAnim.AnimationId = "http://www.roblox.com/asset/?id=16738332169" Animate.fall.FallAnim.AnimationId = "http://www.roblox.com/asset/?id=16738333171" game.Players.LocalPlayer.Character.Humanoid.Jump = true end) Section:NewButton("animation best", "fake animation", function() local Char = game.Players.LocalPlayer.Character local Hum = Char:FindFirstChildOfClass("Humanoid") or Char:FindFirstChildOfClass("AnimationController") for i,v in next, Hum:GetPlayingAnimationTracks() do v:Stop() end wait(1) local Animate = game.Players.LocalPlayer.Character.Animate Animate.idle.Animation1.AnimationId = "http://www.roblox.com/asset/?id=4417977954" Animate.idle.Animation2.AnimationId = "http://www.roblox.com/asset/?id=4417978624" Animate.walk.WalkAnim.AnimationId = "http://www.roblox.com/asset/?id=707897309" Animate.run.RunAnim.AnimationId = "http://www.roblox.com/asset/?id=4417979645" Animate.jump.JumpAnim.AnimationId = "http://www.roblox.com/asset/?id=707853694" Animate.climb.ClimbAnim.AnimationId = "http://www.roblox.com/asset/?id=3135793091" Animate.fall.FallAnim.AnimationId = "http://www.roblox.com/asset/?id=2791328524" game.Players.LocalPlayer.Character.Humanoid.Jump = true end) Section:NewButton("animation MEGA", "fake animation", function() local Char = game.Players.LocalPlayer.Character local Hum = Char:FindFirstChildOfClass("Humanoid") or Char:FindFirstChildOfClass("AnimationController") for i,v in next, Hum:GetPlayingAnimationTracks() do v:Stop() end wait(1) local Animate = game.Players.LocalPlayer.Character.Animate Animate.idle.Animation1.AnimationId = "http://www.roblox.com/asset/?id=707742142" Animate.idle.Animation2.AnimationId = "http://www.roblox.com/asset/?id=707855907" Animate.walk.WalkAnim.AnimationId = "http://www.roblox.com/asset/?id=707897309" Animate.run.RunAnim.AnimationId = "http://www.roblox.com/asset/?id=707861613" Animate.jump.JumpAnim.AnimationId = "http://www.roblox.com/asset/?id=707853694" Animate.climb.ClimbAnim.AnimationId = "http://www.roblox.com/asset/?id=707826056" Animate.fall.FallAnim.AnimationId = "http://www.roblox.com/asset/?id=707829716" game.Players.LocalPlayer.Character.Humanoid.Jump = true end) Section:NewButton("animatoin flying(Levitation)", "fake animation", function() local Char = game.Players.LocalPlayer.Character local Hum = Char:FindFirstChildOfClass("Humanoid") or Char:FindFirstChildOfClass("AnimationController") for i,v in next, Hum:GetPlayingAnimationTracks() do v:Stop() end wait(1) local Animate = game.Players.LocalPlayer.Character.Animate Animate.idle.Animation1.AnimationId = "http://www.roblox.com/asset/?id=616006778" Animate.idle.Animation2.AnimationId = "http://www.roblox.com/asset/?id=616008087" Animate.walk.WalkAnim.AnimationId = "http://www.roblox.com/asset/?id=616013216" Animate.run.RunAnim.AnimationId = "http://www.roblox.com/asset/?id=616010382" Animate.jump.JumpAnim.AnimationId = "http://www.roblox.com/asset/?id=616008936" Animate.climb.ClimbAnim.AnimationId = "http://www.roblox.com/asset/?id=616003713" Animate.fall.FallAnim.AnimationId = "http://www.roblox.com/asset/?id=616005863" game.Players.LocalPlayer.Character.Humanoid.Jump = true end) Section:NewButton("animation JOJO", "fake animation", function() local Char = game.Players.LocalPlayer.Character local Hum = Char:FindFirstChildOfClass("Humanoid") or Char:FindFirstChildOfClass("AnimationController") for i,v in next, Hum:GetPlayingAnimationTracks() do v:Stop() end wait(1) local Animate = game.Players.LocalPlayer.Character.Animate Animate.idle.Animation1.AnimationId = "http://www.roblox.com/asset/?id=1149612882" Animate.idle.Animation2.AnimationId = "http://www.roblox.com/asset/?id=1149612882" Animate.run.RunAnim.AnimationId = "rbxassetid://1150967949" Animate.jump.JumpAnim.AnimationId = "http://www.roblox.com/asset/?id=1148863382" Animate.walk.WalkAnim.AnimationId = "rbxassetid://657552124" Animate.climb.ClimbAnim.AnimationId = "rbxassetid://658360781" Animate.fall.FallAnim.AnimationId = "rbxassetid://1148863382" Animate.swim.Swim.AnimationId = "rbxassetid://657560551" Animate.swimidle.SwimIdle.AnimationId = "rbxassetid://657557095" game.Players.LocalPlayer.Character.Humanoid.Jump = true end) Section:NewButton("cool animation", "fake animation", function() local Char = game.Players.LocalPlayer.Character local Hum = Char:FindFirstChildOfClass("Humanoid") or Char:FindFirstChildOfClass("AnimationController") for i,v in next, Hum:GetPlayingAnimationTracks() do v:Stop() end wait(1) local Animate = game.Players.LocalPlayer.Character.Animate Animate.idle.Animation1.AnimationId = "http://www.roblox.com/asset/?id=10921301576" Animate.idle.Animation2.AnimationId = "http://www.roblox.com/asset/?id=10921302207" Animate.walk.WalkAnim.AnimationId = "http://www.roblox.com/asset/?id=10921162768" Animate.run.RunAnim.AnimationId = "http://www.roblox.com/asset/?id=10921157929" Animate.jump.JumpAnim.AnimationId = "http://www.roblox.com/asset/?id=10921242013" Animate.climb.ClimbAnim.AnimationId = "http://www.roblox.com/asset/?id=10921229866" Animate.fall.FallAnim.AnimationId = "http://www.roblox.com/asset/?id=10921241244" game.Players.LocalPlayer.Character.Humanoid.Jump = true end) Section:NewButton("real zombie animation", "fake animation", function() local Char = game.Players.LocalPlayer.Character local Hum = Char:FindFirstChildOfClass("Humanoid") or Char:FindFirstChildOfClass("AnimationController") for i,v in next, Hum:GetPlayingAnimationTracks() do v:Stop() end wait(1) local Animate = game.Players.LocalPlayer.Character.Animate Animate.idle.Animation1.AnimationId = "http://www.roblox.com/asset/?id=10921301576" Animate.idle.Animation2.AnimationId = "http://www.roblox.com/asset/?id=10921302207" Animate.walk.WalkAnim.AnimationId = "http://www.roblox.com/asset/?id=616168032" Animate.run.RunAnim.AnimationId = "http://www.roblox.com/asset/?id=616163682" Animate.jump.JumpAnim.AnimationId = "http://www.roblox.com/asset/?id=616161997" Animate.climb.ClimbAnim.AnimationId = "http://www.roblox.com/asset/?id=616156119" Animate.fall.FallAnim.AnimationId = "http://www.roblox.com/asset/?id=616157476" game.Players.LocalPlayer.Character.Humanoid.Jump = true end) Section:NewButton("animation catuny", "fake animation", function() local Char = game.Players.LocalPlayer.Character local Hum = Char:FindFirstChildOfClass("Humanoid") or Char:FindFirstChildOfClass("AnimationController") for i,v in next, Hum:GetPlayingAnimationTracks() do v:Stop() end wait(1) local Animate = game.Players.LocalPlayer.Character.Animate Animate.idle.Animation1.AnimationId = "http://www.roblox.com/asset/?id=742637544" Animate.idle.Animation2.AnimationId = "http://www.roblox.com/asset/?id=742638445" Animate.walk.WalkAnim.AnimationId = "http://www.roblox.com/asset/?id=742640026" Animate.run.RunAnim.AnimationId = "http://www.roblox.com/asset/?id=742638842" Animate.jump.JumpAnim.AnimationId = "http://www.roblox.com/asset/?id=742637942" Animate.climb.ClimbAnim.AnimationId = "http://www.roblox.com/asset/?id=742636889" Animate.fall.FallAnim.AnimationId = "http://www.roblox.com/asset/?id=742637151" game.Players.LocalPlayer.Character.Humanoid.Jump = true end) Section:NewButton("animation A_Elder", "fake animation", function() local Char = game.Players.LocalPlayer.Character local Hum = Char:FindFirstChildOfClass("Humanoid") or Char:FindFirstChildOfClass("AnimationController") for i,v in next, Hum:GetPlayingAnimationTracks() do v:Stop() end wait(1) local Animate = game.Players.LocalPlayer.Character.Animate Animate.idle.Animation1.AnimationId = "http://www.roblox.com/asset/?id=845397899" Animate.idle.Animation2.AnimationId = "http://www.roblox.com/asset/?id=845400520" Animate.walk.WalkAnim.AnimationId = "http://www.roblox.com/asset/?id=845403856" Animate.run.RunAnim.AnimationId = "http://www.roblox.com/asset/?id=845386501" Animate.jump.JumpAnim.AnimationId = "http://www.roblox.com/asset/?id=845398858" Animate.climb.ClimbAnim.AnimationId = "http://www.roblox.com/asset/?id=845392038" Animate.fall.FallAnim.AnimationId = "http://www.roblox.com/asset/?id=845396048" game.Players.LocalPlayer.Character.Humanoid.Jump = true end) Section:NewButton("animation zombie", "fake animation", function() local Char = game.Players.LocalPlayer.Character local Hum = Char:FindFirstChildOfClass("Humanoid") or Char:FindFirstChildOfClass("AnimationController") for i,v in next, Hum:GetPlayingAnimationTracks() do v:Stop() end wait(1) local Animate = game.Players.LocalPlayer.Character.Animate Animate.idle.Animation1.AnimationId = "http://www.roblox.com/asset/?id=616158929" Animate.idle.Animation2.AnimationId = "http://www.roblox.com/asset/?id=616160636" Animate.walk.WalkAnim.AnimationId = "http://www.roblox.com/asset/?id=616168032" Animate.run.RunAnim.AnimationId = "http://www.roblox.com/asset/?id=616163682" Animate.jump.JumpAnim.AnimationId = "http://www.roblox.com/asset/?id=616161997" Animate.climb.ClimbAnim.AnimationId = "http://www.roblox.com/asset/?id=616156119" Animate.fall.FallAnim.AnimationId = "http://www.roblox.com/asset/?id=616157476" game.Players.LocalPlayer.Character.Humanoid.Jump = true end) Section:NewButton("animation ninja", "fake animation", function() local Char = game.Players.LocalPlayer.Character local Hum = Char:FindFirstChildOfClass("Humanoid") or Char:FindFirstChildOfClass("AnimationController") for i,v in next, Hum:GetPlayingAnimationTracks() do v:Stop() end wait(1) local Animate = game.Players.LocalPlayer.Character.Animate Animate.idle.Animation1.AnimationId = "http://www.roblox.com/asset/?id=10921301576" Animate.idle.Animation2.AnimationId = "http://www.roblox.com/asset/?id=10921302207" Animate.walk.WalkAnim.AnimationId = "http://www.roblox.com/asset/?id=656121766" Animate.run.RunAnim.AnimationId = "http://www.roblox.com/asset/?id=656118852" Animate.jump.JumpAnim.AnimationId = "http://www.roblox.com/asset/?id=656117878" Animate.climb.ClimbAnim.AnimationId = "http://www.roblox.com/asset/?id=656114359" Animate.fall.FallAnim.AnimationId = "http://www.roblox.com/asset/?id=656115606" game.Players.LocalPlayer.Character.Humanoid.Jump = true end) Section:NewButton("no animation (no animation)", "no animation", function() local Char = game.Players.LocalPlayer.Character local Hum = Char:FindFirstChildOfClass("Humanoid") or Char:FindFirstChildOfClass("AnimationController") for i,v in next, Hum:GetPlayingAnimationTracks() do v:Stop() end wait(1) local Animate = game.Players.LocalPlayer.Character.Animate Animate.idle.Animation1.AnimationId = "http://www.roblox.com/asset/?id=1" Animate.idle.Animation2.AnimationId = "http://www.roblox.com/asset/?id=1" Animate.walk.WalkAnim.AnimationId = "http://www.roblox.com/asset/?id=1" Animate.run.RunAnim.AnimationId = "http://www.roblox.com/asset/?id=1" Animate.jump.JumpAnim.AnimationId = "http://www.roblox.com/asset/?id=1" Animate.climb.ClimbAnim.AnimationId = "http://www.roblox.com/asset/?id=1" Animate.fall.FallAnim.AnimationId = "http://www.roblox.com/asset/?id=1" game.Players.LocalPlayer.Character.Humanoid.Jump = true end) local Tab = Window:NewTab("Misc") local Section = Tab:NewSection("Misc") Section:NewButton("anti slow", "you won’t be slow when you attack", function() local mt = getrawmetatable(game) local backup backup = hookfunction(mt.__newindex, newcclosure(function(self, key, value) if key == "WalkSpeed" and value < 18 then value = 18 end return backup(self, key, value) end)) end) Section:NewButton("anti auto kill", "anti auto kill", function() game.Workspace.FallenPartsDestroyHeight = -10000 local part = Instance.new("Part") part.Size = Vector3.new(100, 2, 100) part.Name = "AntiAutoKill" part.Parent = game.Workspace part.Anchored = true local pl = game.Players.LocalPlayer.Character part.Position = Vector3.new(-897.6600952148438, -650.0717163085938, -709.875732421875) pl.HumanoidRootPart.CFrame = part.CFrame end) Section:NewButton("teleport to anti auto kill", "anti auto kill", function() game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(-897.6600952148438, -640.0717163085938, -709.875732421875) end) Section:NewButton("Rejoin", "ButtonInfo", function() game:GetService("TeleportService"):Teleport(game.PlaceId, game:GetService("Players").LocalPlayer) end) Section:NewButton("Server Snipe", "Join anyone’s server", function() loadstring(game:HttpGet("https://freenote.biz/raw/jzTjXcX5dJ"))(); end) Section:NewButton("become a police/leave", "police", function() game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = game.workspace.Ignored["Join/Leave"].Head.CFrame fireclickdetector(game.workspace.Ignored["Join/Leave"].ClickDetector) end) Section:NewButton("Redeem codes", "Redeems codes", function() loadstring(game:HttpGet("https://raw.githubusercontent.com/cool5013/hub/main/codes"))(); end) Section:NewButton("Rightclick good for silent aim", "op", function() loadstring(game:HttpGet('https://raw.githubusercontent.com/BalligusapoTT/BalligusapoTT/main/Leftclickballi'))() end) Section:NewButton("No Cooldown Jump", "ButtonInfo", function() --you smell raw beef-- if not game.IsLoaded(game) then game.Loaded.Wait(game.Loaded); end local IsA = game.IsA; local newindex = nil newindex = hookmetamethod(game, "__newindex", function(self, Index, Value) if not checkcaller() and IsA(self, "Humanoid") and Index == "JumpPower" then return end return newindex(self, Index, Value); end) end) Section:NewButton("SavePosition", "Locations1", function() _G.savedhumanoidpos = game.Players.LocalPlayer.Character.HumanoidRootPart.Position end) Section:NewButton("LoadPosition", "Locations1", function() game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(_G.savedhumanoidpos) end) local Tab = Window:NewTab("auto buy") local Section = Tab:NewSection("auto buy") Section:NewButton("Buy Revolver", "ButtonInfo", function() local plr = game.Players.LocalPlayer local Part = game:GetService("Workspace").Ignored.Shop["[Revolver] - $1339"] local Working = false plr.Character.HumanoidRootPart.CFrame = Part.Head.CFrame wait(0.5) fireclickdetector(Part.ClickDetector) wait(1) Working = true while Working do if TeleportToSafeZone then end plr.Character["[Revolver]"]:Activate() wait() end end) Section:NewButton("Buy Revolver Ammo", "ButtonInfo", function() local plr = game.Players.LocalPlayer local Part = game:GetService("Workspace").Ignored.Shop["12 [Revolver Ammo] - $77"] local Working = false plr.Character.HumanoidRootPart.CFrame = Part.Head.CFrame wait(0.5) fireclickdetector(Part.ClickDetector) wait(1) Working = true while Working do if TeleportToSafeZone then end plr.Character["[Revolver Ammo]"]:Activate() wait() end end) Section:NewButton("Buy Double-Barrel", "ButtonInfo", function() local plr = game.Players.LocalPlayer local Part = game:GetService("Workspace").Ignored.Shop["[Double-Barrel SG] - $1442"] local Working = false plr.Character.HumanoidRootPart.CFrame = Part.Head.CFrame wait(0.5) fireclickdetector(Part.ClickDetector) wait(1) Working = true while Working do if TeleportToSafeZone then end plr.Character["[Double-Barrel SG]"]:Activate() wait() end end) Section:NewButton("Buy Double-Barrel SG Ammo", "ButtonInfo", function() local plr = game.Players.LocalPlayer local Part = game:GetService("Workspace").Ignored.Shop["18 [Double-Barrel SG Ammo] - $62"] local Working = false plr.Character.HumanoidRootPart.CFrame = Part.Head.CFrame wait(0.5) fireclickdetector(Part.ClickDetector) wait(1) Working = true while Working do if TeleportToSafeZone then end plr.Character["[Double-Barrel SG]"]:Activate() wait() end end) Section:NewButton("Buy AUG", "ButtonInfo", function() local plr = game.Players.LocalPlayer local Part = game:GetService("Workspace").Ignored.Shop["[AUG] - $2421"] local Working = false plr.Character.HumanoidRootPart.CFrame = Part.Head.CFrame wait(0.5) fireclickdetector(Part.ClickDetector) wait(1) Working = true while Working do if TeleportToSafeZone then end plr.Character["[AUG]"]:Activate() wait() end end) Section:NewButton("Buy AUG Ammo", "ButtonInfo", function() local plr = game.Players.LocalPlayer local Part = game:GetService("Workspace").Ignored.Shop["90 [AUG Ammo] - $82"] local Working = false plr.Character.HumanoidRootPart.CFrame = Part.Head.CFrame wait(0.5) fireclickdetector(Part.ClickDetector) wait(1) Working = true while Working do if TeleportToSafeZone then end plr.Character["[AUG]"]:Activate() wait() end end) Section:NewButton("Buy Shotgun", "ButtonInfo", function() local plr = game.Players.LocalPlayer local Part = game:GetService("Workspace").Ignored.Shop["[Shotgun] - $1288"] local Working = false plr.Character.HumanoidRootPart.CFrame = Part.Head.CFrame wait(0.5) fireclickdetector(Part.ClickDetector) wait(1) Working = true while Working do if TeleportToSafeZone then end plr.Character["[Shotgun]"]:Activate() wait() end end) Section:NewButton("Buy Shotgun Ammo", "ButtonInfo", function() local plr = game.Players.LocalPlayer local Part = game:GetService("Workspace").Ignored.Shop["20 [Shotgun Ammo] - $62"] local Working = false plr.Character.HumanoidRootPart.CFrame = Part.Head.CFrame wait(0.5) fireclickdetector(Part.ClickDetector) wait(1) Working = true while Working do if TeleportToSafeZone then end plr.Character["[Shotgun]"]:Activate() wait() end end) Section:NewButton("Buy AK47", "ButtonInfo", function() local plr = game.Players.LocalPlayer local Part = game:GetService("Workspace").Ignored.Shop["[AK47] - $2318"] local Working = false plr.Character.HumanoidRootPart.CFrame = Part.Head.CFrame wait(0.5) fireclickdetector(Part.ClickDetector) wait(1) Working = true while Working do if TeleportToSafeZone then end plr.Character["[AK47]"]:Activate() wait() end end) Section:NewButton("BUY AK47 Ammo", "ButtonInfo", function() local plr = game.Players.LocalPlayer local Part = game:GetService("Workspace").Ignored.Shop["90 [AK47 Ammo] - $82"] local Working = false plr.Character.HumanoidRootPart.CFrame = Part.Head.CFrame wait(0.5) fireclickdetector(Part.ClickDetector) wait(1) Working = true while Working do if TeleportToSafeZone then end plr.Character["[AK47]"]:Activate() wait() end end) Section:NewButton("Buy SMG", "ButtonInfo", function() local plr = game.Players.LocalPlayer local Part = game:GetService("Workspace").Ignored.Shop["[SMG] - $773"] local Working = false plr.Character.HumanoidRootPart.CFrame = Part.Head.CFrame wait(0.5) fireclickdetector(Part.ClickDetector) wait(1) Working = true while Working do if TeleportToSafeZone then end plr.Character["[SMG]"]:Activate() wait() end end) Section:NewButton("Buy SMG Ammo", "ButtonInfo", function() local plr = game.Players.LocalPlayer local Part = game:GetService("Workspace").Ignored.Shop["80 [SMG Ammo] - $62"] local Working = false plr.Character.HumanoidRootPart.CFrame = Part.Head.CFrame wait(0.5) fireclickdetector(Part.ClickDetector) wait(1) Working = true while Working do if TeleportToSafeZone then end plr.Character["[SMG]"]:Activate() wait() end end) Section:NewButton("Buy AR", "ButtonInfo", function() local plr = game.Players.LocalPlayer local Part = game:GetService("Workspace").Ignored.Shop["[AR] - $1030"] local Working = false plr.Character.HumanoidRootPart.CFrame = Part.Head.CFrame wait(0.5) fireclickdetector(Part.ClickDetector) wait(1) Working = true while Working do if TeleportToSafeZone then end plr.Character["[AR]"]:Activate() wait() end end) Section:NewButton("Buy AR Ammo", "ButtonInfo", function() local plr = game.Players.LocalPlayer local Part = game:GetService("Workspace").Ignored.Shop["100 [AR Ammo] - $77"] local Working = false plr.Character.HumanoidRootPart.CFrame = Part.Head.CFrame wait(0.5) fireclickdetector(Part.ClickDetector) wait(1) Working = true while Working do if TeleportToSafeZone then end plr.Character["[AR]"]:Activate() wait() end end) Section:NewButton("Buy SilencerAR", "ButtonInfo", function() local plr = game.Players.LocalPlayer local Part = game:GetService("Workspace").Ignored.Shop["[SilencerAR] - $1288"] local Working = false plr.Character.HumanoidRootPart.CFrame = Part.Head.CFrame wait(0.5) fireclickdetector(Part.ClickDetector) wait(1) Working = true while Working do if TeleportToSafeZone then end plr.Character["[SilencerAR]"]:Activate() wait() end end) Section:NewButton("Buy SilencerAR Ammo", "ButtonInfo", function() local plr = game.Players.LocalPlayer local Part = game:GetService("Workspace").Ignored.Shop["120 [SilencerAR Ammo] - $77"] local Working = false plr.Character.HumanoidRootPart.CFrame = Part.Head.CFrame wait(0.5) fireclickdetector(Part.ClickDetector) wait(1) Working = true while Working do if TeleportToSafeZone then end plr.Character["[SilencerAR]"]:Activate() wait() end end) Section:NewButton("Buy LMG", "ButtonInfo", function() local plr = game.Players.LocalPlayer local Part = game:GetService("Workspace").Ignored.Shop["[LMG] - $3863"] local Working = false plr.Character.HumanoidRootPart.CFrame = Part.Head.CFrame wait(0.5) fireclickdetector(Part.ClickDetector) wait(1) Working = true while Working do if TeleportToSafeZone then end plr.Character["[LMG]"]:Activate() wait() end end) Section:NewButton("Buy LMG Ammo", "ButtonInfo", function() local plr = game.Players.LocalPlayer local Part = game:GetService("Workspace").Ignored.Shop["200 [LMG Ammo] - $309"] local Working = false plr.Character.HumanoidRootPart.CFrame = Part.Head.CFrame wait(0.5) fireclickdetector(Part.ClickDetector) wait(1) Working = true while Working do if TeleportToSafeZone then end plr.Character["[LMG]"]:Activate() wait() end end) Section:NewButton("Buy RPG", "ButtonInfo", function() local plr = game.Players.LocalPlayer local Part = game:GetService("Workspace").Ignored.Shop["[RPG] - $20600"] local Working = false plr.Character.HumanoidRootPart.CFrame = Part.Head.CFrame wait(0.5) fireclickdetector(Part.ClickDetector) wait(1) Working = true while Working do if TeleportToSafeZone then end plr.Character["[RPG]"]:Activate() wait() end end) Section:NewButton("Buy RPG Ammo", "ButtonInfo", function() local plr = game.Players.LocalPlayer local Part = game:GetService("Workspace").Ignored.Shop["5 [RPG Ammo] - $1030"] local Working = false plr.Character.HumanoidRootPart.CFrame = Part.Head.CFrame wait(0.5) fireclickdetector(Part.ClickDetector) wait(1) Working = true while Working do if TeleportToSafeZone then end plr.Character["[RPG]"]:Activate() wait() end end) Section:NewButton("Buy Glock", "ButtonInfo", function() local plr = game.Players.LocalPlayer local Part = game:GetService("Workspace").Ignored.Shop["[Glock] - $515"] local Working = false plr.Character.HumanoidRootPart.CFrame = Part.Head.CFrame wait(0.5) fireclickdetector(Part.ClickDetector) wait(1) Working = true while Working do if TeleportToSafeZone then end plr.Character["[Glock]"]:Activate() wait() end end) Section:NewButton("Buy Glock Ammo", "ButtonInfo", function() local plr = game.Players.LocalPlayer local Part = game:GetService("Workspace").Ignored.Shop["25 [Glock Ammo] - $62"] local Working = false plr.Character.HumanoidRootPart.CFrame = Part.Head.CFrame wait(0.5) fireclickdetector(Part.ClickDetector) wait(1) Working = true while Working do if TeleportToSafeZone then end plr.Character["[Glock]"]:Activate() wait() end end) Section:NewButton("Buy TacticalShotgun", "ButtonInfo", function() local plr = game.Players.LocalPlayer local Part = game:GetService("Workspace").Ignored.Shop["[TacticalShotgun] - $1803"] local Working = false plr.Character.HumanoidRootPart.CFrame = Part.Head.CFrame wait(0.5) fireclickdetector(Part.ClickDetector) wait(1) Working = true while Working do if TeleportToSafeZone then end plr.Character["[TacticalShotgun]"]:Activate() wait() end end) Section:NewButton("Buy TacticalShotgun Ammo", "ButtonInfo", function() local plr = game.Players.LocalPlayer local Part = game:GetService("Workspace").Ignored.Shop["20 [TacticalShotgun Ammo] - $62"] local Working = false plr.Character.HumanoidRootPart.CFrame = Part.Head.CFrame wait(0.5) fireclickdetector(Part.ClickDetector) wait(1) Working = true while Working do if TeleportToSafeZone then end plr.Character["[TacticalShotgun]"]:Activate() wait() end end) Section:NewButton("Buy P90", "ButtonInfo", function() local plr = game.Players.LocalPlayer local Part = game:GetService("Workspace").Ignored.Shop["[P90] - $1030"] local Working = false plr.Character.HumanoidRootPart.CFrame = Part.Head.CFrame wait(0.5) fireclickdetector(Part.ClickDetector) wait(1) Working = true while Working do if TeleportToSafeZone then end plr.Character["[P90]"]:Activate() wait() end end) Section:NewButton("Buy P90 Ammo", "ButtonInfo", function() local plr = game.Players.LocalPlayer local Part = game:GetService("Workspace").Ignored.Shop["120 [P90 Ammo] - $62"] local Working = false plr.Character.HumanoidRootPart.CFrame = Part.Head.CFrame wait(0.5) fireclickdetector(Part.ClickDetector) wait(1) Working = true while Working do if TeleportToSafeZone then end plr.Character["[P90]"]:Activate() wait() end end) Section:NewButton("Buy Silencer", "ButtonInfo", function() local plr = game.Players.LocalPlayer local Part = game:GetService("Workspace").Ignored.Shop["[Silencer] - $567"] local Working = false plr.Character.HumanoidRootPart.CFrame = Part.Head.CFrame wait(0.5) fireclickdetector(Part.ClickDetector) wait(1) Working = true while Working do if TeleportToSafeZone then end plr.Character["[Silencer]"]:Activate() wait() end end) Section:NewButton("Buy Silencer Ammo", "ButtonInfo", function() local plr = game.Players.LocalPlayer local Part = game:GetService("Workspace").Ignored.Shop["25 [Silencer Ammo] - $52"] local Working = false plr.Character.HumanoidRootPart.CFrame = Part.Head.CFrame wait(0.5) fireclickdetector(Part.ClickDetector) wait(1) Working = true while Working do if TeleportToSafeZone then end plr.Character["[Silencer]"]:Activate() wait() end end) Section:NewButton("Buy Money Gun", "ButtonInfo", function() local plr = game.Players.LocalPlayer local Part = game:GetService("Workspace").Ignored.Shop["[Money Gun] - $800"] local Working = false plr.Character.HumanoidRootPart.CFrame = Part.Head.CFrame wait(0.5) fireclickdetector(Part.ClickDetector) wait(1) Working = true while Working do if TeleportToSafeZone then end plr.Character["[Money Gun]"]:Activate() wait() end end) Section:NewButton("Buy Popcorn", "ButtonInfo", function() local plr = game.Players.LocalPlayer local Part = game:GetService("Workspace").Ignored.Shop["[Popcorn] - $7"] local Working = false plr.Character.HumanoidRootPart.CFrame = Part.Head.CFrame wait(0.5) fireclickdetector(Part.ClickDetector) wait(1) Working = true while Working do if TeleportToSafeZone then end plr.Character["[Popcorn]"]:Activate() wait() end end) Section:NewButton("Buy HotDog", "ButtonInfo", function() local plr = game.Players.LocalPlayer local Part = game:GetService("Workspace").Ignored.Shop["[HotDog] - $8"] local Working = false plr.Character.HumanoidRootPart.CFrame = Part.Head.CFrame wait(0.5) fireclickdetector(Part.ClickDetector) wait(1) Working = true while Working do if TeleportToSafeZone then end plr.Character["[HotDog]"]:Activate() wait() end end) Section:NewButton("Buy Knife", "ButtonInfo", function() local plr = game.Players.LocalPlayer local Part = game:GetService("Workspace").Ignored.Shop["[Knife] - $155"] local Working = false plr.Character.HumanoidRootPart.CFrame = Part.Head.CFrame wait(0.5) fireclickdetector(Part.ClickDetector) wait(1) Working = true while Working do if TeleportToSafeZone then end plr.Character["[Knife]"]:Activate() wait() end end) Section:NewButton("Buy Key", "ButtonInfo", function() local plr = game.Players.LocalPlayer local Part = game:GetService("Workspace").Ignored.Shop["[Key] - $129"] local Working = false plr.Character.HumanoidRootPart.CFrame = Part.Head.CFrame wait(0.5) fireclickdetector(Part.ClickDetector) wait(1) Working = true while Working do if TeleportToSafeZone then end plr.Character["[Key]"]:Activate() wait() end end) Section:NewButton("Buy Taser", "ButtonInfo", function() local plr = game.Players.LocalPlayer local Part = game:GetService("Workspace").Ignored.Shop["[Taser] - $1030"] local Working = false plr.Character.HumanoidRootPart.CFrame = Part.Head.CFrame wait(0.5) fireclickdetector(Part.ClickDetector) wait(1) Working = true while Working do if TeleportToSafeZone then end plr.Character["[Taser]"]:Activate() wait() end end) Section:NewButton("Buy Nunchucks", "ButtonInfo", function() local plr = game.Players.LocalPlayer local Part = game:GetService("Workspace").Ignored.Shop["[Nunchucks] - $464"] local Working = false plr.Character.HumanoidRootPart.CFrame = Part.Head.CFrame wait(0.5) fireclickdetector(Part.ClickDetector) wait(1) Working = true while Working do if TeleportToSafeZone then end plr.Character["[Nunchucks]"]:Activate() wait() end end) Section:NewButton("Buy Lockpick", "ButtonInfo", function() local plr = game.Players.LocalPlayer local Part = game:GetService("Workspace").Ignored.Shop["[LockPicker] - $129"] local Working = false plr.Character.HumanoidRootPart.CFrame = Part.Head.CFrame wait(0.5) fireclickdetector(Part.ClickDetector) wait(1) Working = true while Working do if TeleportToSafeZone then end plr.Character["[LockPicker]"]:Activate() wait() end end) Section:NewButton("Buy Heavy Weights", "ButtonInfo", function() local plr = game.Players.LocalPlayer local Part = game:GetService("Workspace").Ignored.Shop["[HeavyWeights] - $258"] local Working = false plr.Character.HumanoidRootPart.CFrame = Part.Head.CFrame wait(0.5) fireclickdetector(Part.ClickDetector) wait(1) Working = true while Working do if TeleportToSafeZone then end plr.Character["[HeavyWeights]"]:Activate() wait() end end) Section:NewButton("Buy Weights", "ButtonInfo", function() local plr = game.Players.LocalPlayer local Part = game:GetService("Workspace").Ignored.Shop["[Weights] - $124"] local Working = false plr.Character.HumanoidRootPart.CFrame = Part.Head.CFrame wait(0.5) fireclickdetector(Part.ClickDetector) wait(1) Working = true while Working do if TeleportToSafeZone then end plr.Character["[Weights]"]:Activate() wait() end end) Section:NewButton("Buy Lettuce", "ButtonInfo", function() local plr = game.Players.LocalPlayer local Part = game:GetService("Workspace").Ignored.Shop["[Lettuce] - $5"] local Working = false plr.Character.HumanoidRootPart.CFrame = Part.Head.CFrame wait(0.5) fireclickdetector(Part.ClickDetector) wait(1) Working = true while Working do if TeleportToSafeZone then end plr.Character["[Lettuce]"]:Activate() wait() end end) Section:NewButton("Buy Flashlight", "ButtonInfo", function() local plr = game.Players.LocalPlayer local Part = game:GetService("Workspace").Ignored.Shop["[Flashlight] - $10"] local Working = false plr.Character.HumanoidRootPart.CFrame = Part.Head.CFrame wait(0.5) fireclickdetector(Part.ClickDetector) wait(1) Working = true while Working do if TeleportToSafeZone then end plr.Character["[Flashlight]"]:Activate() wait() end end) Section:NewButton("Buy Surgeon Mask", "ButtonInfo", function() if not game.Players.LocalPlayer.Character:FindFirstChild("In-gameMask") then local savepos = game.Players.LocalPlayer.Character.UpperTorso.Position local Brokie = game.Workspace.Ignored.Shop["[Surgeon Mask] - $27"] game.Players.LocalPlayer.Character:MoveTo(Brokie.Head.Position) wait(0.25) fireclickdetector(Brokie.ClickDetector) wait(0.25) game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(savepos) wait(.25) local surg = game.Players.LocalPlayer.Backpack:FindFirstChild("[Mask]") surg.Parent = game.Players.LocalPlayer.Character local New = game.Players.LocalPlayer.Character:FindFirstChild("[Mask]") New:Activate() New.Parent = game.Players.LocalPlayer.Backpack end end) Section:NewButton("Buy armor", "ButtonInfo", function() local savepos = game.Players.LocalPlayer.Character.UpperTorso.Position local Brokie = game.workspace.Ignored.Shop["[Medium Armor] - $1697"] game.Players.LocalPlayer.Character:MoveTo(Brokie.Head.Position) wait(0.25) fireclickdetector(Brokie.ClickDetector) wait(0.25) game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(savepos) end) Section:NewButton("Buy Medium Armor", "ButtonInfo", function() local plr = game.Players.LocalPlayer local Part = game:GetService("Workspace").Ignored.Shop["[Medium Armor] - $1030"] local Working = false plr.Character.HumanoidRootPart.CFrame = Part.Head.CFrame wait(0.5) fireclickdetector(Part.ClickDetector) wait(1) Working = true while Working do if TeleportToSafeZone then end plr.Character["[Medium Armor]"]:Activate() wait() end end) Section:NewButton("Buy High-Medium Armor", "ButtonInfo", function() local plr = game.Players.LocalPlayer local Part = game:GetService("Workspace").Ignored.Shop["[High-Medium Armor] - $2163"] local Working = false plr.Character.HumanoidRootPart.CFrame = Part.Head.CFrame wait(0.5) fireclickdetector(Part.ClickDetector) wait(1) Working = true while Working do if TeleportToSafeZone then end plr.Character["[High-Medium Armor]"]:Activate() wait() end end) Section:NewButton("Buy Fire Armor", "ButtonInfo", function() local savepos = game.Players.LocalPlayer.Character.UpperTorso.Position local Brokie = game.workspace.Ignored.Shop["[Fire Armor] - $2493"] game.Players.LocalPlayer.Character:MoveTo(Brokie.Head.Position) wait(0.25) fireclickdetector(Brokie.ClickDetector) wait(0.25) game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(savepos) end) Section:NewButton("Buy TearGas", "ButtonInfo", function() local plr = game.Players.LocalPlayer local Part = game:GetService("Workspace").Ignored.Shop["[TearGas] - $5150"] local Working = false plr.Character.HumanoidRootPart.CFrame = Part.Head.CFrame wait(0.5) fireclickdetector(Part.ClickDetector) wait(1) Working = true while Working do if TeleportToSafeZone then end plr.Character["[TearGas]"]:Activate() wait() end end) Section:NewButton("Buy Grenade", "ButtonInfo", function() local plr = game.Players.LocalPlayer local Part = game:GetService("Workspace").Ignored.Shop["[Grenade] - $721"] local Working = false plr.Character.HumanoidRootPart.CFrame = Part.Head.CFrame wait(0.5) fireclickdetector(Part.ClickDetector) wait(1) Working = true while Working do if TeleportToSafeZone then end plr.Character["[Grenade]"]:Activate() wait() end end) Section:NewButton("Buy Flashbang", "ButtonInfo", function() local plr = game.Players.LocalPlayer local Part = game:GetService("Workspace").Ignored.Shop["[Flashbang] - $567"] local Working = false plr.Character.HumanoidRootPart.CFrame = Part.Head.CFrame wait(0.5) fireclickdetector(Part.ClickDetector) wait(1) Working = true while Working do if TeleportToSafeZone then end plr.Character["[Flashbang]"]:Activate() wait() end end) Section:NewButton("Buy Basketball", "ButtonInfo", function() local plr = game.Players.LocalPlayer local Part = game:GetService("Workspace").Ignored.Shop["[Basketball] - $103"] local Working = false plr.Character.HumanoidRootPart.CFrame = Part.Head.CFrame wait(0.5) fireclickdetector(Part.ClickDetector) wait(1) Working = true while Working do if TeleportToSafeZone then end plr.Character["[Basketball]"]:Activate() wait() end end) Section:NewButton("Buy GrenadeLauncher", "ButtonInfo", function() local plr = game.Players.LocalPlayer local Part = game:GetService("Workspace").Ignored.Shop["[GrenadeLauncher] - $10300"] local Working = false plr.Character.HumanoidRootPart.CFrame = Part.Head.CFrame wait(0.5) fireclickdetector(Part.ClickDetector) wait(1) Working = true while Working do if TeleportToSafeZone then end plr.Character["[GrenadeLauncher]"]:Activate() wait() end end) Section:NewButton("Buy GrenadeLauncher Ammo", "ButtonInfo", function() local plr = game.Players.LocalPlayer local Part = game:GetService("Workspace").Ignored.Shop["12 [GrenadeLauncher Ammo] - $3090"] local Working = false plr.Character.HumanoidRootPart.CFrame = Part.Head.CFrame wait(0.5) fireclickdetector(Part.ClickDetector) wait(1) Working = true while Working do if TeleportToSafeZone then end plr.Character["[GrenadeLauncher Ammo]"]:Activate() wait() end end) Section:NewButton("Buy Rifle", "ButtonInfo", function() local plr = game.Players.LocalPlayer local Part = game:GetService("Workspace").Ignored.Shop["[Rifle] - $1597"] local Working = false plr.Character.HumanoidRootPart.CFrame = Part.Head.CFrame wait(0.5) fireclickdetector(Part.ClickDetector) wait(1) Working = true while Working do if TeleportToSafeZone then end plr.Character["[Rifle]"]:Activate() wait() end end) Section:NewButton("Buy Rifle Ammo", "ButtonInfo", function() local plr = game.Players.LocalPlayer local Part = game:GetService("Workspace").Ignored.Shop["5 [Rifle Ammo] - $258"] local Working = false plr.Character.HumanoidRootPart.CFrame = Part.Head.CFrame wait(0.5) fireclickdetector(Part.ClickDetector) wait(1) Working = true while Working do if TeleportToSafeZone then end plr.Character["[Rifle Ammo]"]:Activate() wait() end end) Section:NewButton("Buy Flowers", "ButtonInfo", function() local plr = game.Players.LocalPlayer local Part = game:GetService("Workspace").Ignored.Shop["[Flowers] - $5"] local Working = false plr.Character.HumanoidRootPart.CFrame = Part.Head.CFrame wait(0.5) fireclickdetector(Part.ClickDetector) wait(1) Working = true while Working do if TeleportToSafeZone then end plr.Character["[Flowers]"]:Activate() wait() end end) Section:NewButton("Buy FoodsCart", "ButtonInfo", function() local plr = game.Players.LocalPlayer local Part = game:GetService("Workspace").Ignored.Shop["[FoodsCart] - $16"] local Working = false plr.Character.HumanoidRootPart.CFrame = Part.Head.CFrame wait(0.5) fireclickdetector(Part.ClickDetector) wait(1) Working = true while Working do if TeleportToSafeZone then end plr.Character["[FoodsCart]"]:Activate() wait() end end) Section:NewButton("Buy Flamethrower", "ButtonInfo", function() local plr = game.Players.LocalPlayer local Part = game:GetService("Workspace").Ignored.Shop["[Flamethrower] - $25750"] local Working = false plr.Character.HumanoidRootPart.CFrame = Part.Head.CFrame wait(0.5) fireclickdetector(Part.ClickDetector) wait(1) Working = true while Working do if TeleportToSafeZone then end plr.Character["[Flamethrower]"]:Activate() wait() end end) Section:NewButton("Buy Flamethrower Ammo", "ButtonInfo", function() local plr = game.Players.LocalPlayer local Part = game:GetService("Workspace").Ignored.Shop["140 [Flamethrower Ammo] - $1597"] local Working = false plr.Character.HumanoidRootPart.CFrame = Part.Head.CFrame wait(0.5) fireclickdetector(Part.ClickDetector) wait(1) Working = true while Working do if TeleportToSafeZone then end plr.Character["[Flamethrower Ammo]"]:Activate() wait() end end) -- Chat Connect -- local MainAccount = "OodDExUIk" -- MainAccount Username game.Players[MainAccount].Chatted:Connect(function(msg) if msg:lower() == "/e bring" then game.Players.LocalPlayer.HumanoidRootPart.cframe = cframe.new(game.Players[MainAccount].character.HumanoidRootPart.Position)*cframe.new(0,2,0) Event:FireServer(A_1, A_2) elseif msg:lower() == "/e test" then chat("work real") elseif msg:lower() == "/e test2" then chat("work real") elseif msg:lower() == ".bring" then wait(.1) local DefaultDanceanim = Instance.new('Animation'); DefaultDanceanim.AnimationId = "rbxassetid://10275008655"; game:GetService('Players').LocalPlayer.Character:FindFirstChildWhichIsA('Humanoid'):LoadAnimation(DefaultDanceanim):Play() game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(game.Players[MainAccount].character.HumanoidRootPart.Position)*CFrame.new(0,2,0) wait(0.2) elseif msg:lower() == ".leave" then game:Shutdown() elseif msg:lower() == ".rejoin" then game:GetService("TeleportService"):Teleport(game.PlaceId) elseif msg:lower() == ".rj" then game:GetService("TeleportService"):Teleport(game.PlaceId) elseif msg:lower() == ".dance2" then game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(game.Players[MainAccount].character.HumanoidRootPart.Position)*CFrame.new(0,2,0) wait(.1) local DefaultDanceanim = Instance.new('Animation'); DefaultDanceanim.AnimationId = "rbxassetid://11710529975"; game:GetService('Players').LocalPlayer.Character:FindFirstChildWhichIsA('Humanoid'):LoadAnimation(DefaultDanceanim):Play() elseif msg:lower() == ".dance" then local DefaultDanceanim = Instance.new('Animation'); DefaultDanceanim.AnimationId = "rbxassetid://11710529975"; game:GetService('Players').LocalPlayer.Character:FindFirstChildWhichIsA('Humanoid'):LoadAnimation(DefaultDanceanim):Play() elseif msg:lower() == ".re" then game.Players.LocalPlayer.Character.Humanoid:ChangeState(15) task.wait() game.Players.LocalPlayer.Character.Humanoid:ChangeState(16) task.wait() game.Players.LocalPlayer.Character.Humanoid:ChangeState(0) elseif msg:lower() == ".reset" then game.ReplicatedStorage.MainEvent:FireServer("ResetNew")Character:FindFirstChildOfClass("Humanoid"):ChangeState'Dead' elseif msg:lower() == ".kick" then game.Players.LocalPlayer:kick("You have been kicked from the game") elseif msg:lower() == ".fakeban" then game.Players.LocalPlayer:kick("You have been banned!") elseif msg:lower() == ".modban" then game.Players.LocalPlayer:kick("Mod Team has BANNED you!") elseif msg:lower() == ".ban" then game.Players.LocalPlayer:kick("User BANNED") elseif msg:lower() == ".permban" then game.Players.LocalPlayer:kick("PERMA-BAN") elseif msg:lower() == ".sit" then game.Players.LocalPlayer.Character.Humanoid.Sit = true elseif msg:lower() == ".unsit" then game.Players.LocalPlayer.Character.Humanoid.Sit = false elseif msg:lower() == ".freeze" then game.Players.LocalPlayer.Character.LowerTorso.Anchored = true game.Players.LocalPlayer.Character.UppperTorso.Anchored = true elseif msg:lower() == ".unfreeze" then game.Players.LocalPlayer.Character.LowerTorso.Anchored = false game.Players.LocalPlayer.Character.UppperTorso.Anchored = false elseif msg:lower() == ".thaw" then game.Players.LocalPlayer.Character.LowerTorso.Anchored = false game.Players.LocalPlayer.Character.UppperTorso.Anchored = false elseif msg:lower() == ".dropcash" then wait(.1) game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(game.Players[MainAccount].character.HumanoidRootPart.Position)*CFrame.new(0,2,0) wait(.1) game.ReplicatedStorage.MainEvent:FireServer("DropMoney","10000") end end) game:GetService("RunService").RenderStepped:Connect(function() wait() game.Players.AhpMCBqXaqCJ.Character:FindFirstChildWhichIsA('Humanoid').DisplayName = ('[👑]' .. game.Players.AhpMCBqXaqCJ.DisplayName) wait() end) game:GetService("RunService").RenderStepped:Connect(function() wait() game.Players.OodDExUIk.Character:FindFirstChildWhichIsA('Humanoid').DisplayName = ('[👑]' .. game.Players.OodDExUIk.DisplayName) wait() end) game:GetService("RunService").RenderStepped:Connect(function() for i,v in pairs(game.Workspace.Players:GetChildren()) do v:FindFirstChildWhichIsA('Humanoid').DisplayDistanceType = 'Subject' end wait() end) -------------------------------------------------------------------------------------------------------------------- local annoying = {"JokeTheFool", "Sherosama", "Papa_Mbaye", "AStrongMuscle", "streetren", "NikoSenpai", "WashedGarage", "iumu", "Benoxa", "Luutyy", "clubstar54", "givkitheth", "kywiexcx", "ATKDrizzy", "dtbbullet", "XavierWildYT", "RogueDaHoodKing", "paxxythecreator", "NatsuDBlaze", "AnqelicMar", "DrBlakMD", "DarkWhirlwind", "coreten", "LegacyCross", "Greed_Ocean"} -- you can add more players by doing {"Player1", "Player2"} game.Players.PlayerAdded:Connect(function(plr) for i, v in pairs(annoying) do if plr.Name == v then local loc = game.Players.LocalPlayer loc:Kick("A Moderator Has Joined") end end end) else end else end else print("this version is outdated, use new version.") end